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// Copyright 2023 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
//go:build go1.21
package quic
import "context"
// An gate is a monitor (mutex + condition variable) with one bit of state.
//
// The condition may be either set or unset.
// Lock operations may be unconditional, or wait for the condition to be set.
// Unlock operations record the new state of the condition.
type gate struct {
// When unlocked, exactly one of set or unset contains a value.
// When locked, neither chan contains a value.
set chan struct{}
unset chan struct{}
}
// newGate returns a new, unlocked gate with the condition unset.
func newGate() gate {
g := newLockedGate()
g.unlock(false)
return g
}
// newLocked gate returns a new, locked gate.
func newLockedGate() gate {
return gate{
set: make(chan struct{}, 1),
unset: make(chan struct{}, 1),
}
}
// lock acquires the gate unconditionally.
// It reports whether the condition is set.
func (g *gate) lock() (set bool) {
select {
case <-g.set:
return true
case <-g.unset:
return false
}
}
// waitAndLock waits until the condition is set before acquiring the gate.
// If the context expires, waitAndLock returns an error and does not acquire the gate.
func (g *gate) waitAndLock(ctx context.Context, testHooks connTestHooks) error {
if testHooks != nil {
return testHooks.waitUntil(ctx, g.lockIfSet)
}
select {
case <-g.set:
return nil
default:
}
select {
case <-g.set:
return nil
case <-ctx.Done():
return ctx.Err()
}
}
// lockIfSet acquires the gate if and only if the condition is set.
func (g *gate) lockIfSet() (acquired bool) {
select {
case <-g.set:
return true
default:
return false
}
}
// unlock sets the condition and releases the gate.
func (g *gate) unlock(set bool) {
if set {
g.set <- struct{}{}
} else {
g.unset <- struct{}{}
}
}
// unlock sets the condition to the result of f and releases the gate.
// Useful in defers.
func (g *gate) unlockFunc(f func() bool) {
g.unlock(f())
}