| // Copyright 2010 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| package html | |
| import ( | |
| "bytes" | |
| "strings" | |
| "unicode/utf8" | |
| ) | |
| // These replacements permit compatibility with old numeric entities that | |
| // assumed Windows-1252 encoding. | |
| // https://html.spec.whatwg.org/multipage/syntax.html#consume-a-character-reference | |
| var replacementTable = [...]rune{ | |
| '\u20AC', // First entry is what 0x80 should be replaced with. | |
| '\u0081', | |
| '\u201A', | |
| '\u0192', | |
| '\u201E', | |
| '\u2026', | |
| '\u2020', | |
| '\u2021', | |
| '\u02C6', | |
| '\u2030', | |
| '\u0160', | |
| '\u2039', | |
| '\u0152', | |
| '\u008D', | |
| '\u017D', | |
| '\u008F', | |
| '\u0090', | |
| '\u2018', | |
| '\u2019', | |
| '\u201C', | |
| '\u201D', | |
| '\u2022', | |
| '\u2013', | |
| '\u2014', | |
| '\u02DC', | |
| '\u2122', | |
| '\u0161', | |
| '\u203A', | |
| '\u0153', | |
| '\u009D', | |
| '\u017E', | |
| '\u0178', // Last entry is 0x9F. | |
| // 0x00->'\uFFFD' is handled programmatically. | |
| // 0x0D->'\u000D' is a no-op. | |
| } | |
| // unescapeEntity reads an entity like "<" from b[src:] and writes the | |
| // corresponding "<" to b[dst:], returning the incremented dst and src cursors. | |
| // Precondition: b[src] == '&' && dst <= src. | |
| // attribute should be true if parsing an attribute value. | |
| func unescapeEntity(b []byte, dst, src int, attribute bool) (dst1, src1 int) { | |
| // https://html.spec.whatwg.org/multipage/syntax.html#consume-a-character-reference | |
| // i starts at 1 because we already know that s[0] == '&'. | |
| i, s := 1, b[src:] | |
| if len(s) <= 1 { | |
| b[dst] = b[src] | |
| return dst + 1, src + 1 | |
| } | |
| if s[i] == '#' { | |
| if len(s) <= 3 { // We need to have at least "&#.". | |
| b[dst] = b[src] | |
| return dst + 1, src + 1 | |
| } | |
| i++ | |
| c := s[i] | |
| hex := false | |
| if c == 'x' || c == 'X' { | |
| hex = true | |
| i++ | |
| } | |
| x := '\x00' | |
| for i < len(s) { | |
| c = s[i] | |
| i++ | |
| if hex { | |
| if '0' <= c && c <= '9' { | |
| x = 16*x + rune(c) - '0' | |
| continue | |
| } else if 'a' <= c && c <= 'f' { | |
| x = 16*x + rune(c) - 'a' + 10 | |
| continue | |
| } else if 'A' <= c && c <= 'F' { | |
| x = 16*x + rune(c) - 'A' + 10 | |
| continue | |
| } | |
| } else if '0' <= c && c <= '9' { | |
| x = 10*x + rune(c) - '0' | |
| continue | |
| } | |
| if c != ';' { | |
| i-- | |
| } | |
| break | |
| } | |
| if i <= 3 { // No characters matched. | |
| b[dst] = b[src] | |
| return dst + 1, src + 1 | |
| } | |
| if 0x80 <= x && x <= 0x9F { | |
| // Replace characters from Windows-1252 with UTF-8 equivalents. | |
| x = replacementTable[x-0x80] | |
| } else if x == 0 || (0xD800 <= x && x <= 0xDFFF) || x > 0x10FFFF { | |
| // Replace invalid characters with the replacement character. | |
| x = '\uFFFD' | |
| } | |
| return dst + utf8.EncodeRune(b[dst:], x), src + i | |
| } | |
| // Consume the maximum number of characters possible, with the | |
| // consumed characters matching one of the named references. | |
| for i < len(s) { | |
| c := s[i] | |
| i++ | |
| // Lower-cased characters are more common in entities, so we check for them first. | |
| if 'a' <= c && c <= 'z' || 'A' <= c && c <= 'Z' || '0' <= c && c <= '9' { | |
| continue | |
| } | |
| if c != ';' { | |
| i-- | |
| } | |
| break | |
| } | |
| entityName := string(s[1:i]) | |
| if entityName == "" { | |
| // No-op. | |
| } else if attribute && entityName[len(entityName)-1] != ';' && len(s) > i && s[i] == '=' { | |
| // No-op. | |
| } else if x := entity[entityName]; x != 0 { | |
| return dst + utf8.EncodeRune(b[dst:], x), src + i | |
| } else if x := entity2[entityName]; x[0] != 0 { | |
| dst1 := dst + utf8.EncodeRune(b[dst:], x[0]) | |
| return dst1 + utf8.EncodeRune(b[dst1:], x[1]), src + i | |
| } else if !attribute { | |
| maxLen := len(entityName) - 1 | |
| if maxLen > longestEntityWithoutSemicolon { | |
| maxLen = longestEntityWithoutSemicolon | |
| } | |
| for j := maxLen; j > 1; j-- { | |
| if x := entity[entityName[:j]]; x != 0 { | |
| return dst + utf8.EncodeRune(b[dst:], x), src + j + 1 | |
| } | |
| } | |
| } | |
| dst1, src1 = dst+i, src+i | |
| copy(b[dst:dst1], b[src:src1]) | |
| return dst1, src1 | |
| } | |
| // unescape unescapes b's entities in-place, so that "a<b" becomes "a<b". | |
| // attribute should be true if parsing an attribute value. | |
| func unescape(b []byte, attribute bool) []byte { | |
| for i, c := range b { | |
| if c == '&' { | |
| dst, src := unescapeEntity(b, i, i, attribute) | |
| for src < len(b) { | |
| c := b[src] | |
| if c == '&' { | |
| dst, src = unescapeEntity(b, dst, src, attribute) | |
| } else { | |
| b[dst] = c | |
| dst, src = dst+1, src+1 | |
| } | |
| } | |
| return b[0:dst] | |
| } | |
| } | |
| return b | |
| } | |
| // lower lower-cases the A-Z bytes in b in-place, so that "aBc" becomes "abc". | |
| func lower(b []byte) []byte { | |
| for i, c := range b { | |
| if 'A' <= c && c <= 'Z' { | |
| b[i] = c + 'a' - 'A' | |
| } | |
| } | |
| return b | |
| } | |
| const escapedChars = "&'<>\"\r" | |
| func escape(w writer, s string) error { | |
| i := strings.IndexAny(s, escapedChars) | |
| for i != -1 { | |
| if _, err := w.WriteString(s[:i]); err != nil { | |
| return err | |
| } | |
| var esc string | |
| switch s[i] { | |
| case '&': | |
| esc = "&" | |
| case '\'': | |
| // "'" is shorter than "'" and apos was not in HTML until HTML5. | |
| esc = "'" | |
| case '<': | |
| esc = "<" | |
| case '>': | |
| esc = ">" | |
| case '"': | |
| // """ is shorter than """. | |
| esc = """ | |
| case '\r': | |
| esc = " " | |
| default: | |
| panic("unrecognized escape character") | |
| } | |
| s = s[i+1:] | |
| if _, err := w.WriteString(esc); err != nil { | |
| return err | |
| } | |
| i = strings.IndexAny(s, escapedChars) | |
| } | |
| _, err := w.WriteString(s) | |
| return err | |
| } | |
| // EscapeString escapes special characters like "<" to become "<". It | |
| // escapes only five such characters: <, >, &, ' and ". | |
| // UnescapeString(EscapeString(s)) == s always holds, but the converse isn't | |
| // always true. | |
| func EscapeString(s string) string { | |
| if strings.IndexAny(s, escapedChars) == -1 { | |
| return s | |
| } | |
| var buf bytes.Buffer | |
| escape(&buf, s) | |
| return buf.String() | |
| } | |
| // UnescapeString unescapes entities like "<" to become "<". It unescapes a | |
| // larger range of entities than EscapeString escapes. For example, "á" | |
| // unescapes to "รก", as does "á" and "&xE1;". | |
| // UnescapeString(EscapeString(s)) == s always holds, but the converse isn't | |
| // always true. | |
| func UnescapeString(s string) string { | |
| for _, c := range s { | |
| if c == '&' { | |
| return string(unescape([]byte(s), false)) | |
| } | |
| } | |
| return s | |
| } |