example/sprite: delete

Andrew's new example/flappy does a better job of demoing off these
packages, and I would like to keep our example count under contorl.

Change-Id: I77f4da78815055ab91510ce0cb97bbd7ac1bac3b
Reviewed-on: https://go-review.googlesource.com/18381
Reviewed-by: Andrew Gerrand <adg@golang.org>
diff --git a/example/sprite/assets/waza-gophers.jpeg b/example/sprite/assets/waza-gophers.jpeg
deleted file mode 100644
index 17db10f..0000000
--- a/example/sprite/assets/waza-gophers.jpeg
+++ /dev/null
Binary files differ
diff --git a/example/sprite/main.go b/example/sprite/main.go
deleted file mode 100644
index e85c3c0..0000000
--- a/example/sprite/main.go
+++ /dev/null
@@ -1,201 +0,0 @@
-// Copyright 2014 The Go Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-// +build darwin linux windows
-
-// An app that demonstrates the sprite package.
-//
-// Note: This demo is an early preview of Go 1.5. In order to build this
-// program as an Android APK using the gomobile tool.
-//
-// See http://godoc.org/golang.org/x/mobile/cmd/gomobile to install gomobile.
-//
-// Get the sprite example and use gomobile to build or install it on your device.
-//
-//   $ go get -d golang.org/x/mobile/example/sprite
-//   $ gomobile build golang.org/x/mobile/example/sprite # will build an APK
-//
-//   # plug your Android device to your computer or start an Android emulator.
-//   # if you have adb installed on your machine, use gomobile install to
-//   # build and deploy the APK to an Android target.
-//   $ gomobile install golang.org/x/mobile/example/sprite
-//
-// Switch to your device or emulator to start the Basic application from
-// the launcher.
-// You can also run the application on your desktop by running the command
-// below. (Note: It currently doesn't work on Windows.)
-//   $ go install golang.org/x/mobile/example/sprite && sprite
-package main
-
-import (
-	"image"
-	"log"
-	"math"
-	"time"
-
-	_ "image/jpeg"
-
-	"golang.org/x/mobile/app"
-	"golang.org/x/mobile/asset"
-	"golang.org/x/mobile/event/lifecycle"
-	"golang.org/x/mobile/event/paint"
-	"golang.org/x/mobile/event/size"
-	"golang.org/x/mobile/exp/app/debug"
-	"golang.org/x/mobile/exp/f32"
-	"golang.org/x/mobile/exp/gl/glutil"
-	"golang.org/x/mobile/exp/sprite"
-	"golang.org/x/mobile/exp/sprite/clock"
-	"golang.org/x/mobile/exp/sprite/glsprite"
-	"golang.org/x/mobile/gl"
-)
-
-var (
-	startTime = time.Now()
-	images    *glutil.Images
-	eng       sprite.Engine
-	scene     *sprite.Node
-	fps       *debug.FPS
-)
-
-func main() {
-	app.Main(func(a app.App) {
-		var glctx gl.Context
-		var sz size.Event
-		for e := range a.Events() {
-			switch e := a.Filter(e).(type) {
-			case lifecycle.Event:
-				switch e.Crosses(lifecycle.StageVisible) {
-				case lifecycle.CrossOn:
-					glctx, _ = e.DrawContext.(gl.Context)
-					onStart(glctx)
-					a.Send(paint.Event{})
-				case lifecycle.CrossOff:
-					onStop()
-					glctx = nil
-				}
-			case size.Event:
-				sz = e
-			case paint.Event:
-				if glctx == nil || e.External {
-					continue
-				}
-				onPaint(glctx, sz)
-				a.Publish()
-				a.Send(paint.Event{}) // keep animating
-			}
-		}
-	})
-}
-
-func onStart(glctx gl.Context) {
-	images = glutil.NewImages(glctx)
-	fps = debug.NewFPS(images)
-	eng = glsprite.Engine(images)
-	loadScene()
-}
-
-func onStop() {
-	eng.Release()
-	fps.Release()
-	images.Release()
-}
-
-func onPaint(glctx gl.Context, sz size.Event) {
-	glctx.ClearColor(1, 1, 1, 1)
-	glctx.Clear(gl.COLOR_BUFFER_BIT)
-	now := clock.Time(time.Since(startTime) * 60 / time.Second)
-	eng.Render(scene, now, sz)
-	fps.Draw(sz)
-}
-
-func newNode() *sprite.Node {
-	n := &sprite.Node{}
-	eng.Register(n)
-	scene.AppendChild(n)
-	return n
-}
-
-func loadScene() {
-	texs := loadTextures()
-	scene = &sprite.Node{}
-	eng.Register(scene)
-	eng.SetTransform(scene, f32.Affine{
-		{1, 0, 0},
-		{0, 1, 0},
-	})
-
-	var n *sprite.Node
-
-	n = newNode()
-	eng.SetSubTex(n, texs[texBooks])
-	eng.SetTransform(n, f32.Affine{
-		{36, 0, 0},
-		{0, 36, 0},
-	})
-
-	n = newNode()
-	eng.SetSubTex(n, texs[texFire])
-	eng.SetTransform(n, f32.Affine{
-		{72, 0, 144},
-		{0, 72, 144},
-	})
-
-	n = newNode()
-	n.Arranger = arrangerFunc(func(eng sprite.Engine, n *sprite.Node, t clock.Time) {
-		// TODO: use a tweening library instead of manually arranging.
-		t0 := uint32(t) % 120
-		if t0 < 60 {
-			eng.SetSubTex(n, texs[texGopherR])
-		} else {
-			eng.SetSubTex(n, texs[texGopherL])
-		}
-
-		u := float32(t0) / 120
-		u = (1 - f32.Cos(u*2*math.Pi)) / 2
-
-		tx := 18 + u*48
-		ty := 36 + u*108
-		sx := 36 + u*36
-		sy := 36 + u*36
-		eng.SetTransform(n, f32.Affine{
-			{sx, 0, tx},
-			{0, sy, ty},
-		})
-	})
-}
-
-const (
-	texBooks = iota
-	texFire
-	texGopherR
-	texGopherL
-)
-
-func loadTextures() []sprite.SubTex {
-	a, err := asset.Open("waza-gophers.jpeg")
-	if err != nil {
-		log.Fatal(err)
-	}
-	defer a.Close()
-
-	img, _, err := image.Decode(a)
-	if err != nil {
-		log.Fatal(err)
-	}
-	t, err := eng.LoadTexture(img)
-	if err != nil {
-		log.Fatal(err)
-	}
-
-	return []sprite.SubTex{
-		texBooks:   sprite.SubTex{t, image.Rect(4, 71, 132, 182)},
-		texFire:    sprite.SubTex{t, image.Rect(330, 56, 440, 155)},
-		texGopherR: sprite.SubTex{t, image.Rect(152, 10, 152+140, 10+90)},
-		texGopherL: sprite.SubTex{t, image.Rect(162, 120, 162+140, 120+90)},
-	}
-}
-
-type arrangerFunc func(e sprite.Engine, n *sprite.Node, t clock.Time)
-
-func (a arrangerFunc) Arrange(e sprite.Engine, n *sprite.Node, t clock.Time) { a(e, n, t) }
diff --git a/example/sprite/main_x.go b/example/sprite/main_x.go
deleted file mode 100644
index 6b8c13f..0000000
--- a/example/sprite/main_x.go
+++ /dev/null
@@ -1,10 +0,0 @@
-// Copyright 2014 The Go Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-// +build !darwin,!linux,!windows
-
-package main
-
-func main() {
-}