commit | c846a131a8ee8a0e070abf11bd5e08b7269ad371 | [log] [tgz] |
---|---|---|
author | Paul Hankin <paulhankin@google.com> | Sat Sep 26 12:12:22 2015 +0900 |
committer | David Crawshaw <crawshaw@golang.org> | Sun Sep 27 12:25:12 2015 +0000 |
tree | 4cafc63f60d8e6ca4d1bb9aea3dcf74c7a2cb3c6 | |
parent | 80ead7f4f801b7e8e4349be6dbd228b55d80f4f7 [diff] |
testapp: Use methods of gl.Context rather than package-level OpenGL calls. The package-level OpenGL calls in golang.org/x/mobile/gl were removed. This change fixes testapp to use their replacement. This change also moves the location of the test taps to be further away from the top of the screen. On my phone (running L), a tap at 50,60 is opens the draggy menu thing that Android has and the running app doesn't see it (which causes the test to not complete). Change-Id: I679c9b61919a332f9b4a53e0950ff96f6aefbbbb Reviewed-on: https://go-review.googlesource.com/15050 Reviewed-by: David Crawshaw <crawshaw@golang.org>
The Go mobile repository holds packages and build tools for using Go on mobile platforms.
Package documentation as a starting point:
The Go Mobile project is experimental. Use this at your own risk. While we are working hard to improve it, neither Google nor the Go team can provide end-user support.
This is early work and installing the build system requires Go 1.5. Follow the instructions on golang.org/wiki/Mobile to install the gomobile command, build the basic and the bind example apps.
Contributions to Go are appreciated. See https://golang.org/doc/contribute.html.