commit | 80ead7f4f801b7e8e4349be6dbd228b55d80f4f7 | [log] [tgz] |
---|---|---|
author | Paul Hankin <paulhankin@google.com> | Sat Sep 26 12:29:15 2015 +0900 |
committer | David Crawshaw <crawshaw@golang.org> | Sat Sep 26 17:12:14 2015 +0000 |
tree | 43140110139dc339d26d80350a052e92ce36a59d | |
parent | 159023b6193b7d521d55cc5d9619278e2e1fd4a5 [diff] |
sprite: Use gl.Context instead of package-level OpenGL calls. The package-level OpenGL calls in golang.org/x/mobile/gl were removed. This change fixes the example sprite app to use their replacement. Change-Id: I1884e9292133375194c963e71540acaef0908d66 Reviewed-on: https://go-review.googlesource.com/15051 Reviewed-by: David Crawshaw <crawshaw@golang.org>
The Go mobile repository holds packages and build tools for using Go on mobile platforms.
Package documentation as a starting point:
The Go Mobile project is experimental. Use this at your own risk. While we are working hard to improve it, neither Google nor the Go team can provide end-user support.
This is early work and installing the build system requires Go 1.5. Follow the instructions on golang.org/wiki/Mobile to install the gomobile command, build the basic and the bind example apps.
Contributions to Go are appreciated. See https://golang.org/doc/contribute.html.