commit | 8851c9af31f3274949b7dc722c71a3c525b0fba7 | [log] [tgz] |
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author | David Crawshaw <crawshaw@golang.org> | Wed Dec 09 13:05:14 2015 -0500 |
committer | David Crawshaw <crawshaw@golang.org> | Mon Dec 14 15:00:07 2015 +0000 |
tree | 498c0361b85552089071dd40357eaa6a22273b7a | |
parent | 2b7eb78ade18154fa35b48f531e1221db660b608 [diff] |
gl: add windows implementation based on ANGLE ANGLE is an open source project that implements OpenGL ES on top of DirectX. It is used by Chrome to implement WebGL: https://github.com/google/angle It can be compiled into libGLESv2.dll/libEGL.dll and used directly from Go. This CL includes the changes necessary to the gl package to use ANGLE. For the EGL changes, I intend to get x/exp/shiny/driver/gldriver working, and then make x/mobile/app use it when compiling for GOOS=windows. (The dependency on shiny's screen package will only hold when building for desktop OSs.) For golang/go#9306 Change-Id: I01cb39bc8b56547584b7992eab437bd7ed0312b5 Reviewed-on: https://go-review.googlesource.com/17675 Reviewed-by: Alex Brainman <alex.brainman@gmail.com>
The Go mobile repository holds packages and build tools for using Go on mobile platforms.
Package documentation as a starting point:
The Go Mobile project is experimental. Use this at your own risk. While we are working hard to improve it, neither Google nor the Go team can provide end-user support.
This is early work and installing the build system requires Go 1.5. Follow the instructions on golang.org/wiki/Mobile to install the gomobile command, build the basic and the bind example apps.
Contributions to Go are appreciated. See https://golang.org/doc/contribute.html.