commit | 34f7142b5abea9cfc7c8cb981685152dc9527df4 | [log] [tgz] |
---|---|---|
author | David Crawshaw <crawshaw@golang.org> | Fri Jul 17 15:59:46 2015 -0400 |
committer | David Crawshaw <crawshaw@golang.org> | Wed Jul 22 15:25:30 2015 +0000 |
tree | ec74e86b734c10600be20435c339b5813b202684 | |
parent | 09206a7c5821c2522780d8f0924d369c5934231e [diff] |
app: be more careful about android redraw events EGL is a poor source of window dimensions. On some fraction of rotations, it reported the old dimensions. Switch to extracting the data from ANativeWindow, which appears to be more reliable. While here, plumb through orientation, and follow the recommendation in the Android platform docs to block onNativeWindowRedrawNeeded until the draw is complete. Fixes golang/go#11741. Change-Id: I6b29b6a1e5743c612c9af2a8cce4260c5d7e9ca6 Reviewed-on: https://go-review.googlesource.com/12381 Reviewed-by: Nigel Tao <nigeltao@golang.org>
The Go mobile repository holds packages and build tools for using Go on mobile platforms.
Package documentation serves as a starting point:
The Go Mobile project is experimental. Use this at your own risk. While we are working hard to improve it, neither Google nor the Go team can provide end-user support.
This is early work and installing the build system requires Go 1.5. Follow the build instructions on godoc.org/golang.org/x/mobile/cmd/gomobile to install the gomobile command and build the basic example.
Contributions to Go are appreciated. See https://golang.org/doc/contribute.html.