app: process input and other events concurrently, not consecutively.

Previously, we did:

for {
  processEvents() // Process any pending Android input events.
  select {        // Select Go events (channel send/receives).
  etc
  }
}

The problem was that if you were blocked on the select because there
were no incoming Go events, then you weren't reading new input events,
and the UI could block indefinitely.

After this CL, input events are processed in a dedicated goroutine,
where it's fine for

for C.AInputQueue_getEvent(q, &e) >= 0 { etc }

to block, and the main loop deals only with Go channels:

for {
  select {
  etc
  }
}

Change-Id: I8ec27a40e220b1d95a6b6fc14347a59833ccfdc8
Reviewed-on: https://go-review.googlesource.com/14500
Reviewed-by: David Crawshaw <crawshaw@golang.org>
1 file changed
tree: 845eda1130c553b0eeedea0d67474d5a00b12556
  1. app/
  2. asset/
  3. bind/
  4. cmd/
  5. doc/
  6. event/
  7. example/
  8. exp/
  9. geom/
  10. gl/
  11. internal/
  12. misc/
  13. testdata/
  14. .gitattributes
  15. .gitignore
  16. AUTHORS
  17. codereview.cfg
  18. CONTRIBUTING.md
  19. CONTRIBUTORS
  20. LICENSE
  21. PATENTS
  22. README.md
README.md

Go support for Mobile devices

The Go mobile repository holds packages and build tools for using Go on mobile platforms.

Package documentation as a starting point:

Caution image

The Go Mobile project is experimental. Use this at your own risk. While we are working hard to improve it, neither Google nor the Go team can provide end-user support.

This is early work and installing the build system requires Go 1.5. Follow the instructions on golang.org/wiki/Mobile to install the gomobile command, build the basic and the bind example apps.


Contributions to Go are appreciated. See https://golang.org/doc/contribute.html.