commit | 00647894333d40f8c75b87ce08b6f72722ebaf9f | [log] [tgz] |
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author | David Crawshaw <crawshaw@golang.org> | Tue Sep 22 17:29:00 2015 -0400 |
committer | David Crawshaw <crawshaw@golang.org> | Wed Sep 23 04:24:22 2015 +0000 |
tree | 6c27f02d0072675d851f38fe2924185e000d4ab1 | |
parent | afa8a11c1d83db27c5ab049be7ad6806582f2930 [diff] |
exp/gl/glutil: remove global texture cache It is now the user's job to track the lifetime of a glutil.Image relative to a (currently implicit, soon to be explicit) GL context. This is an attempt to move glutil.Image closer to the model for buffers and textures in shiny. Long-term, I would like to adopt that model, and this is a step in that direction. It also makes the introduction of *gl.Context possible, so this is a pre-req for cl/13431. Change-Id: I8e6855211b3e67c97d5831c5c4e443e857c83d50 Reviewed-on: https://go-review.googlesource.com/14795 Reviewed-by: Nigel Tao <nigeltao@golang.org>
The Go mobile repository holds packages and build tools for using Go on mobile platforms.
Package documentation as a starting point:
The Go Mobile project is experimental. Use this at your own risk. While we are working hard to improve it, neither Google nor the Go team can provide end-user support.
This is early work and installing the build system requires Go 1.5. Follow the instructions on golang.org/wiki/Mobile to install the gomobile command, build the basic and the bind example apps.
Contributions to Go are appreciated. See https://golang.org/doc/contribute.html.