| // Copyright 2015 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // Package f32 implements float32 vector and matrix types. |
| package f32 // import "golang.org/x/image/math/f32" |
| |
| // Vec2 is a 2-element vector. |
| type Vec2 [2]float32 |
| |
| // Vec3 is a 3-element vector. |
| type Vec3 [3]float32 |
| |
| // Vec4 is a 4-element vector. |
| type Vec4 [4]float32 |
| |
| // Mat3 is a 3x3 matrix in row major order. |
| // |
| // m[3*r + c] is the element in the r'th row and c'th column. |
| type Mat3 [9]float32 |
| |
| // Mat4 is a 4x4 matrix in row major order. |
| // |
| // m[4*r + c] is the element in the r'th row and c'th column. |
| type Mat4 [16]float32 |
| |
| // Aff3 is a 3x3 affine transformation matrix in row major order, where the |
| // bottom row is implicitly [0 0 1]. |
| // |
| // m[3*r + c] is the element in the r'th row and c'th column. |
| type Aff3 [6]float32 |
| |
| // Aff4 is a 4x4 affine transformation matrix in row major order, where the |
| // bottom row is implicitly [0 0 0 1]. |
| // |
| // m[4*r + c] is the element in the r'th row and c'th column. |
| type Aff4 [12]float32 |