| // Copyright 2015 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| //go:generate go run gen.go | |
| // Package basicfont provides fixed-size font faces. | |
| package basicfont // import "golang.org/x/image/font/basicfont" | |
| import ( | |
| "image" | |
| "golang.org/x/image/font" | |
| "golang.org/x/image/math/fixed" | |
| ) | |
| // Range maps a contiguous range of runes to vertically adjacent sub-images of | |
| // a Face's Mask image. The rune range is inclusive on the low end and | |
| // exclusive on the high end. | |
| // | |
| // If Low <= r && r < High, then the rune r is mapped to the sub-image of | |
| // Face.Mask whose bounds are image.Rect(0, y*h, Face.Width, (y+1)*h), | |
| // where y = (int(r-Low) + Offset) and h = (Face.Ascent + Face.Descent). | |
| type Range struct { | |
| Low, High rune | |
| Offset int | |
| } | |
| // Face7x13 is a Face derived from the public domain X11 misc-fixed font files. | |
| // | |
| // At the moment, it holds the printable characters in ASCII starting with | |
| // space, and the Unicode replacement character U+FFFD. | |
| // | |
| // Its data is entirely self-contained and does not require loading from | |
| // separate files. | |
| var Face7x13 = &Face{ | |
| Advance: 7, | |
| Width: 6, | |
| Height: 13, | |
| Ascent: 11, | |
| Descent: 2, | |
| Mask: mask7x13, | |
| Ranges: []Range{ | |
| {'\u0020', '\u007f', 0}, | |
| {'\ufffd', '\ufffe', 95}, | |
| }, | |
| } | |
| // Face is a basic font face whose glyphs all have the same metrics. | |
| // | |
| // It is safe to use concurrently. | |
| type Face struct { | |
| // Advance is the glyph advance, in pixels. | |
| Advance int | |
| // Width is the glyph width, in pixels. | |
| Width int | |
| // Height is the inter-line height, in pixels. | |
| Height int | |
| // Ascent is the glyph ascent, in pixels. | |
| Ascent int | |
| // Descent is the glyph descent, in pixels. | |
| Descent int | |
| // Left is the left side bearing, in pixels. A positive value means that | |
| // all of a glyph is to the right of the dot. | |
| Left int | |
| // Mask contains all of the glyph masks. Its width is typically the Face's | |
| // Width, and its height a multiple of the Face's Height. | |
| Mask image.Image | |
| // Ranges map runes to sub-images of Mask. The rune ranges must not | |
| // overlap, and must be in increasing rune order. | |
| Ranges []Range | |
| } | |
| func (f *Face) Close() error { return nil } | |
| func (f *Face) Kern(r0, r1 rune) fixed.Int26_6 { return 0 } | |
| func (f *Face) Metrics() font.Metrics { | |
| return font.Metrics{ | |
| Height: fixed.I(f.Height), | |
| Ascent: fixed.I(f.Ascent), | |
| Descent: fixed.I(f.Descent), | |
| XHeight: fixed.I(f.Ascent), | |
| CapHeight: fixed.I(f.Ascent), | |
| CaretSlope: image.Point{X: 0, Y: 1}, | |
| } | |
| } | |
| func (f *Face) Glyph(dot fixed.Point26_6, r rune) ( | |
| dr image.Rectangle, mask image.Image, maskp image.Point, advance fixed.Int26_6, ok bool) { | |
| if found, rng := f.find(r); rng != nil { | |
| maskp.Y = (int(found-rng.Low) + rng.Offset) * (f.Ascent + f.Descent) | |
| x := int(dot.X+32)>>6 + f.Left | |
| y := int(dot.Y+32) >> 6 | |
| dr = image.Rectangle{ | |
| Min: image.Point{ | |
| X: x, | |
| Y: y - f.Ascent, | |
| }, | |
| Max: image.Point{ | |
| X: x + f.Width, | |
| Y: y + f.Descent, | |
| }, | |
| } | |
| return dr, f.Mask, maskp, fixed.I(f.Advance), r == found | |
| } | |
| return image.Rectangle{}, nil, image.Point{}, 0, false | |
| } | |
| func (f *Face) GlyphBounds(r rune) (bounds fixed.Rectangle26_6, advance fixed.Int26_6, ok bool) { | |
| if found, rng := f.find(r); rng != nil { | |
| return fixed.R(0, -f.Ascent, f.Width, +f.Descent), fixed.I(f.Advance), r == found | |
| } | |
| return fixed.Rectangle26_6{}, 0, false | |
| } | |
| func (f *Face) GlyphAdvance(r rune) (advance fixed.Int26_6, ok bool) { | |
| if found, rng := f.find(r); rng != nil { | |
| return fixed.I(f.Advance), r == found | |
| } | |
| return 0, false | |
| } | |
| func (f *Face) find(r rune) (rune, *Range) { | |
| for { | |
| for i, rng := range f.Ranges { | |
| if (rng.Low <= r) && (r < rng.High) { | |
| return r, &f.Ranges[i] | |
| } | |
| } | |
| if r == '\ufffd' { | |
| return 0, nil | |
| } | |
| r = '\ufffd' | |
| } | |
| } |