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// Copyright 2014 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package vp8l
// This file deals with image transforms, specified in section 3.
// nTiles returns the number of tiles needed to cover size pixels, where each
// tile's side is 1<<bits pixels long.
func nTiles(size int32, bits uint32) int32 {
return (size + 1<<bits - 1) >> bits
}
const (
transformTypePredictor = 0
transformTypeCrossColor = 1
transformTypeSubtractGreen = 2
transformTypeColorIndexing = 3
nTransformTypes = 4
)
// transform holds the parameters for an invertible transform.
type transform struct {
// transformType is the type of the transform.
transformType uint32
// oldWidth is the width of the image before transformation (or
// equivalently, after inverse transformation). The color-indexing
// transform can reduce the width. For example, a 50-pixel-wide
// image that only needs 4 bits (half a byte) per color index can
// be transformed into a 25-pixel-wide image.
oldWidth int32
// bits is the log-2 size of the transform's tiles, for the predictor
// and cross-color transforms. 8>>bits is the number of bits per
// color index, for the color-index transform.
bits uint32
// pix is the tile values, for the predictor and cross-color
// transforms, and the color palette, for the color-index transform.
pix []byte
}
var inverseTransforms = [nTransformTypes]func(*transform, []byte, int32) []byte{
transformTypePredictor: inversePredictor,
transformTypeCrossColor: inverseCrossColor,
transformTypeSubtractGreen: inverseSubtractGreen,
transformTypeColorIndexing: inverseColorIndexing,
}
func inversePredictor(t *transform, pix []byte, h int32) []byte {
if t.oldWidth == 0 || h == 0 {
return pix
}
// The first pixel's predictor is mode 0 (opaque black).
pix[3] += 0xff
p, mask := int32(4), int32(1)<<t.bits-1
for x := int32(1); x < t.oldWidth; x++ {
// The rest of the first row's predictor is mode 1 (L).
pix[p+0] += pix[p-4]
pix[p+1] += pix[p-3]
pix[p+2] += pix[p-2]
pix[p+3] += pix[p-1]
p += 4
}
top, tilesPerRow := 0, nTiles(t.oldWidth, t.bits)
for y := int32(1); y < h; y++ {
// The first column's predictor is mode 2 (T).
pix[p+0] += pix[top+0]
pix[p+1] += pix[top+1]
pix[p+2] += pix[top+2]
pix[p+3] += pix[top+3]
p, top = p+4, top+4
q := 4 * (y >> t.bits) * tilesPerRow
predictorMode := t.pix[q+1] & 0x0f
q += 4
for x := int32(1); x < t.oldWidth; x++ {
if x&mask == 0 {
predictorMode = t.pix[q+1] & 0x0f
q += 4
}
switch predictorMode {
case 0: // Opaque black.
pix[p+3] += 0xff
case 1: // L.
pix[p+0] += pix[p-4]
pix[p+1] += pix[p-3]
pix[p+2] += pix[p-2]
pix[p+3] += pix[p-1]
case 2: // T.
pix[p+0] += pix[top+0]
pix[p+1] += pix[top+1]
pix[p+2] += pix[top+2]
pix[p+3] += pix[top+3]
case 3: // TR.
pix[p+0] += pix[top+4]
pix[p+1] += pix[top+5]
pix[p+2] += pix[top+6]
pix[p+3] += pix[top+7]
case 4: // TL.
pix[p+0] += pix[top-4]
pix[p+1] += pix[top-3]
pix[p+2] += pix[top-2]
pix[p+3] += pix[top-1]
case 5: // Average2(Average2(L, TR), T).
pix[p+0] += avg2(avg2(pix[p-4], pix[top+4]), pix[top+0])
pix[p+1] += avg2(avg2(pix[p-3], pix[top+5]), pix[top+1])
pix[p+2] += avg2(avg2(pix[p-2], pix[top+6]), pix[top+2])
pix[p+3] += avg2(avg2(pix[p-1], pix[top+7]), pix[top+3])
case 6: // Average2(L, TL).
pix[p+0] += avg2(pix[p-4], pix[top-4])
pix[p+1] += avg2(pix[p-3], pix[top-3])
pix[p+2] += avg2(pix[p-2], pix[top-2])
pix[p+3] += avg2(pix[p-1], pix[top-1])
case 7: // Average2(L, T).
pix[p+0] += avg2(pix[p-4], pix[top+0])
pix[p+1] += avg2(pix[p-3], pix[top+1])
pix[p+2] += avg2(pix[p-2], pix[top+2])
pix[p+3] += avg2(pix[p-1], pix[top+3])
case 8: // Average2(TL, T).
pix[p+0] += avg2(pix[top-4], pix[top+0])
pix[p+1] += avg2(pix[top-3], pix[top+1])
pix[p+2] += avg2(pix[top-2], pix[top+2])
pix[p+3] += avg2(pix[top-1], pix[top+3])
case 9: // Average2(T, TR).
pix[p+0] += avg2(pix[top+0], pix[top+4])
pix[p+1] += avg2(pix[top+1], pix[top+5])
pix[p+2] += avg2(pix[top+2], pix[top+6])
pix[p+3] += avg2(pix[top+3], pix[top+7])
case 10: // Average2(Average2(L, TL), Average2(T, TR)).
pix[p+0] += avg2(avg2(pix[p-4], pix[top-4]), avg2(pix[top+0], pix[top+4]))
pix[p+1] += avg2(avg2(pix[p-3], pix[top-3]), avg2(pix[top+1], pix[top+5]))
pix[p+2] += avg2(avg2(pix[p-2], pix[top-2]), avg2(pix[top+2], pix[top+6]))
pix[p+3] += avg2(avg2(pix[p-1], pix[top-1]), avg2(pix[top+3], pix[top+7]))
case 11: // Select(L, T, TL).
l0 := int32(pix[p-4])
l1 := int32(pix[p-3])
l2 := int32(pix[p-2])
l3 := int32(pix[p-1])
c0 := int32(pix[top-4])
c1 := int32(pix[top-3])
c2 := int32(pix[top-2])
c3 := int32(pix[top-1])
t0 := int32(pix[top+0])
t1 := int32(pix[top+1])
t2 := int32(pix[top+2])
t3 := int32(pix[top+3])
l := abs(c0-t0) + abs(c1-t1) + abs(c2-t2) + abs(c3-t3)
t := abs(c0-l0) + abs(c1-l1) + abs(c2-l2) + abs(c3-l3)
if l < t {
pix[p+0] += uint8(l0)
pix[p+1] += uint8(l1)
pix[p+2] += uint8(l2)
pix[p+3] += uint8(l3)
} else {
pix[p+0] += uint8(t0)
pix[p+1] += uint8(t1)
pix[p+2] += uint8(t2)
pix[p+3] += uint8(t3)
}
case 12: // ClampAddSubtractFull(L, T, TL).
pix[p+0] += clampAddSubtractFull(pix[p-4], pix[top+0], pix[top-4])
pix[p+1] += clampAddSubtractFull(pix[p-3], pix[top+1], pix[top-3])
pix[p+2] += clampAddSubtractFull(pix[p-2], pix[top+2], pix[top-2])
pix[p+3] += clampAddSubtractFull(pix[p-1], pix[top+3], pix[top-1])
case 13: // ClampAddSubtractHalf(Average2(L, T), TL).
pix[p+0] += clampAddSubtractHalf(avg2(pix[p-4], pix[top+0]), pix[top-4])
pix[p+1] += clampAddSubtractHalf(avg2(pix[p-3], pix[top+1]), pix[top-3])
pix[p+2] += clampAddSubtractHalf(avg2(pix[p-2], pix[top+2]), pix[top-2])
pix[p+3] += clampAddSubtractHalf(avg2(pix[p-1], pix[top+3]), pix[top-1])
}
p, top = p+4, top+4
}
}
return pix
}
func inverseCrossColor(t *transform, pix []byte, h int32) []byte {
var greenToRed, greenToBlue, redToBlue int32
p, mask, tilesPerRow := int32(0), int32(1)<<t.bits-1, nTiles(t.oldWidth, t.bits)
for y := int32(0); y < h; y++ {
q := 4 * (y >> t.bits) * tilesPerRow
for x := int32(0); x < t.oldWidth; x++ {
if x&mask == 0 {
redToBlue = int32(int8(t.pix[q+0]))
greenToBlue = int32(int8(t.pix[q+1]))
greenToRed = int32(int8(t.pix[q+2]))
q += 4
}
red := pix[p+0]
green := pix[p+1]
blue := pix[p+2]
red += uint8(uint32(greenToRed*int32(int8(green))) >> 5)
blue += uint8(uint32(greenToBlue*int32(int8(green))) >> 5)
blue += uint8(uint32(redToBlue*int32(int8(red))) >> 5)
pix[p+0] = red
pix[p+2] = blue
p += 4
}
}
return pix
}
func inverseSubtractGreen(t *transform, pix []byte, h int32) []byte {
for p := 0; p < len(pix); p += 4 {
green := pix[p+1]
pix[p+0] += green
pix[p+2] += green
}
return pix
}
func inverseColorIndexing(t *transform, pix []byte, h int32) []byte {
if t.bits == 0 {
for p := 0; p < len(pix); p += 4 {
i := 4 * uint32(pix[p+1])
pix[p+0] = t.pix[i+0]
pix[p+1] = t.pix[i+1]
pix[p+2] = t.pix[i+2]
pix[p+3] = t.pix[i+3]
}
return pix
}
vMask, xMask, bitsPerPixel := uint32(0), int32(0), uint32(8>>t.bits)
switch t.bits {
case 1:
vMask, xMask = 0x0f, 0x01
case 2:
vMask, xMask = 0x03, 0x03
case 3:
vMask, xMask = 0x01, 0x07
}
d, p, v, dst := 0, 0, uint32(0), make([]byte, 4*t.oldWidth*h)
for y := int32(0); y < h; y++ {
for x := int32(0); x < t.oldWidth; x++ {
if x&xMask == 0 {
v = uint32(pix[p+1])
p += 4
}
i := 4 * (v & vMask)
dst[d+0] = t.pix[i+0]
dst[d+1] = t.pix[i+1]
dst[d+2] = t.pix[i+2]
dst[d+3] = t.pix[i+3]
d += 4
v >>= bitsPerPixel
}
}
return dst
}
func abs(x int32) int32 {
if x < 0 {
return -x
}
return x
}
func avg2(a, b uint8) uint8 {
return uint8((int32(a) + int32(b)) / 2)
}
func clampAddSubtractFull(a, b, c uint8) uint8 {
x := int32(a) + int32(b) - int32(c)
if x < 0 {
return 0
}
if x > 255 {
return 255
}
return uint8(x)
}
func clampAddSubtractHalf(a, b uint8) uint8 {
x := int32(a) + (int32(a)-int32(b))/2
if x < 0 {
return 0
}
if x > 255 {
return 255
}
return uint8(x)
}