math/fixed: add some Point and Rectangle methods.

These are analogous to the image.Point and image.Rectangle methods in
the standard library.

Change-Id: If8997421a9aeb31d29cfe5eefb79cc481a39df82
Reviewed-on: https://go-review.googlesource.com/34753
Reviewed-by: David Crawshaw <crawshaw@golang.org>
diff --git a/font/font.go b/font/font.go
index 2556ebb..05f4357 100644
--- a/font/font.go
+++ b/font/font.go
@@ -222,7 +222,7 @@
 		}
 		b.Min.X += advance
 		b.Max.X += advance
-		bounds = grow(bounds, b)
+		bounds = bounds.Union(b)
 		advance += a
 		prevC = c
 	}
@@ -246,41 +246,13 @@
 		}
 		b.Min.X += advance
 		b.Max.X += advance
-		bounds = grow(bounds, b)
+		bounds = bounds.Union(b)
 		advance += a
 		prevC = c
 	}
 	return
 }
 
-func empty(r fixed.Rectangle26_6) bool {
-	return r.Min.X >= r.Max.X || r.Min.Y >= r.Max.Y
-}
-
-// grow returns the smallest rectangle containing both b and b2.
-func grow(b, b2 fixed.Rectangle26_6) fixed.Rectangle26_6 {
-	if empty(b) {
-		return b2
-	}
-	if empty(b2) {
-		return b
-	}
-
-	if b.Min.X > b2.Min.X {
-		b.Min.X = b2.Min.X
-	}
-	if b.Min.Y > b2.Min.Y {
-		b.Min.Y = b2.Min.Y
-	}
-	if b.Max.X < b2.Max.X {
-		b.Max.X = b2.Max.X
-	}
-	if b.Max.Y < b2.Max.Y {
-		b.Max.Y = b2.Max.Y
-	}
-	return b
-}
-
 // MeasureBytes returns how far dot would advance by drawing s with f.
 //
 // It is equivalent to MeasureString(string(s)) but may be more efficient.
diff --git a/math/fixed/fixed.go b/math/fixed/fixed.go
index 2c76ed4..3d91663 100644
--- a/math/fixed/fixed.go
+++ b/math/fixed/fixed.go
@@ -167,6 +167,11 @@
 	return Point26_6{p.X * 64 / k, p.Y * 64 / k}
 }
 
+// In returns whether p is in r.
+func (p Point26_6) In(r Rectangle26_6) bool {
+	return r.Min.X <= p.X && p.X < r.Max.X && r.Min.Y <= p.Y && p.Y < r.Max.Y
+}
+
 // Point52_12 is a 52.12 fixed-point coordinate pair.
 //
 // It is analogous to the image.Point type in the standard library.
@@ -194,6 +199,11 @@
 	return Point52_12{p.X * 4096 / k, p.Y * 4096 / k}
 }
 
+// In returns whether p is in r.
+func (p Point52_12) In(r Rectangle52_12) bool {
+	return r.Min.X <= p.X && p.X < r.Max.X && r.Min.Y <= p.Y && p.Y < r.Max.Y
+}
+
 // R returns the integer values minX, minY, maxX, maxY as a Rectangle26_6.
 //
 // For example, passing the integer values (0, 1, 2, 3) yields
@@ -230,6 +240,86 @@
 	Min, Max Point26_6
 }
 
+// Add returns the rectangle r translated by p.
+func (r Rectangle26_6) Add(p Point26_6) Rectangle26_6 {
+	return Rectangle26_6{
+		Point26_6{r.Min.X + p.X, r.Min.Y + p.Y},
+		Point26_6{r.Max.X + p.X, r.Max.Y + p.Y},
+	}
+}
+
+// Sub returns the rectangle r translated by -p.
+func (r Rectangle26_6) Sub(p Point26_6) Rectangle26_6 {
+	return Rectangle26_6{
+		Point26_6{r.Min.X - p.X, r.Min.Y - p.Y},
+		Point26_6{r.Max.X - p.X, r.Max.Y - p.Y},
+	}
+}
+
+// Intersect returns the largest rectangle contained by both r and s. If the
+// two rectangles do not overlap then the zero rectangle will be returned.
+func (r Rectangle26_6) Intersect(s Rectangle26_6) Rectangle26_6 {
+	if r.Min.X < s.Min.X {
+		r.Min.X = s.Min.X
+	}
+	if r.Min.Y < s.Min.Y {
+		r.Min.Y = s.Min.Y
+	}
+	if r.Max.X > s.Max.X {
+		r.Max.X = s.Max.X
+	}
+	if r.Max.Y > s.Max.Y {
+		r.Max.Y = s.Max.Y
+	}
+	// Letting r0 and s0 be the values of r and s at the time that the method
+	// is called, this next line is equivalent to:
+	//
+	// if max(r0.Min.X, s0.Min.X) >= min(r0.Max.X, s0.Max.X) || likewiseForY { etc }
+	if r.Empty() {
+		return Rectangle26_6{}
+	}
+	return r
+}
+
+// Union returns the smallest rectangle that contains both r and s.
+func (r Rectangle26_6) Union(s Rectangle26_6) Rectangle26_6 {
+	if r.Empty() {
+		return s
+	}
+	if s.Empty() {
+		return r
+	}
+	if r.Min.X > s.Min.X {
+		r.Min.X = s.Min.X
+	}
+	if r.Min.Y > s.Min.Y {
+		r.Min.Y = s.Min.Y
+	}
+	if r.Max.X < s.Max.X {
+		r.Max.X = s.Max.X
+	}
+	if r.Max.Y < s.Max.Y {
+		r.Max.Y = s.Max.Y
+	}
+	return r
+}
+
+// Empty returns whether the rectangle contains no points.
+func (r Rectangle26_6) Empty() bool {
+	return r.Min.X >= r.Max.X || r.Min.Y >= r.Max.Y
+}
+
+// In returns whether every point in r is in s.
+func (r Rectangle26_6) In(s Rectangle26_6) bool {
+	if r.Empty() {
+		return true
+	}
+	// Note that r.Max is an exclusive bound for r, so that r.In(s)
+	// does not require that r.Max.In(s).
+	return s.Min.X <= r.Min.X && r.Max.X <= s.Max.X &&
+		s.Min.Y <= r.Min.Y && r.Max.Y <= s.Max.Y
+}
+
 // Rectangle52_12 is a 52.12 fixed-point coordinate rectangle. The Min bound is
 // inclusive and the Max bound is exclusive. It is well-formed if Min.X <=
 // Max.X and likewise for Y.
@@ -238,3 +328,83 @@
 type Rectangle52_12 struct {
 	Min, Max Point52_12
 }
+
+// Add returns the rectangle r translated by p.
+func (r Rectangle52_12) Add(p Point52_12) Rectangle52_12 {
+	return Rectangle52_12{
+		Point52_12{r.Min.X + p.X, r.Min.Y + p.Y},
+		Point52_12{r.Max.X + p.X, r.Max.Y + p.Y},
+	}
+}
+
+// Sub returns the rectangle r translated by -p.
+func (r Rectangle52_12) Sub(p Point52_12) Rectangle52_12 {
+	return Rectangle52_12{
+		Point52_12{r.Min.X - p.X, r.Min.Y - p.Y},
+		Point52_12{r.Max.X - p.X, r.Max.Y - p.Y},
+	}
+}
+
+// Intersect returns the largest rectangle contained by both r and s. If the
+// two rectangles do not overlap then the zero rectangle will be returned.
+func (r Rectangle52_12) Intersect(s Rectangle52_12) Rectangle52_12 {
+	if r.Min.X < s.Min.X {
+		r.Min.X = s.Min.X
+	}
+	if r.Min.Y < s.Min.Y {
+		r.Min.Y = s.Min.Y
+	}
+	if r.Max.X > s.Max.X {
+		r.Max.X = s.Max.X
+	}
+	if r.Max.Y > s.Max.Y {
+		r.Max.Y = s.Max.Y
+	}
+	// Letting r0 and s0 be the values of r and s at the time that the method
+	// is called, this next line is equivalent to:
+	//
+	// if max(r0.Min.X, s0.Min.X) >= min(r0.Max.X, s0.Max.X) || likewiseForY { etc }
+	if r.Empty() {
+		return Rectangle52_12{}
+	}
+	return r
+}
+
+// Union returns the smallest rectangle that contains both r and s.
+func (r Rectangle52_12) Union(s Rectangle52_12) Rectangle52_12 {
+	if r.Empty() {
+		return s
+	}
+	if s.Empty() {
+		return r
+	}
+	if r.Min.X > s.Min.X {
+		r.Min.X = s.Min.X
+	}
+	if r.Min.Y > s.Min.Y {
+		r.Min.Y = s.Min.Y
+	}
+	if r.Max.X < s.Max.X {
+		r.Max.X = s.Max.X
+	}
+	if r.Max.Y < s.Max.Y {
+		r.Max.Y = s.Max.Y
+	}
+	return r
+}
+
+// Empty returns whether the rectangle contains no points.
+func (r Rectangle52_12) Empty() bool {
+	return r.Min.X >= r.Max.X || r.Min.Y >= r.Max.Y
+}
+
+// In returns whether every point in r is in s.
+func (r Rectangle52_12) In(s Rectangle52_12) bool {
+	if r.Empty() {
+		return true
+	}
+	// Note that r.Max is an exclusive bound for r, so that r.In(s)
+	// does not require that r.Max.In(s).
+	return s.Min.X <= r.Min.X && r.Max.X <= s.Max.X &&
+		s.Min.Y <= r.Min.Y && r.Max.Y <= s.Max.Y
+}