| // Copyright 2009 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| /* |
| Package gob manages streams of gobs - binary values exchanged between an |
| Encoder (transmitter) and a Decoder (receiver). A typical use is transporting |
| arguments and results of remote procedure calls (RPCs) such as those provided by |
| package "net/rpc". |
| |
| The implementation compiles a custom codec for each data type in the stream and |
| is most efficient when a single Encoder is used to transmit a stream of values, |
| amortizing the cost of compilation. |
| |
| Basics |
| |
| A stream of gobs is self-describing. Each data item in the stream is preceded by |
| a specification of its type, expressed in terms of a small set of predefined |
| types. Pointers are not transmitted, but the things they point to are |
| transmitted; that is, the values are flattened. Nil pointers are not permitted, |
| as they have no value. Recursive types work fine, but |
| recursive values (data with cycles) are problematic. This may change. |
| |
| To use gobs, create an Encoder and present it with a series of data items as |
| values or addresses that can be dereferenced to values. The Encoder makes sure |
| all type information is sent before it is needed. At the receive side, a |
| Decoder retrieves values from the encoded stream and unpacks them into local |
| variables. |
| |
| Types and Values |
| |
| The source and destination values/types need not correspond exactly. For structs, |
| fields (identified by name) that are in the source but absent from the receiving |
| variable will be ignored. Fields that are in the receiving variable but missing |
| from the transmitted type or value will be ignored in the destination. If a field |
| with the same name is present in both, their types must be compatible. Both the |
| receiver and transmitter will do all necessary indirection and dereferencing to |
| convert between gobs and actual Go values. For instance, a gob type that is |
| schematically, |
| |
| struct { A, B int } |
| |
| can be sent from or received into any of these Go types: |
| |
| struct { A, B int } // the same |
| *struct { A, B int } // extra indirection of the struct |
| struct { *A, **B int } // extra indirection of the fields |
| struct { A, B int64 } // different concrete value type; see below |
| |
| It may also be received into any of these: |
| |
| struct { A, B int } // the same |
| struct { B, A int } // ordering doesn't matter; matching is by name |
| struct { A, B, C int } // extra field (C) ignored |
| struct { B int } // missing field (A) ignored; data will be dropped |
| struct { B, C int } // missing field (A) ignored; extra field (C) ignored. |
| |
| Attempting to receive into these types will draw a decode error: |
| |
| struct { A int; B uint } // change of signedness for B |
| struct { A int; B float } // change of type for B |
| struct { } // no field names in common |
| struct { C, D int } // no field names in common |
| |
| Integers are transmitted two ways: arbitrary precision signed integers or |
| arbitrary precision unsigned integers. There is no int8, int16 etc. |
| discrimination in the gob format; there are only signed and unsigned integers. As |
| described below, the transmitter sends the value in a variable-length encoding; |
| the receiver accepts the value and stores it in the destination variable. |
| Floating-point numbers are always sent using IEEE-754 64-bit precision (see |
| below). |
| |
| Signed integers may be received into any signed integer variable: int, int16, etc.; |
| unsigned integers may be received into any unsigned integer variable; and floating |
| point values may be received into any floating point variable. However, |
| the destination variable must be able to represent the value or the decode |
| operation will fail. |
| |
| Structs, arrays and slices are also supported. Structs encode and decode only |
| exported fields. Strings and arrays of bytes are supported with a special, |
| efficient representation (see below). When a slice is decoded, if the existing |
| slice has capacity the slice will be extended in place; if not, a new array is |
| allocated. Regardless, the length of the resulting slice reports the number of |
| elements decoded. |
| |
| In general, if allocation is required, the decoder will allocate memory. If not, |
| it will update the destination variables with values read from the stream. It does |
| not initialize them first, so if the destination is a compound value such as a |
| map, struct, or slice, the decoded values will be merged elementwise into the |
| existing variables. |
| |
| Functions and channels will not be sent in a gob. Attempting to encode such a value |
| at the top level will fail. A struct field of chan or func type is treated exactly |
| like an unexported field and is ignored. |
| |
| Gob can encode a value of any type implementing the GobEncoder or |
| encoding.BinaryMarshaler interfaces by calling the corresponding method, |
| in that order of preference. |
| |
| Gob can decode a value of any type implementing the GobDecoder or |
| encoding.BinaryUnmarshaler interfaces by calling the corresponding method, |
| again in that order of preference. |
| |
| Encoding Details |
| |
| This section documents the encoding, details that are not important for most |
| users. Details are presented bottom-up. |
| |
| An unsigned integer is sent one of two ways. If it is less than 128, it is sent |
| as a byte with that value. Otherwise it is sent as a minimal-length big-endian |
| (high byte first) byte stream holding the value, preceded by one byte holding the |
| byte count, negated. Thus 0 is transmitted as (00), 7 is transmitted as (07) and |
| 256 is transmitted as (FE 01 00). |
| |
| A boolean is encoded within an unsigned integer: 0 for false, 1 for true. |
| |
| A signed integer, i, is encoded within an unsigned integer, u. Within u, bits 1 |
| upward contain the value; bit 0 says whether they should be complemented upon |
| receipt. The encode algorithm looks like this: |
| |
| var u uint |
| if i < 0 { |
| u = (^uint(i) << 1) | 1 // complement i, bit 0 is 1 |
| } else { |
| u = (uint(i) << 1) // do not complement i, bit 0 is 0 |
| } |
| encodeUnsigned(u) |
| |
| The low bit is therefore analogous to a sign bit, but making it the complement bit |
| instead guarantees that the largest negative integer is not a special case. For |
| example, -129=^128=(^256>>1) encodes as (FE 01 01). |
| |
| Floating-point numbers are always sent as a representation of a float64 value. |
| That value is converted to a uint64 using math.Float64bits. The uint64 is then |
| byte-reversed and sent as a regular unsigned integer. The byte-reversal means the |
| exponent and high-precision part of the mantissa go first. Since the low bits are |
| often zero, this can save encoding bytes. For instance, 17.0 is encoded in only |
| three bytes (FE 31 40). |
| |
| Strings and slices of bytes are sent as an unsigned count followed by that many |
| uninterpreted bytes of the value. |
| |
| All other slices and arrays are sent as an unsigned count followed by that many |
| elements using the standard gob encoding for their type, recursively. |
| |
| Maps are sent as an unsigned count followed by that many key, element |
| pairs. Empty but non-nil maps are sent, so if the receiver has not allocated |
| one already, one will always be allocated on receipt unless the transmitted map |
| is nil and not at the top level. |
| |
| In slices and arrays, as well as maps, all elements, even zero-valued elements, |
| are transmitted, even if all the elements are zero. |
| |
| Structs are sent as a sequence of (field number, field value) pairs. The field |
| value is sent using the standard gob encoding for its type, recursively. If a |
| field has the zero value for its type (except for arrays; see above), it is omitted |
| from the transmission. The field number is defined by the type of the encoded |
| struct: the first field of the encoded type is field 0, the second is field 1, |
| etc. When encoding a value, the field numbers are delta encoded for efficiency |
| and the fields are always sent in order of increasing field number; the deltas are |
| therefore unsigned. The initialization for the delta encoding sets the field |
| number to -1, so an unsigned integer field 0 with value 7 is transmitted as unsigned |
| delta = 1, unsigned value = 7 or (01 07). Finally, after all the fields have been |
| sent a terminating mark denotes the end of the struct. That mark is a delta=0 |
| value, which has representation (00). |
| |
| Interface types are not checked for compatibility; all interface types are |
| treated, for transmission, as members of a single "interface" type, analogous to |
| int or []byte - in effect they're all treated as interface{}. Interface values |
| are transmitted as a string identifying the concrete type being sent (a name |
| that must be pre-defined by calling Register), followed by a byte count of the |
| length of the following data (so the value can be skipped if it cannot be |
| stored), followed by the usual encoding of concrete (dynamic) value stored in |
| the interface value. (A nil interface value is identified by the empty string |
| and transmits no value.) Upon receipt, the decoder verifies that the unpacked |
| concrete item satisfies the interface of the receiving variable. |
| |
| The representation of types is described below. When a type is defined on a given |
| connection between an Encoder and Decoder, it is assigned a signed integer type |
| id. When Encoder.Encode(v) is called, it makes sure there is an id assigned for |
| the type of v and all its elements and then it sends the pair (typeid, encoded-v) |
| where typeid is the type id of the encoded type of v and encoded-v is the gob |
| encoding of the value v. |
| |
| To define a type, the encoder chooses an unused, positive type id and sends the |
| pair (-type id, encoded-type) where encoded-type is the gob encoding of a wireType |
| description, constructed from these types: |
| |
| type wireType struct { |
| ArrayT *ArrayType |
| SliceT *SliceType |
| StructT *StructType |
| MapT *MapType |
| } |
| type arrayType struct { |
| CommonType |
| Elem typeId |
| Len int |
| } |
| type CommonType struct { |
| Name string // the name of the struct type |
| Id int // the id of the type, repeated so it's inside the type |
| } |
| type sliceType struct { |
| CommonType |
| Elem typeId |
| } |
| type structType struct { |
| CommonType |
| Field []*fieldType // the fields of the struct. |
| } |
| type fieldType struct { |
| Name string // the name of the field. |
| Id int // the type id of the field, which must be already defined |
| } |
| type mapType struct { |
| CommonType |
| Key typeId |
| Elem typeId |
| } |
| |
| If there are nested type ids, the types for all inner type ids must be defined |
| before the top-level type id is used to describe an encoded-v. |
| |
| For simplicity in setup, the connection is defined to understand these types a |
| priori, as well as the basic gob types int, uint, etc. Their ids are: |
| |
| bool 1 |
| int 2 |
| uint 3 |
| float 4 |
| []byte 5 |
| string 6 |
| complex 7 |
| interface 8 |
| // gap for reserved ids. |
| WireType 16 |
| ArrayType 17 |
| CommonType 18 |
| SliceType 19 |
| StructType 20 |
| FieldType 21 |
| // 22 is slice of fieldType. |
| MapType 23 |
| |
| Finally, each message created by a call to Encode is preceded by an encoded |
| unsigned integer count of the number of bytes remaining in the message. After |
| the initial type name, interface values are wrapped the same way; in effect, the |
| interface value acts like a recursive invocation of Encode. |
| |
| In summary, a gob stream looks like |
| |
| (byteCount (-type id, encoding of a wireType)* (type id, encoding of a value))* |
| |
| where * signifies zero or more repetitions and the type id of a value must |
| be predefined or be defined before the value in the stream. |
| |
| Compatibility: Any future changes to the package will endeavor to maintain |
| compatibility with streams encoded using previous versions. That is, any released |
| version of this package should be able to decode data written with any previously |
| released version, subject to issues such as security fixes. See the Go compatibility |
| document for background: https://golang.org/doc/go1compat |
| |
| See "Gobs of data" for a design discussion of the gob wire format: |
| https://blog.golang.org/gobs-of-data |
| */ |
| package gob |
| |
| /* |
| Grammar: |
| |
| Tokens starting with a lower case letter are terminals; int(n) |
| and uint(n) represent the signed/unsigned encodings of the value n. |
| |
| GobStream: |
| DelimitedMessage* |
| DelimitedMessage: |
| uint(lengthOfMessage) Message |
| Message: |
| TypeSequence TypedValue |
| TypeSequence |
| (TypeDefinition DelimitedTypeDefinition*)? |
| DelimitedTypeDefinition: |
| uint(lengthOfTypeDefinition) TypeDefinition |
| TypedValue: |
| int(typeId) Value |
| TypeDefinition: |
| int(-typeId) encodingOfWireType |
| Value: |
| SingletonValue | StructValue |
| SingletonValue: |
| uint(0) FieldValue |
| FieldValue: |
| builtinValue | ArrayValue | MapValue | SliceValue | StructValue | InterfaceValue |
| InterfaceValue: |
| NilInterfaceValue | NonNilInterfaceValue |
| NilInterfaceValue: |
| uint(0) |
| NonNilInterfaceValue: |
| ConcreteTypeName TypeSequence InterfaceContents |
| ConcreteTypeName: |
| uint(lengthOfName) [already read=n] name |
| InterfaceContents: |
| int(concreteTypeId) DelimitedValue |
| DelimitedValue: |
| uint(length) Value |
| ArrayValue: |
| uint(n) FieldValue*n [n elements] |
| MapValue: |
| uint(n) (FieldValue FieldValue)*n [n (key, value) pairs] |
| SliceValue: |
| uint(n) FieldValue*n [n elements] |
| StructValue: |
| (uint(fieldDelta) FieldValue)* |
| */ |
| |
| /* |
| For implementers and the curious, here is an encoded example. Given |
| type Point struct {X, Y int} |
| and the value |
| p := Point{22, 33} |
| the bytes transmitted that encode p will be: |
| 1f ff 81 03 01 01 05 50 6f 69 6e 74 01 ff 82 00 |
| 01 02 01 01 58 01 04 00 01 01 59 01 04 00 00 00 |
| 07 ff 82 01 2c 01 42 00 |
| They are determined as follows. |
| |
| Since this is the first transmission of type Point, the type descriptor |
| for Point itself must be sent before the value. This is the first type |
| we've sent on this Encoder, so it has type id 65 (0 through 64 are |
| reserved). |
| |
| 1f // This item (a type descriptor) is 31 bytes long. |
| ff 81 // The negative of the id for the type we're defining, -65. |
| // This is one byte (indicated by FF = -1) followed by |
| // ^-65<<1 | 1. The low 1 bit signals to complement the |
| // rest upon receipt. |
| |
| // Now we send a type descriptor, which is itself a struct (wireType). |
| // The type of wireType itself is known (it's built in, as is the type of |
| // all its components), so we just need to send a *value* of type wireType |
| // that represents type "Point". |
| // Here starts the encoding of that value. |
| // Set the field number implicitly to -1; this is done at the beginning |
| // of every struct, including nested structs. |
| 03 // Add 3 to field number; now 2 (wireType.structType; this is a struct). |
| // structType starts with an embedded CommonType, which appears |
| // as a regular structure here too. |
| 01 // add 1 to field number (now 0); start of embedded CommonType. |
| 01 // add 1 to field number (now 0, the name of the type) |
| 05 // string is (unsigned) 5 bytes long |
| 50 6f 69 6e 74 // wireType.structType.CommonType.name = "Point" |
| 01 // add 1 to field number (now 1, the id of the type) |
| ff 82 // wireType.structType.CommonType._id = 65 |
| 00 // end of embedded wiretype.structType.CommonType struct |
| 01 // add 1 to field number (now 1, the field array in wireType.structType) |
| 02 // There are two fields in the type (len(structType.field)) |
| 01 // Start of first field structure; add 1 to get field number 0: field[0].name |
| 01 // 1 byte |
| 58 // structType.field[0].name = "X" |
| 01 // Add 1 to get field number 1: field[0].id |
| 04 // structType.field[0].typeId is 2 (signed int). |
| 00 // End of structType.field[0]; start structType.field[1]; set field number to -1. |
| 01 // Add 1 to get field number 0: field[1].name |
| 01 // 1 byte |
| 59 // structType.field[1].name = "Y" |
| 01 // Add 1 to get field number 1: field[1].id |
| 04 // struct.Type.field[1].typeId is 2 (signed int). |
| 00 // End of structType.field[1]; end of structType.field. |
| 00 // end of wireType.structType structure |
| 00 // end of wireType structure |
| |
| Now we can send the Point value. Again the field number resets to -1: |
| |
| 07 // this value is 7 bytes long |
| ff 82 // the type number, 65 (1 byte (-FF) followed by 65<<1) |
| 01 // add one to field number, yielding field 0 |
| 2c // encoding of signed "22" (0x22 = 44 = 22<<1); Point.x = 22 |
| 01 // add one to field number, yielding field 1 |
| 42 // encoding of signed "33" (0x42 = 66 = 33<<1); Point.y = 33 |
| 00 // end of structure |
| |
| The type encoding is long and fairly intricate but we send it only once. |
| If p is transmitted a second time, the type is already known so the |
| output will be just: |
| |
| 07 ff 82 01 2c 01 42 00 |
| |
| A single non-struct value at top level is transmitted like a field with |
| delta tag 0. For instance, a signed integer with value 3 presented as |
| the argument to Encode will emit: |
| |
| 03 04 00 06 |
| |
| Which represents: |
| |
| 03 // this value is 3 bytes long |
| 04 // the type number, 2, represents an integer |
| 00 // tag delta 0 |
| 06 // value 3 |
| |
| */ |