| // go-encode-id.cc -- Go identifier and packagepath encoding/decoding hooks |
| |
| // Copyright 2016 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| #include "go-system.h" |
| |
| #include "gogo.h" |
| #include "go-location.h" |
| #include "go-linemap.h" |
| #include "go-encode-id.h" |
| #include "lex.h" |
| |
| // Return whether the character c is OK to use in the assembler. We |
| // only permit ASCII alphanumeric characters, underscore, and dot. |
| |
| static bool |
| char_needs_encoding(char c) |
| { |
| switch (c) |
| { |
| case 'A': case 'B': case 'C': case 'D': case 'E': case 'F': |
| case 'G': case 'H': case 'I': case 'J': case 'K': case 'L': |
| case 'M': case 'N': case 'O': case 'P': case 'Q': case 'R': |
| case 'S': case 'T': case 'U': case 'V': case 'W': case 'X': |
| case 'Y': case 'Z': |
| case 'a': case 'b': case 'c': case 'd': case 'e': case 'f': |
| case 'g': case 'h': case 'i': case 'j': case 'k': case 'l': |
| case 'm': case 'n': case 'o': case 'p': case 'q': case 'r': |
| case 's': case 't': case 'u': case 'v': case 'w': case 'x': |
| case 'y': case 'z': |
| case '0': case '1': case '2': case '3': case '4': |
| case '5': case '6': case '7': case '8': case '9': |
| case '_': case '.': |
| return false; |
| default: |
| return true; |
| } |
| } |
| |
| // Return whether the identifier needs to be translated because it |
| // contains non-ASCII characters. |
| |
| bool |
| go_id_needs_encoding(const std::string& str) |
| { |
| for (std::string::const_iterator p = str.begin(); |
| p != str.end(); |
| ++p) |
| if (char_needs_encoding(*p)) |
| return true; |
| return false; |
| } |
| |
| // Pull the next UTF-8 character out of P and store it in *PC. Return |
| // the number of bytes read. |
| |
| static size_t |
| fetch_utf8_char(const char* p, unsigned int* pc) |
| { |
| unsigned char c = *p; |
| if ((c & 0x80) == 0) |
| { |
| *pc = c; |
| return 1; |
| } |
| size_t len = 0; |
| while ((c & 0x80) != 0) |
| { |
| ++len; |
| c <<= 1; |
| } |
| unsigned int rc = *p & ((1 << (7 - len)) - 1); |
| for (size_t i = 1; i < len; i++) |
| { |
| unsigned int u = p[i]; |
| rc <<= 6; |
| rc |= u & 0x3f; |
| } |
| *pc = rc; |
| return len; |
| } |
| |
| // Encode an identifier using assembler-friendly characters. The encoding is |
| // described in detail near the end of the long comment at the start of |
| // names.cc. Short version: translate all non-ASCII-alphanumeric characters into |
| // ..uXXXX or ..UXXXXXXXX, translate ASCII non-alphanumerics into ".zXX". |
| |
| std::string |
| go_encode_id(const std::string &id) |
| { |
| if (Lex::is_invalid_identifier(id)) |
| { |
| go_assert(saw_errors()); |
| return id; |
| } |
| |
| // The encoding is only unambiguous if the input string does not |
| // contain ..z, ..u or ..U. |
| go_assert(id.find("..z") == std::string::npos); |
| go_assert(id.find("..u") == std::string::npos); |
| go_assert(id.find("..U") == std::string::npos); |
| |
| std::string ret; |
| const char* p = id.c_str(); |
| const char* pend = p + id.length(); |
| |
| // A leading ".0" is a space introduced before a mangled type name |
| // that starts with a 'u' or 'U', to avoid confusion with the |
| // mangling used here. We don't need a leading ".0", and we don't |
| // want symbols that start with '.', so remove it. |
| if (p[0] == '.' && p[1] == '0') |
| p += 2; |
| |
| while (p < pend) |
| { |
| unsigned int c; |
| size_t len = fetch_utf8_char(p, &c); |
| if (len == 1 && !char_needs_encoding(c)) |
| { |
| ret += c; |
| } |
| else |
| { |
| char buf[16]; |
| if (len == 1) |
| snprintf(buf, sizeof buf, "..z%02x", c); |
| else if (c < 0x10000) |
| snprintf(buf, sizeof buf, "..u%04x", c); |
| else |
| snprintf(buf, sizeof buf, "..U%08x", c); |
| |
| // We don't want a symbol to start with '.', so add a prefix |
| // if needed. |
| if (ret.empty()) |
| ret += '_'; |
| |
| ret += buf; |
| } |
| p += len; |
| } |
| return ret; |
| } |
| |
| // Convert a hex digit string to a unicode codepoint. No checking |
| // to insure that the hex digit is meaningful. |
| |
| static unsigned |
| hex_digits_to_unicode_codepoint(const char *digits, unsigned ndig) |
| { |
| unsigned result = 0; |
| for (unsigned i = 0; i < ndig; ++i) { |
| result <<= 4; |
| result |= Lex::hex_val(digits[i]); |
| } |
| return result; |
| } |
| |
| // Decode/demangle a mangled string produced by go_encode_id(). Returns |
| // empty string if demangling process fails in some way. At the moment |
| // this routine is unused; there is an equivalent routine in the runtime |
| // used for demangling symbols appearing in stack traces. |
| |
| std::string |
| go_decode_id(const std::string &encoded) |
| { |
| std::string ret; |
| const char* p = encoded.c_str(); |
| const char* pend = p + encoded.length(); |
| const Location loc = Linemap::predeclared_location(); |
| |
| // Special case for initial "_", in case it was introduced |
| // as a way to prevent encoded symbol starting with ".". |
| if (*p == '_' && (strncmp(p+1, "..u", 3) == 0 || strncmp(p+1, "..U", 3) == 0)) |
| p++; |
| |
| while (p < pend) |
| { |
| if (strncmp(p, "..z", 3) == 0) |
| { |
| const char* digits = p+3; |
| if (strlen(digits) < 2) |
| return ""; |
| unsigned rune = hex_digits_to_unicode_codepoint(digits, 2); |
| Lex::append_char(rune, true, &ret, loc); |
| p += 5; |
| } |
| else if (strncmp(p, "..u", 3) == 0) |
| { |
| const char* digits = p+3; |
| if (strlen(digits) < 4) |
| return ""; |
| unsigned rune = hex_digits_to_unicode_codepoint(digits, 4); |
| Lex::append_char(rune, true, &ret, loc); |
| p += 7; |
| } |
| else if (strncmp(p, "..U", 3) == 0) |
| { |
| const char* digits = p+3; |
| if (strlen(digits) < 8) |
| return ""; |
| unsigned rune = hex_digits_to_unicode_codepoint(digits, 8); |
| Lex::append_char(rune, true, &ret, loc); |
| p += 11; |
| } |
| else |
| { |
| ret += *p; |
| p += 1; |
| } |
| } |
| |
| return ret; |
| } |
| |
| std::string |
| go_selectively_encode_id(const std::string &id) |
| { |
| if (go_id_needs_encoding(id)) |
| return go_encode_id(id); |
| return std::string(); |
| } |
| |
| // Encode a struct field tag. This is only used when we need to |
| // create a type descriptor for an anonymous struct type with field |
| // tags. This mangling is applied before go_encode_id. We skip |
| // alphanumerics and underscore, replace every other single byte |
| // character with .xNN, and leave larger UTF-8 characters for |
| // go_encode_id. |
| |
| std::string |
| go_mangle_struct_tag(const std::string& tag) |
| { |
| std::string ret; |
| const char* p = tag.c_str(); |
| const char* pend = p + tag.length(); |
| while (p < pend) |
| { |
| unsigned int c; |
| size_t len = fetch_utf8_char(p, &c); |
| if (len > 1) |
| ret.append(p, len); |
| else if (!char_needs_encoding(c) && c != '.') |
| ret += c; |
| else |
| { |
| char buf[16]; |
| snprintf(buf, sizeof buf, ".x%02x", c); |
| ret += buf; |
| } |
| p += len; |
| } |
| return ret; |
| } |
| |
| // Encode a package path. |
| |
| std::string |
| go_mangle_pkgpath(const std::string& pkgpath) |
| { |
| std::string s = pkgpath; |
| for (size_t i = s.find('.'); |
| i != std::string::npos; |
| i = s.find('.', i + 1)) |
| s.replace(i, 1, ".x2e"); // 0x2e is the ASCII encoding for '.' |
| return s; |
| } |