| package ssa |
| |
| // Simple block optimisations to simplify the control flow graph. |
| |
| // TODO(adonovan): instead of creating several "unreachable" blocks |
| // per function in the Builder, reuse a single one (e.g. at Blocks[1]) |
| // to reduce garbage. |
| |
| import ( |
| "fmt" |
| "os" |
| ) |
| |
| // If true, perform sanity checking and show progress at each |
| // successive iteration of optimizeBlocks. Very verbose. |
| const debugBlockOpt = false |
| |
| func hasPhi(b *BasicBlock) bool { |
| _, ok := b.Instrs[0].(*Phi) |
| return ok |
| } |
| |
| // prune attempts to prune block b if it is unreachable (i.e. has no |
| // predecessors other than itself), disconnecting it from the CFG. |
| // The result is true if the optimisation was applied. i is the block |
| // index within the function. |
| // |
| func prune(f *Function, i int, b *BasicBlock) bool { |
| if i == 0 { |
| return false // don't prune entry block |
| } |
| if len(b.Preds) == 0 || len(b.Preds) == 1 && b.Preds[0] == b { |
| // Disconnect it from its successors. |
| for _, c := range b.Succs { |
| c.removePred(b) |
| } |
| if debugBlockOpt { |
| fmt.Fprintln(os.Stderr, "prune", b.Name) |
| } |
| |
| // Delete b. |
| f.Blocks[i] = nil |
| return true |
| } |
| return false |
| } |
| |
| // jumpThreading attempts to apply simple jump-threading to block b, |
| // in which a->b->c become a->c if b is just a Jump. |
| // The result is true if the optimisation was applied. |
| // i is the block index within the function. |
| // |
| func jumpThreading(f *Function, i int, b *BasicBlock) bool { |
| if i == 0 { |
| return false // don't apply to entry block |
| } |
| if b.Instrs == nil { |
| fmt.Println("empty block ", b.Name) |
| return false |
| } |
| if _, ok := b.Instrs[0].(*Jump); !ok { |
| return false // not just a jump |
| } |
| c := b.Succs[0] |
| if c == b { |
| return false // don't apply to degenerate jump-to-self. |
| } |
| if hasPhi(c) { |
| return false // not sound without more effort |
| } |
| for j, a := range b.Preds { |
| a.replaceSucc(b, c) |
| |
| // If a now has two edges to c, replace its degenerate If by Jump. |
| if len(a.Succs) == 2 && a.Succs[0] == c && a.Succs[1] == c { |
| jump := new(Jump) |
| jump.SetBlock(a) |
| a.Instrs[len(a.Instrs)-1] = jump |
| a.Succs = a.Succs[:1] |
| c.removePred(b) |
| } else { |
| if j == 0 { |
| c.replacePred(b, a) |
| } else { |
| c.Preds = append(c.Preds, a) |
| } |
| } |
| |
| if debugBlockOpt { |
| fmt.Fprintln(os.Stderr, "jumpThreading", a.Name, b.Name, c.Name) |
| } |
| } |
| f.Blocks[i] = nil |
| return true |
| } |
| |
| // fuseBlocks attempts to apply the block fusion optimisation to block |
| // a, in which a->b becomes ab if len(a.Succs)==len(b.Preds)==1. |
| // The result is true if the optimisation was applied. |
| // |
| func fuseBlocks(f *Function, a *BasicBlock) bool { |
| if len(a.Succs) != 1 { |
| return false |
| } |
| b := a.Succs[0] |
| if len(b.Preds) != 1 { |
| return false |
| } |
| // Eliminate jump at end of A, then copy all of B across. |
| a.Instrs = append(a.Instrs[:len(a.Instrs)-1], b.Instrs...) |
| for _, instr := range b.Instrs { |
| instr.SetBlock(a) |
| } |
| |
| // A inherits B's successors |
| a.Succs = append(a.succs2[:0], b.Succs...) |
| |
| // Fix up Preds links of all successors of B. |
| for _, c := range b.Succs { |
| c.replacePred(b, a) |
| } |
| |
| if debugBlockOpt { |
| fmt.Fprintln(os.Stderr, "fuseBlocks", a.Name, b.Name) |
| } |
| |
| // Make b unreachable. Subsequent pruning will reclaim it. |
| b.Preds = nil |
| return true |
| } |
| |
| // optimizeBlocks() performs some simple block optimizations on a |
| // completed function: dead block elimination, block fusion, jump |
| // threading. |
| // |
| func optimizeBlocks(f *Function) { |
| // Loop until no further progress. |
| changed := true |
| for changed { |
| changed = false |
| |
| if debugBlockOpt { |
| f.DumpTo(os.Stderr) |
| MustSanityCheck(f, nil) |
| } |
| |
| for i, b := range f.Blocks { |
| // f.Blocks will temporarily contain nils to indicate |
| // deleted blocks; we remove them at the end. |
| if b == nil { |
| continue |
| } |
| |
| // Prune unreachable blocks (including all empty blocks). |
| if prune(f, i, b) { |
| changed = true |
| continue // (b was pruned) |
| } |
| |
| // Fuse blocks. b->c becomes bc. |
| if fuseBlocks(f, b) { |
| changed = true |
| } |
| |
| // a->b->c becomes a->c if b contains only a Jump. |
| if jumpThreading(f, i, b) { |
| changed = true |
| continue // (b was disconnected) |
| } |
| } |
| } |
| |
| // Eliminate nils from Blocks. |
| j := 0 |
| for _, b := range f.Blocks { |
| if b != nil { |
| f.Blocks[j] = b |
| j++ |
| } |
| } |
| // Nil out b.Blocks[j:] to aid GC. |
| for i := j; i < len(f.Blocks); i++ { |
| f.Blocks[i] = nil |
| } |
| f.Blocks = f.Blocks[:j] |
| } |