| // backend.h -- Go frontend interface to backend -*- C++ -*- |
| |
| // Copyright 2011 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| #ifndef GO_BACKEND_H |
| #define GO_BACKEND_H |
| |
| #include <gmp.h> |
| #include <mpfr.h> |
| #include <mpc.h> |
| |
| #include "operator.h" |
| |
| // Pointers to these types are created by the backend, passed to the |
| // frontend, and passed back to the backend. The types must be |
| // defined by the backend using these names. |
| |
| // The backend representation of a type. |
| class Btype; |
| |
| // The backend represention of an expression. |
| class Bexpression; |
| |
| // The backend representation of a statement. |
| class Bstatement; |
| |
| // The backend representation of a function definition or declaration. |
| class Bfunction; |
| |
| // The backend representation of a block. |
| class Bblock; |
| |
| // The backend representation of a variable. |
| class Bvariable; |
| |
| // The backend representation of a label. |
| class Blabel; |
| |
| // The backend interface. This is a pure abstract class that a |
| // specific backend will implement. |
| |
| class Backend |
| { |
| public: |
| virtual ~Backend() { } |
| |
| // Name/type/location. Used for function parameters, struct fields, |
| // interface methods. |
| struct Btyped_identifier |
| { |
| std::string name; |
| Btype* btype; |
| Location location; |
| |
| Btyped_identifier() |
| : name(), btype(NULL), location(Linemap::unknown_location()) |
| { } |
| |
| Btyped_identifier(const std::string& a_name, Btype* a_btype, |
| Location a_location) |
| : name(a_name), btype(a_btype), location(a_location) |
| { } |
| }; |
| |
| // Types. |
| |
| // Produce an error type. Actually the backend could probably just |
| // crash if this is called. |
| virtual Btype* |
| error_type() = 0; |
| |
| // Get a void type. This is used in (at least) two ways: 1) as the |
| // return type of a function with no result parameters; 2) |
| // unsafe.Pointer is represented as *void. |
| virtual Btype* |
| void_type() = 0; |
| |
| // Get the unnamed boolean type. |
| virtual Btype* |
| bool_type() = 0; |
| |
| // Get an unnamed integer type with the given signedness and number |
| // of bits. |
| virtual Btype* |
| integer_type(bool is_unsigned, int bits) = 0; |
| |
| // Get an unnamed floating point type with the given number of bits |
| // (32 or 64). |
| virtual Btype* |
| float_type(int bits) = 0; |
| |
| // Get an unnamed complex type with the given number of bits (64 or 128). |
| virtual Btype* |
| complex_type(int bits) = 0; |
| |
| // Get a pointer type. |
| virtual Btype* |
| pointer_type(Btype* to_type) = 0; |
| |
| // Get a function type. The receiver, parameter, and results are |
| // generated from the types in the Function_type. The Function_type |
| // is provided so that the names are available. This should return |
| // not the type of a Go function (which is a pointer to a struct) |
| // but the type of a C function pointer (which will be used as the |
| // type of the first field of the struct). If there is more than |
| // one result, RESULT_STRUCT is a struct type to hold the results, |
| // and RESULTS may be ignored; if there are zero or one results, |
| // RESULT_STRUCT is NULL. |
| virtual Btype* |
| function_type(const Btyped_identifier& receiver, |
| const std::vector<Btyped_identifier>& parameters, |
| const std::vector<Btyped_identifier>& results, |
| Btype* result_struct, |
| Location location) = 0; |
| |
| // Get a struct type. |
| virtual Btype* |
| struct_type(const std::vector<Btyped_identifier>& fields) = 0; |
| |
| // Get an array type. |
| virtual Btype* |
| array_type(Btype* element_type, Bexpression* length) = 0; |
| |
| // Create a placeholder pointer type. This is used for a named |
| // pointer type, since in Go a pointer type may refer to itself. |
| // NAME is the name of the type, and the location is where the named |
| // type is defined. This function is also used for unnamed function |
| // types with multiple results, in which case the type has no name |
| // and NAME will be empty. FOR_FUNCTION is true if this is for a C |
| // pointer to function type. A Go func type is represented as a |
| // pointer to a struct, and the first field of the struct is a C |
| // pointer to function. The return value will later be passed as |
| // the first parameter to set_placeholder_pointer_type or |
| // set_placeholder_function_type. |
| virtual Btype* |
| placeholder_pointer_type(const std::string& name, Location, |
| bool for_function) = 0; |
| |
| // Fill in a placeholder pointer type as a pointer. This takes a |
| // type returned by placeholder_pointer_type and arranges for it to |
| // point to the type that TO_TYPE points to (that is, PLACEHOLDER |
| // becomes the same type as TO_TYPE). Returns true on success, |
| // false on failure. |
| virtual bool |
| set_placeholder_pointer_type(Btype* placeholder, Btype* to_type) = 0; |
| |
| // Fill in a placeholder pointer type as a function. This takes a |
| // type returned by placeholder_pointer_type and arranges for it to |
| // become a real Go function type (which corresponds to a C/C++ |
| // pointer to function type). FT will be something returned by the |
| // function_type method. Returns true on success, false on failure. |
| virtual bool |
| set_placeholder_function_type(Btype* placeholder, Btype* ft) = 0; |
| |
| // Create a placeholder struct type. This is used for a named |
| // struct type, as with placeholder_pointer_type. It is also used |
| // for interface types, in which case NAME will be the empty string. |
| virtual Btype* |
| placeholder_struct_type(const std::string& name, Location) = 0; |
| |
| // Fill in a placeholder struct type. This takes a type returned by |
| // placeholder_struct_type and arranges for it to become a real |
| // struct type. The parameter is as for struct_type. Returns true |
| // on success, false on failure. |
| virtual bool |
| set_placeholder_struct_type(Btype* placeholder, |
| const std::vector<Btyped_identifier>& fields) |
| = 0; |
| |
| // Create a placeholder array type. This is used for a named array |
| // type, as with placeholder_pointer_type, to handle cases like |
| // type A []*A. |
| virtual Btype* |
| placeholder_array_type(const std::string& name, Location) = 0; |
| |
| // Fill in a placeholder array type. This takes a type returned by |
| // placeholder_array_type and arranges for it to become a real array |
| // type. The parameters are as for array_type. Returns true on |
| // success, false on failure. |
| virtual bool |
| set_placeholder_array_type(Btype* placeholder, Btype* element_type, |
| Bexpression* length) = 0; |
| |
| // Return a named version of a type. The location is the location |
| // of the type definition. This will not be called for a type |
| // created via placeholder_pointer_type, placeholder_struct_type, or |
| // placeholder_array_type.. (It may be called for a pointer, |
| // struct, or array type in a case like "type P *byte; type Q P".) |
| virtual Btype* |
| named_type(const std::string& name, Btype*, Location) = 0; |
| |
| // Create a marker for a circular pointer type. Go pointer and |
| // function types can refer to themselves in ways that are not |
| // permitted in C/C++. When a circular type is found, this function |
| // is called for the circular reference. This permits the backend |
| // to decide how to handle such a type. PLACEHOLDER is the |
| // placeholder type which has already been created; if the backend |
| // is prepared to handle a circular pointer type, it may simply |
| // return PLACEHOLDER. FOR_FUNCTION is true if this is for a |
| // function type. |
| // |
| // For "type P *P" the sequence of calls will be |
| // bt1 = placeholder_pointer_type(); |
| // bt2 = circular_pointer_type(bt1, false); |
| // set_placeholder_pointer_type(bt1, bt2); |
| virtual Btype* |
| circular_pointer_type(Btype* placeholder, bool for_function) = 0; |
| |
| // Return whether the argument could be a special type created by |
| // circular_pointer_type. This is used to introduce explicit type |
| // conversions where needed. If circular_pointer_type returns its |
| // PLACEHOLDER parameter, this may safely always return false. |
| virtual bool |
| is_circular_pointer_type(Btype*) = 0; |
| |
| // Return the size of a type. |
| virtual int64_t |
| type_size(Btype*) = 0; |
| |
| // Return the alignment of a type. |
| virtual int64_t |
| type_alignment(Btype*) = 0; |
| |
| // Return the alignment of a struct field of this type. This is |
| // normally the same as type_alignment, but not always. |
| virtual int64_t |
| type_field_alignment(Btype*) = 0; |
| |
| // Return the offset of field INDEX in a struct type. INDEX is the |
| // entry in the FIELDS std::vector parameter of struct_type or |
| // set_placeholder_struct_type. |
| virtual int64_t |
| type_field_offset(Btype*, size_t index) = 0; |
| |
| // Expressions. |
| |
| // Return an expression for a zero value of the given type. This is |
| // used for cases such as local variable initialization and |
| // converting nil to other types. |
| virtual Bexpression* |
| zero_expression(Btype*) = 0; |
| |
| // Create an error expression. This is used for cases which should |
| // not occur in a correct program, in order to keep the compilation |
| // going without crashing. |
| virtual Bexpression* |
| error_expression() = 0; |
| |
| // Create a nil pointer expression. |
| virtual Bexpression* |
| nil_pointer_expression() = 0; |
| |
| // Create a reference to a variable. |
| virtual Bexpression* |
| var_expression(Bvariable* var, Location) = 0; |
| |
| // Create an expression that indirects through the pointer expression EXPR |
| // (i.e., return the expression for *EXPR). KNOWN_VALID is true if the pointer |
| // is known to point to a valid memory location. BTYPE is the expected type |
| // of the indirected EXPR. |
| virtual Bexpression* |
| indirect_expression(Btype* btype, Bexpression* expr, bool known_valid, |
| Location) = 0; |
| |
| // Return an expression that declares a constant named NAME with the |
| // constant value VAL in BTYPE. |
| virtual Bexpression* |
| named_constant_expression(Btype* btype, const std::string& name, |
| Bexpression* val, Location) = 0; |
| |
| // Return an expression for the multi-precision integer VAL in BTYPE. |
| virtual Bexpression* |
| integer_constant_expression(Btype* btype, mpz_t val) = 0; |
| |
| // Return an expression for the floating point value VAL in BTYPE. |
| virtual Bexpression* |
| float_constant_expression(Btype* btype, mpfr_t val) = 0; |
| |
| // Return an expression for the complex value VAL in BTYPE. |
| virtual Bexpression* |
| complex_constant_expression(Btype* btype, mpc_t val) = 0; |
| |
| // Return an expression for the string value VAL. |
| virtual Bexpression* |
| string_constant_expression(const std::string& val) = 0; |
| |
| // Return an expression for the boolean value VAL. |
| virtual Bexpression* |
| boolean_constant_expression(bool val) = 0; |
| |
| // Return an expression for the real part of BCOMPLEX. |
| virtual Bexpression* |
| real_part_expression(Bexpression* bcomplex, Location) = 0; |
| |
| // Return an expression for the imaginary part of BCOMPLEX. |
| virtual Bexpression* |
| imag_part_expression(Bexpression* bcomplex, Location) = 0; |
| |
| // Return an expression for the complex number (BREAL, BIMAG). |
| virtual Bexpression* |
| complex_expression(Bexpression* breal, Bexpression* bimag, Location) = 0; |
| |
| // Return an expression that converts EXPR to TYPE. |
| virtual Bexpression* |
| convert_expression(Btype* type, Bexpression* expr, Location) = 0; |
| |
| // Create an expression for the address of a function. This is used to |
| // get the address of the code for a function. |
| virtual Bexpression* |
| function_code_expression(Bfunction*, Location) = 0; |
| |
| // Create an expression that takes the address of an expression. |
| virtual Bexpression* |
| address_expression(Bexpression*, Location) = 0; |
| |
| // Return an expression for the field at INDEX in BSTRUCT. |
| virtual Bexpression* |
| struct_field_expression(Bexpression* bstruct, size_t index, Location) = 0; |
| |
| // Create an expression that executes BSTAT before BEXPR. |
| virtual Bexpression* |
| compound_expression(Bstatement* bstat, Bexpression* bexpr, Location) = 0; |
| |
| // Return an expression that executes THEN_EXPR if CONDITION is true, or |
| // ELSE_EXPR otherwise and returns the result as type BTYPE, within the |
| // specified function FUNCTION. ELSE_EXPR may be NULL. BTYPE may be NULL. |
| virtual Bexpression* |
| conditional_expression(Bfunction* function, Btype* btype, |
| Bexpression* condition, Bexpression* then_expr, |
| Bexpression* else_expr, Location) = 0; |
| |
| // Return an expression for the unary operation OP EXPR. |
| // Supported values of OP are (from operators.h): |
| // MINUS, NOT, XOR. |
| virtual Bexpression* |
| unary_expression(Operator op, Bexpression* expr, Location) = 0; |
| |
| // Return an expression for the binary operation LEFT OP RIGHT. |
| // Supported values of OP are (from operators.h): |
| // EQEQ, NOTEQ, LT, LE, GT, GE, PLUS, MINUS, OR, XOR, MULT, DIV, MOD, |
| // LSHIFT, RSHIFT, AND, NOT. |
| virtual Bexpression* |
| binary_expression(Operator op, Bexpression* left, Bexpression* right, |
| Location) = 0; |
| |
| // Return an expression that constructs BTYPE with VALS. BTYPE must be the |
| // backend representation a of struct. VALS must be in the same order as the |
| // corresponding fields in BTYPE. |
| virtual Bexpression* |
| constructor_expression(Btype* btype, const std::vector<Bexpression*>& vals, |
| Location) = 0; |
| |
| // Return an expression that constructs an array of BTYPE with INDEXES and |
| // VALS. INDEXES and VALS must have the same amount of elements. Each index |
| // in INDEXES must be in the same order as the corresponding value in VALS. |
| virtual Bexpression* |
| array_constructor_expression(Btype* btype, |
| const std::vector<unsigned long>& indexes, |
| const std::vector<Bexpression*>& vals, |
| Location) = 0; |
| |
| // Return an expression for the address of BASE[INDEX]. |
| // BASE has a pointer type. This is used for slice indexing. |
| virtual Bexpression* |
| pointer_offset_expression(Bexpression* base, Bexpression* index, |
| Location) = 0; |
| |
| // Return an expression for ARRAY[INDEX] as an l-value. ARRAY is a valid |
| // fixed-length array, not a slice. |
| virtual Bexpression* |
| array_index_expression(Bexpression* array, Bexpression* index, Location) = 0; |
| |
| // Create an expression for a call to FN with ARGS, taking place within |
| // caller CALLER. |
| virtual Bexpression* |
| call_expression(Bfunction *caller, Bexpression* fn, |
| const std::vector<Bexpression*>& args, |
| Bexpression* static_chain, Location) = 0; |
| |
| // Return an expression that allocates SIZE bytes on the stack. |
| virtual Bexpression* |
| stack_allocation_expression(int64_t size, Location) = 0; |
| |
| // Statements. |
| |
| // Create an error statement. This is used for cases which should |
| // not occur in a correct program, in order to keep the compilation |
| // going without crashing. |
| virtual Bstatement* |
| error_statement() = 0; |
| |
| // Create an expression statement within the specified function. |
| virtual Bstatement* |
| expression_statement(Bfunction*, Bexpression*) = 0; |
| |
| // Create a variable initialization statement in the specified |
| // function. This initializes a local variable at the point in the |
| // program flow where it is declared. |
| virtual Bstatement* |
| init_statement(Bfunction*, Bvariable* var, Bexpression* init) = 0; |
| |
| // Create an assignment statement within the specified function. |
| virtual Bstatement* |
| assignment_statement(Bfunction*, Bexpression* lhs, Bexpression* rhs, |
| Location) = 0; |
| |
| // Create a return statement, passing the representation of the |
| // function and the list of values to return. |
| virtual Bstatement* |
| return_statement(Bfunction*, const std::vector<Bexpression*>&, |
| Location) = 0; |
| |
| // Create an if statement within a function. ELSE_BLOCK may be NULL. |
| virtual Bstatement* |
| if_statement(Bfunction*, Bexpression* condition, |
| Bblock* then_block, Bblock* else_block, |
| Location) = 0; |
| |
| // Create a switch statement where the case values are constants. |
| // CASES and STATEMENTS must have the same number of entries. If |
| // VALUE matches any of the list in CASES[i], which will all be |
| // integers, then STATEMENTS[i] is executed. STATEMENTS[i] will |
| // either end with a goto statement or will fall through into |
| // STATEMENTS[i + 1]. CASES[i] is empty for the default clause, |
| // which need not be last. FUNCTION is the current function. |
| virtual Bstatement* |
| switch_statement(Bfunction* function, Bexpression* value, |
| const std::vector<std::vector<Bexpression*> >& cases, |
| const std::vector<Bstatement*>& statements, |
| Location) = 0; |
| |
| // Create a single statement from two statements. |
| virtual Bstatement* |
| compound_statement(Bstatement*, Bstatement*) = 0; |
| |
| // Create a single statement from a list of statements. |
| virtual Bstatement* |
| statement_list(const std::vector<Bstatement*>&) = 0; |
| |
| // Create a statement that attempts to execute BSTAT and calls EXCEPT_STMT if |
| // an exception occurs. EXCEPT_STMT may be NULL. FINALLY_STMT may be NULL and |
| // if not NULL, it will always be executed. This is used for handling defers |
| // in Go functions. In C++, the resulting code is of this form: |
| // try { BSTAT; } catch { EXCEPT_STMT; } finally { FINALLY_STMT; } |
| virtual Bstatement* |
| exception_handler_statement(Bstatement* bstat, Bstatement* except_stmt, |
| Bstatement* finally_stmt, Location) = 0; |
| |
| // Blocks. |
| |
| // Create a block. The frontend will call this function when it |
| // starts converting a block within a function. FUNCTION is the |
| // current function. ENCLOSING is the enclosing block; it will be |
| // NULL for the top-level block in a function. VARS is the list of |
| // local variables defined within this block; each entry will be |
| // created by the local_variable function. START_LOCATION is the |
| // location of the start of the block, more or less the location of |
| // the initial curly brace. END_LOCATION is the location of the end |
| // of the block, more or less the location of the final curly brace. |
| // The statements will be added after the block is created. |
| virtual Bblock* |
| block(Bfunction* function, Bblock* enclosing, |
| const std::vector<Bvariable*>& vars, |
| Location start_location, Location end_location) = 0; |
| |
| // Add the statements to a block. The block is created first. Then |
| // the statements are created. Then the statements are added to the |
| // block. This will called exactly once per block. The vector may |
| // be empty if there are no statements. |
| virtual void |
| block_add_statements(Bblock*, const std::vector<Bstatement*>&) = 0; |
| |
| // Return the block as a statement. This is used to include a block |
| // in a list of statements. |
| virtual Bstatement* |
| block_statement(Bblock*) = 0; |
| |
| // Variables. |
| |
| // Create an error variable. This is used for cases which should |
| // not occur in a correct program, in order to keep the compilation |
| // going without crashing. |
| virtual Bvariable* |
| error_variable() = 0; |
| |
| // Create a global variable. NAME is the package-qualified name of |
| // the variable. ASM_NAME is the encoded identifier for the |
| // variable, incorporating the package, and made safe for the |
| // assembler. BTYPE is the type of the variable. IS_EXTERNAL is |
| // true if the variable is defined in some other package. IS_HIDDEN |
| // is true if the variable is not exported (name begins with a lower |
| // case letter). IN_UNIQUE_SECTION is true if the variable should |
| // be put into a unique section if possible; this is intended to |
| // permit the linker to garbage collect the variable if it is not |
| // referenced. LOCATION is where the variable was defined. |
| virtual Bvariable* |
| global_variable(const std::string& name, |
| const std::string& asm_name, |
| Btype* btype, |
| bool is_external, |
| bool is_hidden, |
| bool in_unique_section, |
| Location location) = 0; |
| |
| // A global variable will 1) be initialized to zero, or 2) be |
| // initialized to a constant value, or 3) be initialized in the init |
| // function. In case 2, the frontend will call |
| // global_variable_set_init to set the initial value. If this is |
| // not called, the backend should initialize a global variable to 0. |
| // The init function may then assign a value to it. |
| virtual void |
| global_variable_set_init(Bvariable*, Bexpression*) = 0; |
| |
| // Create a local variable. The frontend will create the local |
| // variables first, and then create the block which contains them. |
| // FUNCTION is the function in which the variable is defined. NAME |
| // is the name of the variable. TYPE is the type. DECL_VAR, if not |
| // null, gives the location at which the value of this variable may |
| // be found, typically used to create an inner-scope reference to an |
| // outer-scope variable, to extend the lifetime of the variable beyond |
| // the inner scope. IS_ADDRESS_TAKEN is true if the address of this |
| // variable is taken (this implies that the address does not escape |
| // the function, as otherwise the variable would be on the heap). |
| // LOCATION is where the variable is defined. For each local variable |
| // the frontend will call init_statement to set the initial value. |
| virtual Bvariable* |
| local_variable(Bfunction* function, const std::string& name, Btype* type, |
| Bvariable* decl_var, bool is_address_taken, Location location) = 0; |
| |
| // Create a function parameter. This is an incoming parameter, not |
| // a result parameter (result parameters are treated as local |
| // variables). The arguments are as for local_variable. |
| virtual Bvariable* |
| parameter_variable(Bfunction* function, const std::string& name, |
| Btype* type, bool is_address_taken, |
| Location location) = 0; |
| |
| // Create a static chain parameter. This is the closure parameter. |
| virtual Bvariable* |
| static_chain_variable(Bfunction* function, const std::string& name, |
| Btype* type, Location location) = 0; |
| |
| // Create a temporary variable. A temporary variable has no name, |
| // just a type. We pass in FUNCTION and BLOCK in case they are |
| // needed. If INIT is not NULL, the variable should be initialized |
| // to that value. Otherwise the initial value is irrelevant--the |
| // backend does not have to explicitly initialize it to zero. |
| // ADDRESS_IS_TAKEN is true if the programs needs to take the |
| // address of this temporary variable. LOCATION is the location of |
| // the statement or expression which requires creating the temporary |
| // variable, and may not be very useful. This function should |
| // return a variable which can be referenced later and should set |
| // *PSTATEMENT to a statement which initializes the variable. |
| virtual Bvariable* |
| temporary_variable(Bfunction*, Bblock*, Btype*, Bexpression* init, |
| bool address_is_taken, Location location, |
| Bstatement** pstatement) = 0; |
| |
| // Create an implicit variable that is compiler-defined. This is |
| // used when generating GC data and roots, when storing the values |
| // of a slice constructor, and for the zero value of types. This returns a |
| // Bvariable because it corresponds to an initialized variable in C. |
| // |
| // NAME is the name to use for the initialized variable this will create. |
| // |
| // ASM_NAME is encoded assembler-friendly version of the name, or the |
| // empty string if no encoding is needed. |
| // |
| // TYPE is the type of the implicit variable. |
| // |
| // IS_HIDDEN will be true if the descriptor should only be visible |
| // within the current object. |
| // |
| // IS_CONSTANT is true if the implicit variable should be treated like it is |
| // immutable. For slice initializers, if the values must be copied to the |
| // heap, the variable IS_CONSTANT. |
| // |
| // IS_COMMON is true if the implicit variable should |
| // be treated as a common variable (multiple definitions with |
| // different sizes permitted in different object files, all merged |
| // into the largest definition at link time); this will be true for |
| // the zero value. IS_HIDDEN and IS_COMMON will never both be true. |
| // |
| // If ALIGNMENT is not zero, it is the desired alignment of the variable. |
| virtual Bvariable* |
| implicit_variable(const std::string& name, const std::string& asm_name, |
| Btype* type, bool is_hidden, bool is_constant, |
| bool is_common, int64_t alignment) = 0; |
| |
| |
| // Set the initial value of a variable created by implicit_variable. |
| // This must be called even if there is no initializer, i.e., INIT is NULL. |
| // The NAME, TYPE, IS_HIDDEN, IS_CONSTANT, and IS_COMMON parameters are |
| // the same ones passed to implicit_variable. INIT will be a composite |
| // literal of type TYPE. It will not contain any function calls or anything |
| // else that can not be put into a read-only data section. |
| // It may contain the address of variables created by implicit_variable. |
| // |
| // If IS_COMMON is true, INIT will be NULL, and the |
| // variable should be initialized to all zeros. |
| virtual void |
| implicit_variable_set_init(Bvariable*, const std::string& name, Btype* type, |
| bool is_hidden, bool is_constant, bool is_common, |
| Bexpression* init) = 0; |
| |
| // Create a reference to a named implicit variable defined in some |
| // other package. This will be a variable created by a call to |
| // implicit_variable with the same NAME, ASM_NAME and TYPE and with |
| // IS_COMMON passed as false. This corresponds to an extern global |
| // variable in C. |
| virtual Bvariable* |
| implicit_variable_reference(const std::string& name, |
| const std::string& asm_name, |
| Btype* type) = 0; |
| |
| // Create a named immutable initialized data structure. This is |
| // used for type descriptors, map descriptors, and function |
| // descriptors. This returns a Bvariable because it corresponds to |
| // an initialized const variable in C. |
| // |
| // NAME is the name to use for the initialized global variable which |
| // this call will create. |
| // |
| // ASM_NAME is the encoded, assembler-friendly version of NAME, or |
| // the empty string if no encoding is needed. |
| // |
| // IS_HIDDEN will be true if the descriptor should only be visible |
| // within the current object. |
| // |
| // IS_COMMON is true if NAME may be defined by several packages, and |
| // the linker should merge all such definitions. If IS_COMMON is |
| // false, NAME should be defined in only one file. In general |
| // IS_COMMON will be true for the type descriptor of an unnamed type |
| // or a builtin type. IS_HIDDEN and IS_COMMON will never both be |
| // true. |
| // |
| // TYPE will be a struct type; the type of the returned expression |
| // must be a pointer to this struct type. |
| // |
| // We must create the named structure before we know its |
| // initializer, because the initializer may refer to its own |
| // address. After calling this the frontend will call |
| // immutable_struct_set_init. |
| virtual Bvariable* |
| immutable_struct(const std::string& name, |
| const std::string& asm_name, |
| bool is_hidden, bool is_common, |
| Btype* type, Location) = 0; |
| |
| // Set the initial value of a variable created by immutable_struct. |
| // The NAME, IS_HIDDEN, IS_COMMON, TYPE, and location parameters are |
| // the same ones passed to immutable_struct. INITIALIZER will be a |
| // composite literal of type TYPE. It will not contain any function |
| // calls or anything else that can not be put into a read-only data |
| // section. It may contain the address of variables created by |
| // immutable_struct. |
| virtual void |
| immutable_struct_set_init(Bvariable*, const std::string& name, |
| bool is_hidden, bool is_common, Btype* type, |
| Location, Bexpression* initializer) = 0; |
| |
| // Create a reference to a named immutable initialized data |
| // structure defined in some other package. This will be a |
| // structure created by a call to immutable_struct with the same |
| // NAME, ASM_NAME and TYPE and with IS_COMMON passed as false. This |
| // corresponds to an extern const global variable in C. |
| virtual Bvariable* |
| immutable_struct_reference(const std::string& name, |
| const std::string& asm_name, |
| Btype* type, Location) = 0; |
| |
| // Labels. |
| |
| // Create a new label. NAME will be empty if this is a label |
| // created by the frontend for a loop construct. The location is |
| // where the label is defined. |
| virtual Blabel* |
| label(Bfunction*, const std::string& name, Location) = 0; |
| |
| // Create a statement which defines a label. This statement will be |
| // put into the codestream at the point where the label should be |
| // defined. |
| virtual Bstatement* |
| label_definition_statement(Blabel*) = 0; |
| |
| // Create a goto statement to a label. |
| virtual Bstatement* |
| goto_statement(Blabel*, Location) = 0; |
| |
| // Create an expression for the address of a label. This is used to |
| // get the return address of a deferred function which may call |
| // recover. |
| virtual Bexpression* |
| label_address(Blabel*, Location) = 0; |
| |
| // Functions. |
| |
| // Create an error function. This is used for cases which should |
| // not occur in a correct program, in order to keep the compilation |
| // going without crashing. |
| virtual Bfunction* |
| error_function() = 0; |
| |
| // Declare or define a function of FNTYPE. |
| // NAME is the Go name of the function. ASM_NAME, if not the empty string, is |
| // the name that should be used in the symbol table; this will be non-empty if |
| // a magic extern comment is used. |
| // IS_VISIBLE is true if this function should be visible outside of the |
| // current compilation unit. IS_DECLARATION is true if this is a function |
| // declaration rather than a definition; the function definition will be in |
| // another compilation unit. |
| // IS_INLINABLE is true if the function can be inlined. |
| // DISABLE_SPLIT_STACK is true if this function may not split the stack; this |
| // is used for the implementation of recover. |
| // DOES_NOT_RETURN is true for a function that does not return; this is used |
| // for the implementation of panic. |
| // IN_UNIQUE_SECTION is true if this function should be put into a unique |
| // location if possible; this is used for field tracking. |
| virtual Bfunction* |
| function(Btype* fntype, const std::string& name, const std::string& asm_name, |
| bool is_visible, bool is_declaration, bool is_inlinable, |
| bool disable_split_stack, bool does_not_return, |
| bool in_unique_section, Location) = 0; |
| |
| // Create a statement that runs all deferred calls for FUNCTION. This should |
| // be a statement that looks like this in C++: |
| // finish: |
| // try { DEFER_RETURN; } catch { CHECK_DEFER; goto finish; } |
| virtual Bstatement* |
| function_defer_statement(Bfunction* function, Bexpression* undefer, |
| Bexpression* check_defer, Location) = 0; |
| |
| // Record PARAM_VARS as the variables to use for the parameters of FUNCTION. |
| // This will only be called for a function definition. Returns true on |
| // success, false on failure. |
| virtual bool |
| function_set_parameters(Bfunction* function, |
| const std::vector<Bvariable*>& param_vars) = 0; |
| |
| // Set the function body for FUNCTION using the code in CODE_STMT. Returns |
| // true on success, false on failure. |
| virtual bool |
| function_set_body(Bfunction* function, Bstatement* code_stmt) = 0; |
| |
| // Look up a named built-in function in the current backend implementation. |
| // Returns NULL if no built-in function by that name exists. |
| virtual Bfunction* |
| lookup_builtin(const std::string&) = 0; |
| |
| // Utility. |
| |
| // Write the definitions for all TYPE_DECLS, CONSTANT_DECLS, |
| // FUNCTION_DECLS, and VARIABLE_DECLS declared globally. |
| virtual void |
| write_global_definitions(const std::vector<Btype*>& type_decls, |
| const std::vector<Bexpression*>& constant_decls, |
| const std::vector<Bfunction*>& function_decls, |
| const std::vector<Bvariable*>& variable_decls) = 0; |
| |
| // Write SIZE bytes of export data from BYTES to the proper |
| // section in the output object file. |
| virtual void |
| write_export_data(const char* bytes, unsigned int size) = 0; |
| }; |
| |
| #endif // !defined(GO_BACKEND_H) |