| // Copyright 2021 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package runtime |
| |
| import ( |
| "internal/cpu" |
| "runtime/internal/atomic" |
| "unsafe" |
| ) |
| |
| const ( |
| // gcGoalUtilization is the goal CPU utilization for |
| // marking as a fraction of GOMAXPROCS. |
| gcGoalUtilization = 0.30 |
| |
| // gcBackgroundUtilization is the fixed CPU utilization for background |
| // marking. It must be <= gcGoalUtilization. The difference between |
| // gcGoalUtilization and gcBackgroundUtilization will be made up by |
| // mark assists. The scheduler will aim to use within 50% of this |
| // goal. |
| // |
| // Setting this to < gcGoalUtilization avoids saturating the trigger |
| // feedback controller when there are no assists, which allows it to |
| // better control CPU and heap growth. However, the larger the gap, |
| // the more mutator assists are expected to happen, which impact |
| // mutator latency. |
| gcBackgroundUtilization = 0.25 |
| |
| // gcCreditSlack is the amount of scan work credit that can |
| // accumulate locally before updating gcController.scanWork and, |
| // optionally, gcController.bgScanCredit. Lower values give a more |
| // accurate assist ratio and make it more likely that assists will |
| // successfully steal background credit. Higher values reduce memory |
| // contention. |
| gcCreditSlack = 2000 |
| |
| // gcAssistTimeSlack is the nanoseconds of mutator assist time that |
| // can accumulate on a P before updating gcController.assistTime. |
| gcAssistTimeSlack = 5000 |
| |
| // gcOverAssistWork determines how many extra units of scan work a GC |
| // assist does when an assist happens. This amortizes the cost of an |
| // assist by pre-paying for this many bytes of future allocations. |
| gcOverAssistWork = 64 << 10 |
| |
| // defaultHeapMinimum is the value of heapMinimum for GOGC==100. |
| defaultHeapMinimum = 4 << 20 |
| ) |
| |
| func init() { |
| if offset := unsafe.Offsetof(gcController.heapLive); offset%8 != 0 { |
| println(offset) |
| throw("gcController.heapLive not aligned to 8 bytes") |
| } |
| } |
| |
| // gcController implements the GC pacing controller that determines |
| // when to trigger concurrent garbage collection and how much marking |
| // work to do in mutator assists and background marking. |
| // |
| // It uses a feedback control algorithm to adjust the gcController.trigger |
| // trigger based on the heap growth and GC CPU utilization each cycle. |
| // This algorithm optimizes for heap growth to match GOGC and for CPU |
| // utilization between assist and background marking to be 25% of |
| // GOMAXPROCS. The high-level design of this algorithm is documented |
| // at https://golang.org/s/go15gcpacing. |
| // |
| // All fields of gcController are used only during a single mark |
| // cycle. |
| var gcController gcControllerState |
| |
| type gcControllerState struct { |
| // Initialized from $GOGC. GOGC=off means no GC. |
| gcPercent int32 |
| |
| _ uint32 // padding so following 64-bit values are 8-byte aligned |
| |
| // heapMinimum is the minimum heap size at which to trigger GC. |
| // For small heaps, this overrides the usual GOGC*live set rule. |
| // |
| // When there is a very small live set but a lot of allocation, simply |
| // collecting when the heap reaches GOGC*live results in many GC |
| // cycles and high total per-GC overhead. This minimum amortizes this |
| // per-GC overhead while keeping the heap reasonably small. |
| // |
| // During initialization this is set to 4MB*GOGC/100. In the case of |
| // GOGC==0, this will set heapMinimum to 0, resulting in constant |
| // collection even when the heap size is small, which is useful for |
| // debugging. |
| heapMinimum uint64 |
| |
| // triggerRatio is the heap growth ratio that triggers marking. |
| // |
| // E.g., if this is 0.6, then GC should start when the live |
| // heap has reached 1.6 times the heap size marked by the |
| // previous cycle. This should be ≤ GOGC/100 so the trigger |
| // heap size is less than the goal heap size. This is set |
| // during mark termination for the next cycle's trigger. |
| // |
| // Protected by mheap_.lock or a STW. |
| triggerRatio float64 |
| |
| // trigger is the heap size that triggers marking. |
| // |
| // When heapLive ≥ trigger, the mark phase will start. |
| // This is also the heap size by which proportional sweeping |
| // must be complete. |
| // |
| // This is computed from triggerRatio during mark termination |
| // for the next cycle's trigger. |
| // |
| // Protected by mheap_.lock or a STW. |
| trigger uint64 |
| |
| // heapGoal is the goal heapLive for when next GC ends. |
| // Set to ^uint64(0) if disabled. |
| // |
| // Read and written atomically, unless the world is stopped. |
| heapGoal uint64 |
| |
| // lastHeapGoal is the value of heapGoal for the previous GC. |
| // Note that this is distinct from the last value heapGoal had, |
| // because it could change if e.g. gcPercent changes. |
| // |
| // Read and written with the world stopped or with mheap_.lock held. |
| lastHeapGoal uint64 |
| |
| // heapLive is the number of bytes considered live by the GC. |
| // That is: retained by the most recent GC plus allocated |
| // since then. heapLive ≤ memstats.heapAlloc, since heapAlloc includes |
| // unmarked objects that have not yet been swept (and hence goes up as we |
| // allocate and down as we sweep) while heapLive excludes these |
| // objects (and hence only goes up between GCs). |
| // |
| // This is updated atomically without locking. To reduce |
| // contention, this is updated only when obtaining a span from |
| // an mcentral and at this point it counts all of the |
| // unallocated slots in that span (which will be allocated |
| // before that mcache obtains another span from that |
| // mcentral). Hence, it slightly overestimates the "true" live |
| // heap size. It's better to overestimate than to |
| // underestimate because 1) this triggers the GC earlier than |
| // necessary rather than potentially too late and 2) this |
| // leads to a conservative GC rate rather than a GC rate that |
| // is potentially too low. |
| // |
| // Reads should likewise be atomic (or during STW). |
| // |
| // Whenever this is updated, call traceHeapAlloc() and |
| // this gcControllerState's revise() method. |
| heapLive uint64 |
| |
| // heapScan is the number of bytes of "scannable" heap. This |
| // is the live heap (as counted by heapLive), but omitting |
| // no-scan objects and no-scan tails of objects. |
| // |
| // Whenever this is updated, call this gcControllerState's |
| // revise() method. |
| // |
| // Read and written atomically or with the world stopped. |
| heapScan uint64 |
| |
| // heapMarked is the number of bytes marked by the previous |
| // GC. After mark termination, heapLive == heapMarked, but |
| // unlike heapLive, heapMarked does not change until the |
| // next mark termination. |
| heapMarked uint64 |
| |
| // scanWork is the total scan work performed this cycle. This |
| // is updated atomically during the cycle. Updates occur in |
| // bounded batches, since it is both written and read |
| // throughout the cycle. At the end of the cycle, this is how |
| // much of the retained heap is scannable. |
| // |
| // Currently this is the bytes of heap scanned. For most uses, |
| // this is an opaque unit of work, but for estimation the |
| // definition is important. |
| scanWork int64 |
| |
| // bgScanCredit is the scan work credit accumulated by the |
| // concurrent background scan. This credit is accumulated by |
| // the background scan and stolen by mutator assists. This is |
| // updated atomically. Updates occur in bounded batches, since |
| // it is both written and read throughout the cycle. |
| bgScanCredit int64 |
| |
| // assistTime is the nanoseconds spent in mutator assists |
| // during this cycle. This is updated atomically. Updates |
| // occur in bounded batches, since it is both written and read |
| // throughout the cycle. |
| assistTime int64 |
| |
| // dedicatedMarkTime is the nanoseconds spent in dedicated |
| // mark workers during this cycle. This is updated atomically |
| // at the end of the concurrent mark phase. |
| dedicatedMarkTime int64 |
| |
| // fractionalMarkTime is the nanoseconds spent in the |
| // fractional mark worker during this cycle. This is updated |
| // atomically throughout the cycle and will be up-to-date if |
| // the fractional mark worker is not currently running. |
| fractionalMarkTime int64 |
| |
| // idleMarkTime is the nanoseconds spent in idle marking |
| // during this cycle. This is updated atomically throughout |
| // the cycle. |
| idleMarkTime int64 |
| |
| // markStartTime is the absolute start time in nanoseconds |
| // that assists and background mark workers started. |
| markStartTime int64 |
| |
| // dedicatedMarkWorkersNeeded is the number of dedicated mark |
| // workers that need to be started. This is computed at the |
| // beginning of each cycle and decremented atomically as |
| // dedicated mark workers get started. |
| dedicatedMarkWorkersNeeded int64 |
| |
| // assistWorkPerByte is the ratio of scan work to allocated |
| // bytes that should be performed by mutator assists. This is |
| // computed at the beginning of each cycle and updated every |
| // time heapScan is updated. |
| // |
| // Stored as a uint64, but it's actually a float64. Use |
| // float64frombits to get the value. |
| // |
| // Read and written atomically. |
| assistWorkPerByte uint64 |
| |
| // assistBytesPerWork is 1/assistWorkPerByte. |
| // |
| // Stored as a uint64, but it's actually a float64. Use |
| // float64frombits to get the value. |
| // |
| // Read and written atomically. |
| // |
| // Note that because this is read and written independently |
| // from assistWorkPerByte users may notice a skew between |
| // the two values, and such a state should be safe. |
| assistBytesPerWork uint64 |
| |
| // fractionalUtilizationGoal is the fraction of wall clock |
| // time that should be spent in the fractional mark worker on |
| // each P that isn't running a dedicated worker. |
| // |
| // For example, if the utilization goal is 25% and there are |
| // no dedicated workers, this will be 0.25. If the goal is |
| // 25%, there is one dedicated worker, and GOMAXPROCS is 5, |
| // this will be 0.05 to make up the missing 5%. |
| // |
| // If this is zero, no fractional workers are needed. |
| fractionalUtilizationGoal float64 |
| |
| _ cpu.CacheLinePad |
| } |
| |
| func (c *gcControllerState) init(gcPercent int32) { |
| c.heapMinimum = defaultHeapMinimum |
| |
| // Set a reasonable initial GC trigger. |
| c.triggerRatio = 7 / 8.0 |
| |
| // Fake a heapMarked value so it looks like a trigger at |
| // heapMinimum is the appropriate growth from heapMarked. |
| // This will go into computing the initial GC goal. |
| c.heapMarked = uint64(float64(c.heapMinimum) / (1 + c.triggerRatio)) |
| |
| // This will also compute and set the GC trigger and goal. |
| c.setGCPercent(gcPercent) |
| } |
| |
| // startCycle resets the GC controller's state and computes estimates |
| // for a new GC cycle. The caller must hold worldsema and the world |
| // must be stopped. |
| func (c *gcControllerState) startCycle() { |
| c.scanWork = 0 |
| c.bgScanCredit = 0 |
| c.assistTime = 0 |
| c.dedicatedMarkTime = 0 |
| c.fractionalMarkTime = 0 |
| c.idleMarkTime = 0 |
| |
| // Ensure that the heap goal is at least a little larger than |
| // the current live heap size. This may not be the case if GC |
| // start is delayed or if the allocation that pushed gcController.heapLive |
| // over trigger is large or if the trigger is really close to |
| // GOGC. Assist is proportional to this distance, so enforce a |
| // minimum distance, even if it means going over the GOGC goal |
| // by a tiny bit. |
| if c.heapGoal < c.heapLive+1024*1024 { |
| c.heapGoal = c.heapLive + 1024*1024 |
| } |
| |
| // Compute the background mark utilization goal. In general, |
| // this may not come out exactly. We round the number of |
| // dedicated workers so that the utilization is closest to |
| // 25%. For small GOMAXPROCS, this would introduce too much |
| // error, so we add fractional workers in that case. |
| totalUtilizationGoal := float64(gomaxprocs) * gcBackgroundUtilization |
| c.dedicatedMarkWorkersNeeded = int64(totalUtilizationGoal + 0.5) |
| utilError := float64(c.dedicatedMarkWorkersNeeded)/totalUtilizationGoal - 1 |
| const maxUtilError = 0.3 |
| if utilError < -maxUtilError || utilError > maxUtilError { |
| // Rounding put us more than 30% off our goal. With |
| // gcBackgroundUtilization of 25%, this happens for |
| // GOMAXPROCS<=3 or GOMAXPROCS=6. Enable fractional |
| // workers to compensate. |
| if float64(c.dedicatedMarkWorkersNeeded) > totalUtilizationGoal { |
| // Too many dedicated workers. |
| c.dedicatedMarkWorkersNeeded-- |
| } |
| c.fractionalUtilizationGoal = (totalUtilizationGoal - float64(c.dedicatedMarkWorkersNeeded)) / float64(gomaxprocs) |
| } else { |
| c.fractionalUtilizationGoal = 0 |
| } |
| |
| // In STW mode, we just want dedicated workers. |
| if debug.gcstoptheworld > 0 { |
| c.dedicatedMarkWorkersNeeded = int64(gomaxprocs) |
| c.fractionalUtilizationGoal = 0 |
| } |
| |
| // Clear per-P state |
| for _, p := range allp { |
| p.gcAssistTime = 0 |
| p.gcFractionalMarkTime = 0 |
| } |
| |
| // Compute initial values for controls that are updated |
| // throughout the cycle. |
| c.revise() |
| |
| if debug.gcpacertrace > 0 { |
| assistRatio := float64frombits(atomic.Load64(&c.assistWorkPerByte)) |
| print("pacer: assist ratio=", assistRatio, |
| " (scan ", gcController.heapScan>>20, " MB in ", |
| work.initialHeapLive>>20, "->", |
| c.heapGoal>>20, " MB)", |
| " workers=", c.dedicatedMarkWorkersNeeded, |
| "+", c.fractionalUtilizationGoal, "\n") |
| } |
| } |
| |
| // revise updates the assist ratio during the GC cycle to account for |
| // improved estimates. This should be called whenever gcController.heapScan, |
| // gcController.heapLive, or gcController.heapGoal is updated. It is safe to |
| // call concurrently, but it may race with other calls to revise. |
| // |
| // The result of this race is that the two assist ratio values may not line |
| // up or may be stale. In practice this is OK because the assist ratio |
| // moves slowly throughout a GC cycle, and the assist ratio is a best-effort |
| // heuristic anyway. Furthermore, no part of the heuristic depends on |
| // the two assist ratio values being exact reciprocals of one another, since |
| // the two values are used to convert values from different sources. |
| // |
| // The worst case result of this raciness is that we may miss a larger shift |
| // in the ratio (say, if we decide to pace more aggressively against the |
| // hard heap goal) but even this "hard goal" is best-effort (see #40460). |
| // The dedicated GC should ensure we don't exceed the hard goal by too much |
| // in the rare case we do exceed it. |
| // |
| // It should only be called when gcBlackenEnabled != 0 (because this |
| // is when assists are enabled and the necessary statistics are |
| // available). |
| func (c *gcControllerState) revise() { |
| gcPercent := c.gcPercent |
| if gcPercent < 0 { |
| // If GC is disabled but we're running a forced GC, |
| // act like GOGC is huge for the below calculations. |
| gcPercent = 100000 |
| } |
| live := atomic.Load64(&c.heapLive) |
| scan := atomic.Load64(&c.heapScan) |
| work := atomic.Loadint64(&c.scanWork) |
| |
| // Assume we're under the soft goal. Pace GC to complete at |
| // heapGoal assuming the heap is in steady-state. |
| heapGoal := int64(atomic.Load64(&c.heapGoal)) |
| |
| // Compute the expected scan work remaining. |
| // |
| // This is estimated based on the expected |
| // steady-state scannable heap. For example, with |
| // GOGC=100, only half of the scannable heap is |
| // expected to be live, so that's what we target. |
| // |
| // (This is a float calculation to avoid overflowing on |
| // 100*heapScan.) |
| scanWorkExpected := int64(float64(scan) * 100 / float64(100+gcPercent)) |
| |
| if int64(live) > heapGoal || work > scanWorkExpected { |
| // We're past the soft goal, or we've already done more scan |
| // work than we expected. Pace GC so that in the worst case it |
| // will complete by the hard goal. |
| const maxOvershoot = 1.1 |
| heapGoal = int64(float64(heapGoal) * maxOvershoot) |
| |
| // Compute the upper bound on the scan work remaining. |
| scanWorkExpected = int64(scan) |
| } |
| |
| // Compute the remaining scan work estimate. |
| // |
| // Note that we currently count allocations during GC as both |
| // scannable heap (heapScan) and scan work completed |
| // (scanWork), so allocation will change this difference |
| // slowly in the soft regime and not at all in the hard |
| // regime. |
| scanWorkRemaining := scanWorkExpected - work |
| if scanWorkRemaining < 1000 { |
| // We set a somewhat arbitrary lower bound on |
| // remaining scan work since if we aim a little high, |
| // we can miss by a little. |
| // |
| // We *do* need to enforce that this is at least 1, |
| // since marking is racy and double-scanning objects |
| // may legitimately make the remaining scan work |
| // negative, even in the hard goal regime. |
| scanWorkRemaining = 1000 |
| } |
| |
| // Compute the heap distance remaining. |
| heapRemaining := heapGoal - int64(live) |
| if heapRemaining <= 0 { |
| // This shouldn't happen, but if it does, avoid |
| // dividing by zero or setting the assist negative. |
| heapRemaining = 1 |
| } |
| |
| // Compute the mutator assist ratio so by the time the mutator |
| // allocates the remaining heap bytes up to heapGoal, it will |
| // have done (or stolen) the remaining amount of scan work. |
| // Note that the assist ratio values are updated atomically |
| // but not together. This means there may be some degree of |
| // skew between the two values. This is generally OK as the |
| // values shift relatively slowly over the course of a GC |
| // cycle. |
| assistWorkPerByte := float64(scanWorkRemaining) / float64(heapRemaining) |
| assistBytesPerWork := float64(heapRemaining) / float64(scanWorkRemaining) |
| atomic.Store64(&c.assistWorkPerByte, float64bits(assistWorkPerByte)) |
| atomic.Store64(&c.assistBytesPerWork, float64bits(assistBytesPerWork)) |
| } |
| |
| // endCycle computes the trigger ratio for the next cycle. |
| // userForced indicates whether the current GC cycle was forced |
| // by the application. |
| func (c *gcControllerState) endCycle(userForced bool) float64 { |
| if userForced { |
| // Forced GC means this cycle didn't start at the |
| // trigger, so where it finished isn't good |
| // information about how to adjust the trigger. |
| // Just leave it where it is. |
| return c.triggerRatio |
| } |
| |
| // Proportional response gain for the trigger controller. Must |
| // be in [0, 1]. Lower values smooth out transient effects but |
| // take longer to respond to phase changes. Higher values |
| // react to phase changes quickly, but are more affected by |
| // transient changes. Values near 1 may be unstable. |
| const triggerGain = 0.5 |
| |
| // Compute next cycle trigger ratio. First, this computes the |
| // "error" for this cycle; that is, how far off the trigger |
| // was from what it should have been, accounting for both heap |
| // growth and GC CPU utilization. We compute the actual heap |
| // growth during this cycle and scale that by how far off from |
| // the goal CPU utilization we were (to estimate the heap |
| // growth if we had the desired CPU utilization). The |
| // difference between this estimate and the GOGC-based goal |
| // heap growth is the error. |
| goalGrowthRatio := c.effectiveGrowthRatio() |
| actualGrowthRatio := float64(c.heapLive)/float64(c.heapMarked) - 1 |
| assistDuration := nanotime() - c.markStartTime |
| |
| // Assume background mark hit its utilization goal. |
| utilization := gcBackgroundUtilization |
| // Add assist utilization; avoid divide by zero. |
| if assistDuration > 0 { |
| utilization += float64(c.assistTime) / float64(assistDuration*int64(gomaxprocs)) |
| } |
| |
| triggerError := goalGrowthRatio - c.triggerRatio - utilization/gcGoalUtilization*(actualGrowthRatio-c.triggerRatio) |
| |
| // Finally, we adjust the trigger for next time by this error, |
| // damped by the proportional gain. |
| triggerRatio := c.triggerRatio + triggerGain*triggerError |
| |
| if debug.gcpacertrace > 0 { |
| // Print controller state in terms of the design |
| // document. |
| H_m_prev := c.heapMarked |
| h_t := c.triggerRatio |
| H_T := c.trigger |
| h_a := actualGrowthRatio |
| H_a := c.heapLive |
| h_g := goalGrowthRatio |
| H_g := int64(float64(H_m_prev) * (1 + h_g)) |
| u_a := utilization |
| u_g := gcGoalUtilization |
| W_a := c.scanWork |
| print("pacer: H_m_prev=", H_m_prev, |
| " h_t=", h_t, " H_T=", H_T, |
| " h_a=", h_a, " H_a=", H_a, |
| " h_g=", h_g, " H_g=", H_g, |
| " u_a=", u_a, " u_g=", u_g, |
| " W_a=", W_a, |
| " goalΔ=", goalGrowthRatio-h_t, |
| " actualΔ=", h_a-h_t, |
| " u_a/u_g=", u_a/u_g, |
| "\n") |
| } |
| |
| return triggerRatio |
| } |
| |
| // enlistWorker encourages another dedicated mark worker to start on |
| // another P if there are spare worker slots. It is used by putfull |
| // when more work is made available. |
| // |
| //go:nowritebarrier |
| func (c *gcControllerState) enlistWorker() { |
| // If there are idle Ps, wake one so it will run an idle worker. |
| // NOTE: This is suspected of causing deadlocks. See golang.org/issue/19112. |
| // |
| // if atomic.Load(&sched.npidle) != 0 && atomic.Load(&sched.nmspinning) == 0 { |
| // wakep() |
| // return |
| // } |
| |
| // There are no idle Ps. If we need more dedicated workers, |
| // try to preempt a running P so it will switch to a worker. |
| if c.dedicatedMarkWorkersNeeded <= 0 { |
| return |
| } |
| // Pick a random other P to preempt. |
| if gomaxprocs <= 1 { |
| return |
| } |
| gp := getg() |
| if gp == nil || gp.m == nil || gp.m.p == 0 { |
| return |
| } |
| myID := gp.m.p.ptr().id |
| for tries := 0; tries < 5; tries++ { |
| id := int32(fastrandn(uint32(gomaxprocs - 1))) |
| if id >= myID { |
| id++ |
| } |
| p := allp[id] |
| if p.status != _Prunning { |
| continue |
| } |
| if preemptone(p) { |
| return |
| } |
| } |
| } |
| |
| // findRunnableGCWorker returns a background mark worker for _p_ if it |
| // should be run. This must only be called when gcBlackenEnabled != 0. |
| func (c *gcControllerState) findRunnableGCWorker(_p_ *p) *g { |
| if gcBlackenEnabled == 0 { |
| throw("gcControllerState.findRunnable: blackening not enabled") |
| } |
| |
| if !gcMarkWorkAvailable(_p_) { |
| // No work to be done right now. This can happen at |
| // the end of the mark phase when there are still |
| // assists tapering off. Don't bother running a worker |
| // now because it'll just return immediately. |
| return nil |
| } |
| |
| // Grab a worker before we commit to running below. |
| node := (*gcBgMarkWorkerNode)(gcBgMarkWorkerPool.pop()) |
| if node == nil { |
| // There is at least one worker per P, so normally there are |
| // enough workers to run on all Ps, if necessary. However, once |
| // a worker enters gcMarkDone it may park without rejoining the |
| // pool, thus freeing a P with no corresponding worker. |
| // gcMarkDone never depends on another worker doing work, so it |
| // is safe to simply do nothing here. |
| // |
| // If gcMarkDone bails out without completing the mark phase, |
| // it will always do so with queued global work. Thus, that P |
| // will be immediately eligible to re-run the worker G it was |
| // just using, ensuring work can complete. |
| return nil |
| } |
| |
| decIfPositive := func(ptr *int64) bool { |
| for { |
| v := atomic.Loadint64(ptr) |
| if v <= 0 { |
| return false |
| } |
| |
| if atomic.Casint64(ptr, v, v-1) { |
| return true |
| } |
| } |
| } |
| |
| if decIfPositive(&c.dedicatedMarkWorkersNeeded) { |
| // This P is now dedicated to marking until the end of |
| // the concurrent mark phase. |
| _p_.gcMarkWorkerMode = gcMarkWorkerDedicatedMode |
| } else if c.fractionalUtilizationGoal == 0 { |
| // No need for fractional workers. |
| gcBgMarkWorkerPool.push(&node.node) |
| return nil |
| } else { |
| // Is this P behind on the fractional utilization |
| // goal? |
| // |
| // This should be kept in sync with pollFractionalWorkerExit. |
| delta := nanotime() - c.markStartTime |
| if delta > 0 && float64(_p_.gcFractionalMarkTime)/float64(delta) > c.fractionalUtilizationGoal { |
| // Nope. No need to run a fractional worker. |
| gcBgMarkWorkerPool.push(&node.node) |
| return nil |
| } |
| // Run a fractional worker. |
| _p_.gcMarkWorkerMode = gcMarkWorkerFractionalMode |
| } |
| |
| // Run the background mark worker. |
| gp := node.gp.ptr() |
| casgstatus(gp, _Gwaiting, _Grunnable) |
| if trace.enabled { |
| traceGoUnpark(gp, 0) |
| } |
| return gp |
| } |
| |
| // commit sets the trigger ratio and updates everything |
| // derived from it: the absolute trigger, the heap goal, mark pacing, |
| // and sweep pacing. |
| // |
| // This can be called any time. If GC is the in the middle of a |
| // concurrent phase, it will adjust the pacing of that phase. |
| // |
| // This depends on gcPercent, gcController.heapMarked, and |
| // gcController.heapLive. These must be up to date. |
| // |
| // mheap_.lock must be held or the world must be stopped. |
| func (c *gcControllerState) commit(triggerRatio float64) { |
| assertWorldStoppedOrLockHeld(&mheap_.lock) |
| |
| // Compute the next GC goal, which is when the allocated heap |
| // has grown by GOGC/100 over the heap marked by the last |
| // cycle. |
| goal := ^uint64(0) |
| if c.gcPercent >= 0 { |
| goal = c.heapMarked + c.heapMarked*uint64(c.gcPercent)/100 |
| } |
| |
| // Set the trigger ratio, capped to reasonable bounds. |
| if c.gcPercent >= 0 { |
| scalingFactor := float64(c.gcPercent) / 100 |
| // Ensure there's always a little margin so that the |
| // mutator assist ratio isn't infinity. |
| maxTriggerRatio := 0.95 * scalingFactor |
| if triggerRatio > maxTriggerRatio { |
| triggerRatio = maxTriggerRatio |
| } |
| |
| // If we let triggerRatio go too low, then if the application |
| // is allocating very rapidly we might end up in a situation |
| // where we're allocating black during a nearly always-on GC. |
| // The result of this is a growing heap and ultimately an |
| // increase in RSS. By capping us at a point >0, we're essentially |
| // saying that we're OK using more CPU during the GC to prevent |
| // this growth in RSS. |
| // |
| // The current constant was chosen empirically: given a sufficiently |
| // fast/scalable allocator with 48 Ps that could drive the trigger ratio |
| // to <0.05, this constant causes applications to retain the same peak |
| // RSS compared to not having this allocator. |
| minTriggerRatio := 0.6 * scalingFactor |
| if triggerRatio < minTriggerRatio { |
| triggerRatio = minTriggerRatio |
| } |
| } else if triggerRatio < 0 { |
| // gcPercent < 0, so just make sure we're not getting a negative |
| // triggerRatio. This case isn't expected to happen in practice, |
| // and doesn't really matter because if gcPercent < 0 then we won't |
| // ever consume triggerRatio further on in this function, but let's |
| // just be defensive here; the triggerRatio being negative is almost |
| // certainly undesirable. |
| triggerRatio = 0 |
| } |
| c.triggerRatio = triggerRatio |
| |
| // Compute the absolute GC trigger from the trigger ratio. |
| // |
| // We trigger the next GC cycle when the allocated heap has |
| // grown by the trigger ratio over the marked heap size. |
| trigger := ^uint64(0) |
| if c.gcPercent >= 0 { |
| trigger = uint64(float64(c.heapMarked) * (1 + triggerRatio)) |
| // Don't trigger below the minimum heap size. |
| minTrigger := c.heapMinimum |
| if !isSweepDone() { |
| // Concurrent sweep happens in the heap growth |
| // from gcController.heapLive to trigger, so ensure |
| // that concurrent sweep has some heap growth |
| // in which to perform sweeping before we |
| // start the next GC cycle. |
| sweepMin := atomic.Load64(&c.heapLive) + sweepMinHeapDistance |
| if sweepMin > minTrigger { |
| minTrigger = sweepMin |
| } |
| } |
| if trigger < minTrigger { |
| trigger = minTrigger |
| } |
| if int64(trigger) < 0 { |
| print("runtime: heapGoal=", c.heapGoal, " heapMarked=", c.heapMarked, " gcController.heapLive=", c.heapLive, " initialHeapLive=", work.initialHeapLive, "triggerRatio=", triggerRatio, " minTrigger=", minTrigger, "\n") |
| throw("trigger underflow") |
| } |
| if trigger > goal { |
| // The trigger ratio is always less than GOGC/100, but |
| // other bounds on the trigger may have raised it. |
| // Push up the goal, too. |
| goal = trigger |
| } |
| } |
| |
| // Commit to the trigger and goal. |
| c.trigger = trigger |
| atomic.Store64(&c.heapGoal, goal) |
| if trace.enabled { |
| traceHeapGoal() |
| } |
| |
| // Update mark pacing. |
| if gcphase != _GCoff { |
| c.revise() |
| } |
| |
| // Update sweep pacing. |
| if isSweepDone() { |
| mheap_.sweepPagesPerByte = 0 |
| } else { |
| // Concurrent sweep needs to sweep all of the in-use |
| // pages by the time the allocated heap reaches the GC |
| // trigger. Compute the ratio of in-use pages to sweep |
| // per byte allocated, accounting for the fact that |
| // some might already be swept. |
| heapLiveBasis := atomic.Load64(&c.heapLive) |
| heapDistance := int64(trigger) - int64(heapLiveBasis) |
| // Add a little margin so rounding errors and |
| // concurrent sweep are less likely to leave pages |
| // unswept when GC starts. |
| heapDistance -= 1024 * 1024 |
| if heapDistance < _PageSize { |
| // Avoid setting the sweep ratio extremely high |
| heapDistance = _PageSize |
| } |
| pagesSwept := atomic.Load64(&mheap_.pagesSwept) |
| pagesInUse := atomic.Load64(&mheap_.pagesInUse) |
| sweepDistancePages := int64(pagesInUse) - int64(pagesSwept) |
| if sweepDistancePages <= 0 { |
| mheap_.sweepPagesPerByte = 0 |
| } else { |
| mheap_.sweepPagesPerByte = float64(sweepDistancePages) / float64(heapDistance) |
| mheap_.sweepHeapLiveBasis = heapLiveBasis |
| // Write pagesSweptBasis last, since this |
| // signals concurrent sweeps to recompute |
| // their debt. |
| atomic.Store64(&mheap_.pagesSweptBasis, pagesSwept) |
| } |
| } |
| |
| gcPaceScavenger() |
| } |
| |
| // effectiveGrowthRatio returns the current effective heap growth |
| // ratio (GOGC/100) based on heapMarked from the previous GC and |
| // heapGoal for the current GC. |
| // |
| // This may differ from gcPercent/100 because of various upper and |
| // lower bounds on gcPercent. For example, if the heap is smaller than |
| // heapMinimum, this can be higher than gcPercent/100. |
| // |
| // mheap_.lock must be held or the world must be stopped. |
| func (c *gcControllerState) effectiveGrowthRatio() float64 { |
| assertWorldStoppedOrLockHeld(&mheap_.lock) |
| |
| egogc := float64(atomic.Load64(&c.heapGoal)-c.heapMarked) / float64(c.heapMarked) |
| if egogc < 0 { |
| // Shouldn't happen, but just in case. |
| egogc = 0 |
| } |
| return egogc |
| } |
| |
| // setGCPercent updates gcPercent and all related pacer state. |
| // Returns the old value of gcPercent. |
| // |
| // The world must be stopped, or mheap_.lock must be held. |
| func (c *gcControllerState) setGCPercent(in int32) int32 { |
| assertWorldStoppedOrLockHeld(&mheap_.lock) |
| |
| out := c.gcPercent |
| if in < 0 { |
| in = -1 |
| } |
| c.gcPercent = in |
| c.heapMinimum = defaultHeapMinimum * uint64(c.gcPercent) / 100 |
| // Update pacing in response to gcPercent change. |
| c.commit(c.triggerRatio) |
| |
| return out |
| } |
| |
| //go:linkname setGCPercent runtime_1debug.setGCPercent |
| func setGCPercent(in int32) (out int32) { |
| // Run on the system stack since we grab the heap lock. |
| systemstack(func() { |
| lock(&mheap_.lock) |
| out = gcController.setGCPercent(in) |
| unlock(&mheap_.lock) |
| }) |
| |
| // If we just disabled GC, wait for any concurrent GC mark to |
| // finish so we always return with no GC running. |
| if in < 0 { |
| gcWaitOnMark(atomic.Load(&work.cycles)) |
| } |
| |
| return out |
| } |
| |
| func readGOGC() int32 { |
| p := gogetenv("GOGC") |
| if p == "off" { |
| return -1 |
| } |
| if n, ok := atoi32(p); ok { |
| return n |
| } |
| return 100 |
| } |