| // Copyright 2009 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // This file implements runtime support for signal handling. |
| // |
| // Most synchronization primitives are not available from |
| // the signal handler (it cannot block, allocate memory, or use locks) |
| // so the handler communicates with a processing goroutine |
| // via struct sig, below. |
| // |
| // sigsend is called by the signal handler to queue a new signal. |
| // signal_recv is called by the Go program to receive a newly queued signal. |
| // Synchronization between sigsend and signal_recv is based on the sig.state |
| // variable. It can be in 3 states: sigIdle, sigReceiving and sigSending. |
| // sigReceiving means that signal_recv is blocked on sig.Note and there are no |
| // new pending signals. |
| // sigSending means that sig.mask *may* contain new pending signals, |
| // signal_recv can't be blocked in this state. |
| // sigIdle means that there are no new pending signals and signal_recv is not blocked. |
| // Transitions between states are done atomically with CAS. |
| // When signal_recv is unblocked, it resets sig.Note and rechecks sig.mask. |
| // If several sigsends and signal_recv execute concurrently, it can lead to |
| // unnecessary rechecks of sig.mask, but it cannot lead to missed signals |
| // nor deadlocks. |
| |
| // +build !plan9 |
| |
| package runtime |
| |
| import ( |
| "runtime/internal/atomic" |
| _ "unsafe" // for go:linkname |
| ) |
| |
| var sig struct { |
| note note |
| mask [(_NSIG + 31) / 32]uint32 |
| wanted [(_NSIG + 31) / 32]uint32 |
| ignored [(_NSIG + 31) / 32]uint32 |
| recv [(_NSIG + 31) / 32]uint32 |
| state uint32 |
| inuse bool |
| } |
| |
| const ( |
| sigIdle = iota |
| sigReceiving |
| sigSending |
| ) |
| |
| // Called from sighandler to send a signal back out of the signal handling thread. |
| // Reports whether the signal was sent. If not, the caller typically crashes the program. |
| func sigsend(s uint32) bool { |
| bit := uint32(1) << uint(s&31) |
| if !sig.inuse || s >= uint32(32*len(sig.wanted)) || sig.wanted[s/32]&bit == 0 { |
| return false |
| } |
| |
| // Add signal to outgoing queue. |
| for { |
| mask := sig.mask[s/32] |
| if mask&bit != 0 { |
| return true // signal already in queue |
| } |
| if atomic.Cas(&sig.mask[s/32], mask, mask|bit) { |
| break |
| } |
| } |
| |
| // Notify receiver that queue has new bit. |
| Send: |
| for { |
| switch atomic.Load(&sig.state) { |
| default: |
| throw("sigsend: inconsistent state") |
| case sigIdle: |
| if atomic.Cas(&sig.state, sigIdle, sigSending) { |
| break Send |
| } |
| case sigSending: |
| // notification already pending |
| break Send |
| case sigReceiving: |
| if atomic.Cas(&sig.state, sigReceiving, sigIdle) { |
| notewakeup(&sig.note) |
| break Send |
| } |
| } |
| } |
| |
| return true |
| } |
| |
| // Called to receive the next queued signal. |
| // Must only be called from a single goroutine at a time. |
| //go:linkname signal_recv os_signal.signal_recv |
| func signal_recv() uint32 { |
| for { |
| // Serve any signals from local copy. |
| for i := uint32(0); i < _NSIG; i++ { |
| if sig.recv[i/32]&(1<<(i&31)) != 0 { |
| sig.recv[i/32] &^= 1 << (i & 31) |
| return i |
| } |
| } |
| |
| // Wait for updates to be available from signal sender. |
| Receive: |
| for { |
| switch atomic.Load(&sig.state) { |
| default: |
| throw("signal_recv: inconsistent state") |
| case sigIdle: |
| if atomic.Cas(&sig.state, sigIdle, sigReceiving) { |
| notetsleepg(&sig.note, -1) |
| noteclear(&sig.note) |
| break Receive |
| } |
| case sigSending: |
| if atomic.Cas(&sig.state, sigSending, sigIdle) { |
| break Receive |
| } |
| } |
| } |
| |
| // Incorporate updates from sender into local copy. |
| for i := range sig.mask { |
| sig.recv[i] = atomic.Xchg(&sig.mask[i], 0) |
| } |
| } |
| } |
| |
| // Must only be called from a single goroutine at a time. |
| //go:linkname signal_enable os_signal.signal_enable |
| func signal_enable(s uint32) { |
| if !sig.inuse { |
| // The first call to signal_enable is for us |
| // to use for initialization. It does not pass |
| // signal information in m. |
| sig.inuse = true // enable reception of signals; cannot disable |
| noteclear(&sig.note) |
| return |
| } |
| |
| if s >= uint32(len(sig.wanted)*32) { |
| return |
| } |
| sig.wanted[s/32] |= 1 << (s & 31) |
| sig.ignored[s/32] &^= 1 << (s & 31) |
| sigenable(s) |
| } |
| |
| // Must only be called from a single goroutine at a time. |
| //go:linkname signal_disable os_signal.signal_disable |
| func signal_disable(s uint32) { |
| if s >= uint32(len(sig.wanted)*32) { |
| return |
| } |
| sig.wanted[s/32] &^= 1 << (s & 31) |
| sigdisable(s) |
| } |
| |
| // Must only be called from a single goroutine at a time. |
| //go:linkname signal_ignore os_signal.signal_ignore |
| func signal_ignore(s uint32) { |
| if s >= uint32(len(sig.wanted)*32) { |
| return |
| } |
| sig.wanted[s/32] &^= 1 << (s & 31) |
| sig.ignored[s/32] |= 1 << (s & 31) |
| sigignore(s) |
| } |
| |
| // Checked by signal handlers. |
| func signal_ignored(s uint32) bool { |
| return sig.ignored[s/32]&(1<<(s&31)) != 0 |
| } |