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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// This file implements runtime support for signal handling.
//
// Most synchronization primitives are not available from
// the signal handler (it cannot block, allocate memory, or use locks)
// so the handler communicates with a processing goroutine
// via struct sig, below.
//
// sigsend is called by the signal handler to queue a new signal.
// signal_recv is called by the Go program to receive a newly queued signal.
// Synchronization between sigsend and signal_recv is based on the sig.state
// variable. It can be in 3 states: sigIdle, sigReceiving and sigSending.
// sigReceiving means that signal_recv is blocked on sig.Note and there are no
// new pending signals.
// sigSending means that sig.mask *may* contain new pending signals,
// signal_recv can't be blocked in this state.
// sigIdle means that there are no new pending signals and signal_recv is not blocked.
// Transitions between states are done atomically with CAS.
// When signal_recv is unblocked, it resets sig.Note and rechecks sig.mask.
// If several sigsends and signal_recv execute concurrently, it can lead to
// unnecessary rechecks of sig.mask, but it cannot lead to missed signals
// nor deadlocks.
// +build !plan9
package runtime
import (
"runtime/internal/atomic"
_ "unsafe" // for go:linkname
)
var sig struct {
note note
mask [(_NSIG + 31) / 32]uint32
wanted [(_NSIG + 31) / 32]uint32
ignored [(_NSIG + 31) / 32]uint32
recv [(_NSIG + 31) / 32]uint32
state uint32
inuse bool
}
const (
sigIdle = iota
sigReceiving
sigSending
)
// Called from sighandler to send a signal back out of the signal handling thread.
// Reports whether the signal was sent. If not, the caller typically crashes the program.
func sigsend(s uint32) bool {
bit := uint32(1) << uint(s&31)
if !sig.inuse || s >= uint32(32*len(sig.wanted)) || sig.wanted[s/32]&bit == 0 {
return false
}
// Add signal to outgoing queue.
for {
mask := sig.mask[s/32]
if mask&bit != 0 {
return true // signal already in queue
}
if atomic.Cas(&sig.mask[s/32], mask, mask|bit) {
break
}
}
// Notify receiver that queue has new bit.
Send:
for {
switch atomic.Load(&sig.state) {
default:
throw("sigsend: inconsistent state")
case sigIdle:
if atomic.Cas(&sig.state, sigIdle, sigSending) {
break Send
}
case sigSending:
// notification already pending
break Send
case sigReceiving:
if atomic.Cas(&sig.state, sigReceiving, sigIdle) {
notewakeup(&sig.note)
break Send
}
}
}
return true
}
// Called to receive the next queued signal.
// Must only be called from a single goroutine at a time.
//go:linkname signal_recv os_signal.signal_recv
func signal_recv() uint32 {
for {
// Serve any signals from local copy.
for i := uint32(0); i < _NSIG; i++ {
if sig.recv[i/32]&(1<<(i&31)) != 0 {
sig.recv[i/32] &^= 1 << (i & 31)
return i
}
}
// Wait for updates to be available from signal sender.
Receive:
for {
switch atomic.Load(&sig.state) {
default:
throw("signal_recv: inconsistent state")
case sigIdle:
if atomic.Cas(&sig.state, sigIdle, sigReceiving) {
notetsleepg(&sig.note, -1)
noteclear(&sig.note)
break Receive
}
case sigSending:
if atomic.Cas(&sig.state, sigSending, sigIdle) {
break Receive
}
}
}
// Incorporate updates from sender into local copy.
for i := range sig.mask {
sig.recv[i] = atomic.Xchg(&sig.mask[i], 0)
}
}
}
// Must only be called from a single goroutine at a time.
//go:linkname signal_enable os_signal.signal_enable
func signal_enable(s uint32) {
if !sig.inuse {
// The first call to signal_enable is for us
// to use for initialization. It does not pass
// signal information in m.
sig.inuse = true // enable reception of signals; cannot disable
noteclear(&sig.note)
return
}
if s >= uint32(len(sig.wanted)*32) {
return
}
sig.wanted[s/32] |= 1 << (s & 31)
sig.ignored[s/32] &^= 1 << (s & 31)
sigenable(s)
}
// Must only be called from a single goroutine at a time.
//go:linkname signal_disable os_signal.signal_disable
func signal_disable(s uint32) {
if s >= uint32(len(sig.wanted)*32) {
return
}
sig.wanted[s/32] &^= 1 << (s & 31)
sigdisable(s)
}
// Must only be called from a single goroutine at a time.
//go:linkname signal_ignore os_signal.signal_ignore
func signal_ignore(s uint32) {
if s >= uint32(len(sig.wanted)*32) {
return
}
sig.wanted[s/32] &^= 1 << (s & 31)
sig.ignored[s/32] |= 1 << (s & 31)
sigignore(s)
}
// Checked by signal handlers.
func signal_ignored(s uint32) bool {
return sig.ignored[s/32]&(1<<(s&31)) != 0
}