|  | // Copyright 2010 The Go Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style | 
|  | // license that can be found in the LICENSE file. | 
|  |  | 
|  | package image | 
|  |  | 
|  | import ( | 
|  | "image/color" | 
|  | ) | 
|  |  | 
|  | var ( | 
|  | // Black is an opaque black uniform image. | 
|  | Black = NewUniform(color.Black) | 
|  | // White is an opaque white uniform image. | 
|  | White = NewUniform(color.White) | 
|  | // Transparent is a fully transparent uniform image. | 
|  | Transparent = NewUniform(color.Transparent) | 
|  | // Opaque is a fully opaque uniform image. | 
|  | Opaque = NewUniform(color.Opaque) | 
|  | ) | 
|  |  | 
|  | // Uniform is an infinite-sized Image of uniform color. | 
|  | // It implements the color.Color, color.Model, and Image interfaces. | 
|  | type Uniform struct { | 
|  | C color.Color | 
|  | } | 
|  |  | 
|  | func (c *Uniform) RGBA() (r, g, b, a uint32) { | 
|  | return c.C.RGBA() | 
|  | } | 
|  |  | 
|  | func (c *Uniform) ColorModel() color.Model { | 
|  | return c | 
|  | } | 
|  |  | 
|  | func (c *Uniform) Convert(color.Color) color.Color { | 
|  | return c.C | 
|  | } | 
|  |  | 
|  | func (c *Uniform) Bounds() Rectangle { return Rectangle{Point{-1e9, -1e9}, Point{1e9, 1e9}} } | 
|  |  | 
|  | func (c *Uniform) At(x, y int) color.Color { return c.C } | 
|  |  | 
|  | // Opaque scans the entire image and reports whether it is fully opaque. | 
|  | func (c *Uniform) Opaque() bool { | 
|  | _, _, _, a := c.C.RGBA() | 
|  | return a == 0xffff | 
|  | } | 
|  |  | 
|  | // NewUniform returns a new Uniform image of the given color. | 
|  | func NewUniform(c color.Color) *Uniform { | 
|  | return &Uniform{c} | 
|  | } |