| // Copyright 2015 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // This file implements the Bits type used for testing Float operations |
| // via an independent (albeit slower) representations for floating-point |
| // numbers. |
| |
| package big |
| |
| import ( |
| "fmt" |
| "sort" |
| "testing" |
| ) |
| |
| // A Bits value b represents a finite floating-point number x of the form |
| // |
| // x = 2**b[0] + 2**b[1] + ... 2**b[len(b)-1] |
| // |
| // The order of slice elements is not significant. Negative elements may be |
| // used to form fractions. A Bits value is normalized if each b[i] occurs at |
| // most once. For instance Bits{0, 0, 1} is not normalized but represents the |
| // same floating-point number as Bits{2}, which is normalized. The zero (nil) |
| // value of Bits is a ready to use Bits value and represents the value 0. |
| type Bits []int |
| |
| func (x Bits) add(y Bits) Bits { |
| return append(x, y...) |
| } |
| |
| func (x Bits) mul(y Bits) Bits { |
| var p Bits |
| for _, x := range x { |
| for _, y := range y { |
| p = append(p, x+y) |
| } |
| } |
| return p |
| } |
| |
| func TestMulBits(t *testing.T) { |
| for _, test := range []struct { |
| x, y, want Bits |
| }{ |
| {nil, nil, nil}, |
| {Bits{}, Bits{}, nil}, |
| {Bits{0}, Bits{0}, Bits{0}}, |
| {Bits{0}, Bits{1}, Bits{1}}, |
| {Bits{1}, Bits{1, 2, 3}, Bits{2, 3, 4}}, |
| {Bits{-1}, Bits{1}, Bits{0}}, |
| {Bits{-10, -1, 0, 1, 10}, Bits{1, 2, 3}, Bits{-9, -8, -7, 0, 1, 2, 1, 2, 3, 2, 3, 4, 11, 12, 13}}, |
| } { |
| got := fmt.Sprintf("%v", test.x.mul(test.y)) |
| want := fmt.Sprintf("%v", test.want) |
| if got != want { |
| t.Errorf("%v * %v = %s; want %s", test.x, test.y, got, want) |
| } |
| |
| } |
| } |
| |
| // norm returns the normalized bits for x: It removes multiple equal entries |
| // by treating them as an addition (e.g., Bits{5, 5} => Bits{6}), and it sorts |
| // the result list for reproducible results. |
| func (x Bits) norm() Bits { |
| m := make(map[int]bool) |
| for _, b := range x { |
| for m[b] { |
| m[b] = false |
| b++ |
| } |
| m[b] = true |
| } |
| var z Bits |
| for b, set := range m { |
| if set { |
| z = append(z, b) |
| } |
| } |
| sort.Ints([]int(z)) |
| return z |
| } |
| |
| func TestNormBits(t *testing.T) { |
| for _, test := range []struct { |
| x, want Bits |
| }{ |
| {nil, nil}, |
| {Bits{}, Bits{}}, |
| {Bits{0}, Bits{0}}, |
| {Bits{0, 0}, Bits{1}}, |
| {Bits{3, 1, 1}, Bits{2, 3}}, |
| {Bits{10, 9, 8, 7, 6, 6}, Bits{11}}, |
| } { |
| got := fmt.Sprintf("%v", test.x.norm()) |
| want := fmt.Sprintf("%v", test.want) |
| if got != want { |
| t.Errorf("normBits(%v) = %s; want %s", test.x, got, want) |
| } |
| |
| } |
| } |
| |
| // round returns the Float value corresponding to x after rounding x |
| // to prec bits according to mode. |
| func (x Bits) round(prec uint, mode RoundingMode) *Float { |
| x = x.norm() |
| |
| // determine range |
| var min, max int |
| for i, b := range x { |
| if i == 0 || b < min { |
| min = b |
| } |
| if i == 0 || b > max { |
| max = b |
| } |
| } |
| prec0 := uint(max + 1 - min) |
| if prec >= prec0 { |
| return x.Float() |
| } |
| // prec < prec0 |
| |
| // determine bit 0, rounding, and sticky bit, and result bits z |
| var bit0, rbit, sbit uint |
| var z Bits |
| r := max - int(prec) |
| for _, b := range x { |
| switch { |
| case b == r: |
| rbit = 1 |
| case b < r: |
| sbit = 1 |
| default: |
| // b > r |
| if b == r+1 { |
| bit0 = 1 |
| } |
| z = append(z, b) |
| } |
| } |
| |
| // round |
| f := z.Float() // rounded to zero |
| if mode == ToNearestAway { |
| panic("not yet implemented") |
| } |
| if mode == ToNearestEven && rbit == 1 && (sbit == 1 || sbit == 0 && bit0 != 0) || mode == AwayFromZero { |
| // round away from zero |
| f.SetMode(ToZero).SetPrec(prec) |
| f.Add(f, Bits{int(r) + 1}.Float()) |
| } |
| return f |
| } |
| |
| // Float returns the *Float z of the smallest possible precision such that |
| // z = sum(2**bits[i]), with i = range bits. If multiple bits[i] are equal, |
| // they are added: Bits{0, 1, 0}.Float() == 2**0 + 2**1 + 2**0 = 4. |
| func (bits Bits) Float() *Float { |
| // handle 0 |
| if len(bits) == 0 { |
| return new(Float) |
| } |
| // len(bits) > 0 |
| |
| // determine lsb exponent |
| var min int |
| for i, b := range bits { |
| if i == 0 || b < min { |
| min = b |
| } |
| } |
| |
| // create bit pattern |
| x := NewInt(0) |
| for _, b := range bits { |
| badj := b - min |
| // propagate carry if necessary |
| for x.Bit(badj) != 0 { |
| x.SetBit(x, badj, 0) |
| badj++ |
| } |
| x.SetBit(x, badj, 1) |
| } |
| |
| // create corresponding float |
| z := new(Float).SetInt(x) // normalized |
| if e := int64(z.exp) + int64(min); MinExp <= e && e <= MaxExp { |
| z.exp = int32(e) |
| } else { |
| // this should never happen for our test cases |
| panic("exponent out of range") |
| } |
| return z |
| } |
| |
| func TestFromBits(t *testing.T) { |
| for _, test := range []struct { |
| bits Bits |
| want string |
| }{ |
| // all different bit numbers |
| {nil, "0"}, |
| {Bits{0}, "0x.8p+1"}, |
| {Bits{1}, "0x.8p+2"}, |
| {Bits{-1}, "0x.8p+0"}, |
| {Bits{63}, "0x.8p+64"}, |
| {Bits{33, -30}, "0x.8000000000000001p+34"}, |
| {Bits{255, 0}, "0x.8000000000000000000000000000000000000000000000000000000000000001p+256"}, |
| |
| // multiple equal bit numbers |
| {Bits{0, 0}, "0x.8p+2"}, |
| {Bits{0, 0, 0, 0}, "0x.8p+3"}, |
| {Bits{0, 1, 0}, "0x.8p+3"}, |
| {append(Bits{2, 1, 0} /* 7 */, Bits{3, 1} /* 10 */ ...), "0x.88p+5" /* 17 */}, |
| } { |
| f := test.bits.Float() |
| if got := f.Text('p', 0); got != test.want { |
| t.Errorf("setBits(%v) = %s; want %s", test.bits, got, test.want) |
| } |
| } |
| } |