| // Copyright 2011 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package syntax |
| |
| import "unicode" |
| |
| // A patchList is a list of instruction pointers that need to be filled in (patched). |
| // Because the pointers haven't been filled in yet, we can reuse their storage |
| // to hold the list. It's kind of sleazy, but works well in practice. |
| // See https://swtch.com/~rsc/regexp/regexp1.html for inspiration. |
| // |
| // These aren't really pointers: they're integers, so we can reinterpret them |
| // this way without using package unsafe. A value l denotes |
| // p.inst[l>>1].Out (l&1==0) or .Arg (l&1==1). |
| // l == 0 denotes the empty list, okay because we start every program |
| // with a fail instruction, so we'll never want to point at its output link. |
| type patchList uint32 |
| |
| func (l patchList) next(p *Prog) patchList { |
| i := &p.Inst[l>>1] |
| if l&1 == 0 { |
| return patchList(i.Out) |
| } |
| return patchList(i.Arg) |
| } |
| |
| func (l patchList) patch(p *Prog, val uint32) { |
| for l != 0 { |
| i := &p.Inst[l>>1] |
| if l&1 == 0 { |
| l = patchList(i.Out) |
| i.Out = val |
| } else { |
| l = patchList(i.Arg) |
| i.Arg = val |
| } |
| } |
| } |
| |
| func (l1 patchList) append(p *Prog, l2 patchList) patchList { |
| if l1 == 0 { |
| return l2 |
| } |
| if l2 == 0 { |
| return l1 |
| } |
| |
| last := l1 |
| for { |
| next := last.next(p) |
| if next == 0 { |
| break |
| } |
| last = next |
| } |
| |
| i := &p.Inst[last>>1] |
| if last&1 == 0 { |
| i.Out = uint32(l2) |
| } else { |
| i.Arg = uint32(l2) |
| } |
| return l1 |
| } |
| |
| // A frag represents a compiled program fragment. |
| type frag struct { |
| i uint32 // index of first instruction |
| out patchList // where to record end instruction |
| } |
| |
| type compiler struct { |
| p *Prog |
| } |
| |
| // Compile compiles the regexp into a program to be executed. |
| // The regexp should have been simplified already (returned from re.Simplify). |
| func Compile(re *Regexp) (*Prog, error) { |
| var c compiler |
| c.init() |
| f := c.compile(re) |
| f.out.patch(c.p, c.inst(InstMatch).i) |
| c.p.Start = int(f.i) |
| return c.p, nil |
| } |
| |
| func (c *compiler) init() { |
| c.p = new(Prog) |
| c.p.NumCap = 2 // implicit ( and ) for whole match $0 |
| c.inst(InstFail) |
| } |
| |
| var anyRuneNotNL = []rune{0, '\n' - 1, '\n' + 1, unicode.MaxRune} |
| var anyRune = []rune{0, unicode.MaxRune} |
| |
| func (c *compiler) compile(re *Regexp) frag { |
| switch re.Op { |
| case OpNoMatch: |
| return c.fail() |
| case OpEmptyMatch: |
| return c.nop() |
| case OpLiteral: |
| if len(re.Rune) == 0 { |
| return c.nop() |
| } |
| var f frag |
| for j := range re.Rune { |
| f1 := c.rune(re.Rune[j:j+1], re.Flags) |
| if j == 0 { |
| f = f1 |
| } else { |
| f = c.cat(f, f1) |
| } |
| } |
| return f |
| case OpCharClass: |
| return c.rune(re.Rune, re.Flags) |
| case OpAnyCharNotNL: |
| return c.rune(anyRuneNotNL, 0) |
| case OpAnyChar: |
| return c.rune(anyRune, 0) |
| case OpBeginLine: |
| return c.empty(EmptyBeginLine) |
| case OpEndLine: |
| return c.empty(EmptyEndLine) |
| case OpBeginText: |
| return c.empty(EmptyBeginText) |
| case OpEndText: |
| return c.empty(EmptyEndText) |
| case OpWordBoundary: |
| return c.empty(EmptyWordBoundary) |
| case OpNoWordBoundary: |
| return c.empty(EmptyNoWordBoundary) |
| case OpCapture: |
| bra := c.cap(uint32(re.Cap << 1)) |
| sub := c.compile(re.Sub[0]) |
| ket := c.cap(uint32(re.Cap<<1 | 1)) |
| return c.cat(c.cat(bra, sub), ket) |
| case OpStar: |
| return c.star(c.compile(re.Sub[0]), re.Flags&NonGreedy != 0) |
| case OpPlus: |
| return c.plus(c.compile(re.Sub[0]), re.Flags&NonGreedy != 0) |
| case OpQuest: |
| return c.quest(c.compile(re.Sub[0]), re.Flags&NonGreedy != 0) |
| case OpConcat: |
| if len(re.Sub) == 0 { |
| return c.nop() |
| } |
| var f frag |
| for i, sub := range re.Sub { |
| if i == 0 { |
| f = c.compile(sub) |
| } else { |
| f = c.cat(f, c.compile(sub)) |
| } |
| } |
| return f |
| case OpAlternate: |
| var f frag |
| for _, sub := range re.Sub { |
| f = c.alt(f, c.compile(sub)) |
| } |
| return f |
| } |
| panic("regexp: unhandled case in compile") |
| } |
| |
| func (c *compiler) inst(op InstOp) frag { |
| // TODO: impose length limit |
| f := frag{i: uint32(len(c.p.Inst))} |
| c.p.Inst = append(c.p.Inst, Inst{Op: op}) |
| return f |
| } |
| |
| func (c *compiler) nop() frag { |
| f := c.inst(InstNop) |
| f.out = patchList(f.i << 1) |
| return f |
| } |
| |
| func (c *compiler) fail() frag { |
| return frag{} |
| } |
| |
| func (c *compiler) cap(arg uint32) frag { |
| f := c.inst(InstCapture) |
| f.out = patchList(f.i << 1) |
| c.p.Inst[f.i].Arg = arg |
| |
| if c.p.NumCap < int(arg)+1 { |
| c.p.NumCap = int(arg) + 1 |
| } |
| return f |
| } |
| |
| func (c *compiler) cat(f1, f2 frag) frag { |
| // concat of failure is failure |
| if f1.i == 0 || f2.i == 0 { |
| return frag{} |
| } |
| |
| // TODO: elide nop |
| |
| f1.out.patch(c.p, f2.i) |
| return frag{f1.i, f2.out} |
| } |
| |
| func (c *compiler) alt(f1, f2 frag) frag { |
| // alt of failure is other |
| if f1.i == 0 { |
| return f2 |
| } |
| if f2.i == 0 { |
| return f1 |
| } |
| |
| f := c.inst(InstAlt) |
| i := &c.p.Inst[f.i] |
| i.Out = f1.i |
| i.Arg = f2.i |
| f.out = f1.out.append(c.p, f2.out) |
| return f |
| } |
| |
| func (c *compiler) quest(f1 frag, nongreedy bool) frag { |
| f := c.inst(InstAlt) |
| i := &c.p.Inst[f.i] |
| if nongreedy { |
| i.Arg = f1.i |
| f.out = patchList(f.i << 1) |
| } else { |
| i.Out = f1.i |
| f.out = patchList(f.i<<1 | 1) |
| } |
| f.out = f.out.append(c.p, f1.out) |
| return f |
| } |
| |
| func (c *compiler) star(f1 frag, nongreedy bool) frag { |
| f := c.inst(InstAlt) |
| i := &c.p.Inst[f.i] |
| if nongreedy { |
| i.Arg = f1.i |
| f.out = patchList(f.i << 1) |
| } else { |
| i.Out = f1.i |
| f.out = patchList(f.i<<1 | 1) |
| } |
| f1.out.patch(c.p, f.i) |
| return f |
| } |
| |
| func (c *compiler) plus(f1 frag, nongreedy bool) frag { |
| return frag{f1.i, c.star(f1, nongreedy).out} |
| } |
| |
| func (c *compiler) empty(op EmptyOp) frag { |
| f := c.inst(InstEmptyWidth) |
| c.p.Inst[f.i].Arg = uint32(op) |
| f.out = patchList(f.i << 1) |
| return f |
| } |
| |
| func (c *compiler) rune(r []rune, flags Flags) frag { |
| f := c.inst(InstRune) |
| i := &c.p.Inst[f.i] |
| i.Rune = r |
| flags &= FoldCase // only relevant flag is FoldCase |
| if len(r) != 1 || unicode.SimpleFold(r[0]) == r[0] { |
| // and sometimes not even that |
| flags &^= FoldCase |
| } |
| i.Arg = uint32(flags) |
| f.out = patchList(f.i << 1) |
| |
| // Special cases for exec machine. |
| switch { |
| case flags&FoldCase == 0 && (len(r) == 1 || len(r) == 2 && r[0] == r[1]): |
| i.Op = InstRune1 |
| case len(r) == 2 && r[0] == 0 && r[1] == unicode.MaxRune: |
| i.Op = InstRuneAny |
| case len(r) == 4 && r[0] == 0 && r[1] == '\n'-1 && r[2] == '\n'+1 && r[3] == unicode.MaxRune: |
| i.Op = InstRuneAnyNotNL |
| } |
| |
| return f |
| } |