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Nigel Tao5eb35e42010-08-10 12:08:52 +10001// Copyright 2010 The Go Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style
3// license that can be found in the LICENSE file.
4
5package image
6
7import (
8 "strconv"
9)
10
11// A Point is an X, Y coordinate pair. The axes increase right and down.
12type Point struct {
13 X, Y int
14}
15
16// String returns a string representation of p like "(3,4)".
17func (p Point) String() string {
18 return "(" + strconv.Itoa(p.X) + "," + strconv.Itoa(p.Y) + ")"
19}
20
21// Add returns the vector p+q.
22func (p Point) Add(q Point) Point {
23 return Point{p.X + q.X, p.Y + q.Y}
24}
25
26// Sub returns the vector p-q.
27func (p Point) Sub(q Point) Point {
28 return Point{p.X - q.X, p.Y - q.Y}
29}
30
Roger Peppe0f171732010-09-23 10:58:59 +100031// Mul returns the vector p*k.
32func (p Point) Mul(k int) Point {
33 return Point{p.X * k, p.Y * k}
34}
35
36// Div returns the vector p/k.
37func (p Point) Div(k int) Point {
38 return Point{p.X / k, p.Y / k}
39}
40
Nigel Taob5a480f2010-10-12 13:44:11 +110041// Mod returns the point q in r such that p.X-q.X is a multiple of r's width
42// and p.Y-q.Y is a multiple of r's height.
43func (p Point) Mod(r Rectangle) Point {
44 w, h := r.Dx(), r.Dy()
45 p = p.Sub(r.Min)
46 if p.X >= 0 {
47 p.X = p.X % w
48 } else {
49 p.X = w - 1 - (-1-p.X)%w
50 }
51 if p.Y >= 0 {
52 p.Y = p.Y % h
53 } else {
54 p.Y = h - 1 - (-1-p.Y)%h
55 }
56 return p.Add(r.Min)
57}
58
Roger Peppe0f171732010-09-23 10:58:59 +100059// Eq returns whether p and q are equal.
60func (p Point) Eq(q Point) bool {
61 return p.X == q.X && p.Y == q.Y
62}
63
Nigel Tao5eb35e42010-08-10 12:08:52 +100064// ZP is the zero Point.
65var ZP Point
66
67// Pt is shorthand for Point{X, Y}.
68func Pt(X, Y int) Point {
69 return Point{X, Y}
70}
71
72// A Rectangle contains the points with Min.X <= X < Max.X, Min.Y <= Y < Max.Y.
Nigel Tao2deee292010-09-09 19:12:54 +100073// It is well-formed if Min.X <= Max.X and likewise for Y. Points are always
74// well-formed. A rectangle's methods always return well-formed outputs for
75// well-formed inputs.
Nigel Tao5eb35e42010-08-10 12:08:52 +100076type Rectangle struct {
77 Min, Max Point
78}
79
80// String returns a string representation of r like "(3,4)-(6,5)".
81func (r Rectangle) String() string {
82 return r.Min.String() + "-" + r.Max.String()
83}
84
85// Dx returns r's width.
86func (r Rectangle) Dx() int {
87 return r.Max.X - r.Min.X
88}
89
90// Dy returns r's height.
91func (r Rectangle) Dy() int {
92 return r.Max.Y - r.Min.Y
93}
94
Roger Peppe0f171732010-09-23 10:58:59 +100095// Size returns r's width and height.
96func (r Rectangle) Size() Point {
97 return Point{
98 r.Max.X - r.Min.X,
99 r.Max.Y - r.Min.Y,
100 }
101}
102
Nigel Tao5eb35e42010-08-10 12:08:52 +1000103// Add returns the rectangle r translated by p.
104func (r Rectangle) Add(p Point) Rectangle {
105 return Rectangle{
106 Point{r.Min.X + p.X, r.Min.Y + p.Y},
107 Point{r.Max.X + p.X, r.Max.Y + p.Y},
108 }
109}
110
111// Add returns the rectangle r translated by -p.
112func (r Rectangle) Sub(p Point) Rectangle {
113 return Rectangle{
114 Point{r.Min.X - p.X, r.Min.Y - p.Y},
115 Point{r.Max.X - p.X, r.Max.Y - p.Y},
116 }
117}
118
Nigel Tao2deee292010-09-09 19:12:54 +1000119// Inset returns the rectangle r inset by n, which may be negative. If either
120// of r's dimensions is less than 2*n then an empty rectangle near the center
121// of r will be returned.
Nigel Tao5eb35e42010-08-10 12:08:52 +1000122func (r Rectangle) Inset(n int) Rectangle {
Nigel Tao2deee292010-09-09 19:12:54 +1000123 if r.Dx() < 2*n {
124 r.Min.X = (r.Min.X + r.Max.X) / 2
125 r.Max.X = r.Min.X
126 } else {
127 r.Min.X += n
128 r.Max.X -= n
Nigel Tao5eb35e42010-08-10 12:08:52 +1000129 }
Nigel Tao2deee292010-09-09 19:12:54 +1000130 if r.Dy() < 2*n {
131 r.Min.Y = (r.Min.Y + r.Max.Y) / 2
132 r.Max.Y = r.Min.Y
133 } else {
134 r.Min.Y += n
135 r.Max.Y -= n
136 }
137 return r
138}
139
140// Intersect returns the largest rectangle contained by both r and s. If the
141// two rectangles do not overlap then the zero rectangle will be returned.
142func (r Rectangle) Intersect(s Rectangle) Rectangle {
143 if r.Min.X < s.Min.X {
144 r.Min.X = s.Min.X
145 }
146 if r.Min.Y < s.Min.Y {
147 r.Min.Y = s.Min.Y
148 }
149 if r.Max.X > s.Max.X {
150 r.Max.X = s.Max.X
151 }
152 if r.Max.Y > s.Max.Y {
153 r.Max.Y = s.Max.Y
154 }
155 if r.Min.X > r.Max.X || r.Min.Y > r.Max.Y {
156 return ZR
157 }
158 return r
159}
160
161// Union returns the smallest rectangle that contains both r and s.
162func (r Rectangle) Union(s Rectangle) Rectangle {
163 if r.Min.X > s.Min.X {
164 r.Min.X = s.Min.X
165 }
166 if r.Min.Y > s.Min.Y {
167 r.Min.Y = s.Min.Y
168 }
169 if r.Max.X < s.Max.X {
170 r.Max.X = s.Max.X
171 }
172 if r.Max.Y < s.Max.Y {
173 r.Max.Y = s.Max.Y
174 }
175 return r
Nigel Tao5eb35e42010-08-10 12:08:52 +1000176}
177
178// Empty returns whether the rectangle contains no points.
179func (r Rectangle) Empty() bool {
180 return r.Min.X >= r.Max.X || r.Min.Y >= r.Max.Y
181}
182
183// Eq returns whether r and s are equal.
184func (r Rectangle) Eq(s Rectangle) bool {
185 return r.Min.X == s.Min.X && r.Min.Y == s.Min.Y &&
186 r.Max.X == s.Max.X && r.Max.Y == s.Max.Y
187}
188
189// Overlaps returns whether r and s have a non-empty intersection.
190func (r Rectangle) Overlaps(s Rectangle) bool {
191 return r.Min.X < s.Max.X && s.Min.X < r.Max.X &&
192 r.Min.Y < s.Max.Y && s.Min.Y < r.Max.Y
193}
194
Nigel Taob50a3d92010-08-10 16:34:57 +1000195// Contains returns whether r contains p.
196func (r Rectangle) Contains(p Point) bool {
197 return p.X >= r.Min.X && p.X < r.Max.X &&
198 p.Y >= r.Min.Y && p.Y < r.Max.Y
199}
200
Nigel Tao2deee292010-09-09 19:12:54 +1000201// Canon returns the canonical version of r. The returned rectangle has minimum
202// and maximum coordinates swapped if necessary so that it is well-formed.
Nigel Tao5eb35e42010-08-10 12:08:52 +1000203func (r Rectangle) Canon() Rectangle {
204 if r.Max.X < r.Min.X {
205 r.Min.X, r.Max.X = r.Max.X, r.Min.X
206 }
207 if r.Max.Y < r.Min.Y {
208 r.Min.Y, r.Max.Y = r.Max.Y, r.Min.Y
209 }
210 return r
211}
212
213// ZR is the zero Rectangle.
214var ZR Rectangle
215
216// Rect is shorthand for Rectangle{Pt(x0, y0), Pt(x1, y1)}.
217func Rect(x0, y0, x1, y1 int) Rectangle {
218 if x0 > x1 {
219 x0, x1 = x1, x0
220 }
221 if y0 > y1 {
222 y0, y1 = y1, y0
223 }
224 return Rectangle{Point{x0, y0}, Point{x1, y1}}
225}