| // Copyright 2009 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // Package draw provides basic graphics and drawing primitives, |
| // in the style of the Plan 9 graphics library |
| // (see http://plan9.bell-labs.com/magic/man2html/2/draw) |
| // and the X Render extension. |
| package draw |
| |
| import "image" |
| |
| // m is the maximum color value returned by image.Color.RGBA. |
| const m = 1<<16 - 1 |
| |
| // A Porter-Duff compositing operator. |
| type Op int |
| |
| const ( |
| // Over specifies ``(src in mask) over dst''. |
| Over Op = iota |
| // Src specifies ``src in mask''. |
| Src |
| ) |
| |
| var zeroColor image.Color = image.AlphaColor{0} |
| |
| // A draw.Image is an image.Image with a Set method to change a single pixel. |
| type Image interface { |
| image.Image |
| Set(x, y int, c image.Color) |
| } |
| |
| // Draw calls DrawMask with a nil mask and an Over op. |
| func Draw(dst Image, r image.Rectangle, src image.Image, sp image.Point) { |
| DrawMask(dst, r, src, sp, nil, image.ZP, Over) |
| } |
| |
| // DrawMask aligns r.Min in dst with sp in src and mp in mask and then replaces the rectangle r |
| // in dst with the result of a Porter-Duff composition. A nil mask is treated as opaque. |
| func DrawMask(dst Image, r image.Rectangle, src image.Image, sp image.Point, mask image.Image, mp image.Point, op Op) { |
| sb := src.Bounds() |
| dx, dy := sb.Max.X-sp.X, sb.Max.Y-sp.Y |
| if mask != nil { |
| mb := mask.Bounds() |
| if dx > mb.Max.X-mp.X { |
| dx = mb.Max.X - mp.X |
| } |
| if dy > mb.Max.Y-mp.Y { |
| dy = mb.Max.Y - mp.Y |
| } |
| } |
| if r.Dx() > dx { |
| r.Max.X = r.Min.X + dx |
| } |
| if r.Dy() > dy { |
| r.Max.Y = r.Min.Y + dy |
| } |
| r = r.Intersect(dst.Bounds()) |
| if r.Empty() { |
| return |
| } |
| |
| // Fast paths for special cases. If none of them apply, then we fall back to a general but slow implementation. |
| if dst0, ok := dst.(*image.RGBA); ok { |
| if op == Over { |
| if mask == nil { |
| if src0, ok := src.(*image.ColorImage); ok { |
| drawFillOver(dst0, r, src0) |
| return |
| } |
| if src0, ok := src.(*image.RGBA); ok { |
| drawCopyOver(dst0, r, src0, sp) |
| return |
| } |
| } else if mask0, ok := mask.(*image.Alpha); ok { |
| if src0, ok := src.(*image.ColorImage); ok { |
| drawGlyphOver(dst0, r, src0, mask0, mp) |
| return |
| } |
| } |
| } else { |
| if mask == nil { |
| if src0, ok := src.(*image.ColorImage); ok { |
| drawFillSrc(dst0, r, src0) |
| return |
| } |
| if src0, ok := src.(*image.RGBA); ok { |
| drawCopySrc(dst0, r, src0, sp) |
| return |
| } |
| } |
| } |
| drawRGBA(dst0, r, src, sp, mask, mp, op) |
| return |
| } |
| |
| x0, x1, dx := r.Min.X, r.Max.X, 1 |
| y0, y1, dy := r.Min.Y, r.Max.Y, 1 |
| if image.Image(dst) == src && r.Overlaps(r.Add(sp.Sub(r.Min))) { |
| // Rectangles overlap: process backward? |
| if sp.Y < r.Min.Y || sp.Y == r.Min.Y && sp.X < r.Min.X { |
| x0, x1, dx = x1-1, x0-1, -1 |
| y0, y1, dy = y1-1, y0-1, -1 |
| } |
| } |
| |
| var out *image.RGBA64Color |
| sy := sp.Y + y0 - r.Min.Y |
| my := mp.Y + y0 - r.Min.Y |
| for y := y0; y != y1; y, sy, my = y+dy, sy+dy, my+dy { |
| sx := sp.X + x0 - r.Min.X |
| mx := mp.X + x0 - r.Min.X |
| for x := x0; x != x1; x, sx, mx = x+dx, sx+dx, mx+dx { |
| ma := uint32(m) |
| if mask != nil { |
| _, _, _, ma = mask.At(mx, my).RGBA() |
| } |
| switch { |
| case ma == 0: |
| if op == Over { |
| // No-op. |
| } else { |
| dst.Set(x, y, zeroColor) |
| } |
| case ma == m && op == Src: |
| dst.Set(x, y, src.At(sx, sy)) |
| default: |
| sr, sg, sb, sa := src.At(sx, sy).RGBA() |
| if out == nil { |
| out = new(image.RGBA64Color) |
| } |
| if op == Over { |
| dr, dg, db, da := dst.At(x, y).RGBA() |
| a := m - (sa * ma / m) |
| out.R = uint16((dr*a + sr*ma) / m) |
| out.G = uint16((dg*a + sg*ma) / m) |
| out.B = uint16((db*a + sb*ma) / m) |
| out.A = uint16((da*a + sa*ma) / m) |
| } else { |
| out.R = uint16(sr * ma / m) |
| out.G = uint16(sg * ma / m) |
| out.B = uint16(sb * ma / m) |
| out.A = uint16(sa * ma / m) |
| } |
| dst.Set(x, y, out) |
| } |
| } |
| } |
| } |
| |
| func drawFillOver(dst *image.RGBA, r image.Rectangle, src *image.ColorImage) { |
| cr, cg, cb, ca := src.RGBA() |
| // The 0x101 is here for the same reason as in drawRGBA. |
| a := (m - ca) * 0x101 |
| x0, x1 := r.Min.X, r.Max.X |
| y0, y1 := r.Min.Y, r.Max.Y |
| for y := y0; y != y1; y++ { |
| dbase := y * dst.Stride |
| dpix := dst.Pix[dbase+x0 : dbase+x1] |
| for i, rgba := range dpix { |
| dr := (uint32(rgba.R)*a)/m + cr |
| dg := (uint32(rgba.G)*a)/m + cg |
| db := (uint32(rgba.B)*a)/m + cb |
| da := (uint32(rgba.A)*a)/m + ca |
| dpix[i] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)} |
| } |
| } |
| } |
| |
| func drawCopyOver(dst *image.RGBA, r image.Rectangle, src *image.RGBA, sp image.Point) { |
| dx0, dx1 := r.Min.X, r.Max.X |
| dy0, dy1 := r.Min.Y, r.Max.Y |
| nrows := dy1 - dy0 |
| sx0, sx1 := sp.X, sp.X+dx1-dx0 |
| d0 := dy0*dst.Stride + dx0 |
| d1 := dy0*dst.Stride + dx1 |
| s0 := sp.Y*src.Stride + sx0 |
| s1 := sp.Y*src.Stride + sx1 |
| var ( |
| ddelta, sdelta int |
| i0, i1, idelta int |
| ) |
| if r.Min.Y < sp.Y || r.Min.Y == sp.Y && r.Min.X <= sp.X { |
| ddelta = dst.Stride |
| sdelta = src.Stride |
| i0, i1, idelta = 0, d1-d0, +1 |
| } else { |
| // If the source start point is higher than the destination start point, or equal height but to the left, |
| // then we compose the rows in right-to-left, bottom-up order instead of left-to-right, top-down. |
| d0 += (nrows - 1) * dst.Stride |
| d1 += (nrows - 1) * dst.Stride |
| s0 += (nrows - 1) * src.Stride |
| s1 += (nrows - 1) * src.Stride |
| ddelta = -dst.Stride |
| sdelta = -src.Stride |
| i0, i1, idelta = d1-d0-1, -1, -1 |
| } |
| for ; nrows > 0; nrows-- { |
| dpix := dst.Pix[d0:d1] |
| spix := src.Pix[s0:s1] |
| for i := i0; i != i1; i += idelta { |
| // For unknown reasons, even though both dpix[i] and spix[i] are |
| // image.RGBAColors, on an x86 CPU it seems fastest to call RGBA |
| // for the source but to do it manually for the destination. |
| sr, sg, sb, sa := spix[i].RGBA() |
| rgba := dpix[i] |
| dr := uint32(rgba.R) |
| dg := uint32(rgba.G) |
| db := uint32(rgba.B) |
| da := uint32(rgba.A) |
| // The 0x101 is here for the same reason as in drawRGBA. |
| a := (m - sa) * 0x101 |
| dr = (dr*a)/m + sr |
| dg = (dg*a)/m + sg |
| db = (db*a)/m + sb |
| da = (da*a)/m + sa |
| dpix[i] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)} |
| } |
| d0 += ddelta |
| d1 += ddelta |
| s0 += sdelta |
| s1 += sdelta |
| } |
| } |
| |
| func drawGlyphOver(dst *image.RGBA, r image.Rectangle, src *image.ColorImage, mask *image.Alpha, mp image.Point) { |
| x0, x1 := r.Min.X, r.Max.X |
| y0, y1 := r.Min.Y, r.Max.Y |
| cr, cg, cb, ca := src.RGBA() |
| for y, my := y0, mp.Y; y != y1; y, my = y+1, my+1 { |
| dbase := y * dst.Stride |
| dpix := dst.Pix[dbase+x0 : dbase+x1] |
| mbase := my * mask.Stride |
| mpix := mask.Pix[mbase+mp.X:] |
| for i, rgba := range dpix { |
| ma := uint32(mpix[i].A) |
| if ma == 0 { |
| continue |
| } |
| ma |= ma << 8 |
| dr := uint32(rgba.R) |
| dg := uint32(rgba.G) |
| db := uint32(rgba.B) |
| da := uint32(rgba.A) |
| // The 0x101 is here for the same reason as in drawRGBA. |
| a := (m - (ca * ma / m)) * 0x101 |
| dr = (dr*a + cr*ma) / m |
| dg = (dg*a + cg*ma) / m |
| db = (db*a + cb*ma) / m |
| da = (da*a + ca*ma) / m |
| dpix[i] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)} |
| } |
| } |
| } |
| |
| func drawFillSrc(dst *image.RGBA, r image.Rectangle, src *image.ColorImage) { |
| if r.Dy() < 1 { |
| return |
| } |
| cr, cg, cb, ca := src.RGBA() |
| color := image.RGBAColor{uint8(cr >> 8), uint8(cg >> 8), uint8(cb >> 8), uint8(ca >> 8)} |
| // The built-in copy function is faster than a straightforward for loop to fill the destination with |
| // the color, but copy requires a slice source. We therefore use a for loop to fill the first row, and |
| // then use the first row as the slice source for the remaining rows. |
| dx0, dx1 := r.Min.X, r.Max.X |
| dy0, dy1 := r.Min.Y, r.Max.Y |
| dbase := dy0 * dst.Stride |
| i0, i1 := dbase+dx0, dbase+dx1 |
| firstRow := dst.Pix[i0:i1] |
| for i := range firstRow { |
| firstRow[i] = color |
| } |
| for y := dy0 + 1; y < dy1; y++ { |
| i0 += dst.Stride |
| i1 += dst.Stride |
| copy(dst.Pix[i0:i1], firstRow) |
| } |
| } |
| |
| func drawCopySrc(dst *image.RGBA, r image.Rectangle, src *image.RGBA, sp image.Point) { |
| dx0, dx1 := r.Min.X, r.Max.X |
| dy0, dy1 := r.Min.Y, r.Max.Y |
| nrows := dy1 - dy0 |
| sx0, sx1 := sp.X, sp.X+dx1-dx0 |
| d0 := dy0*dst.Stride + dx0 |
| d1 := dy0*dst.Stride + dx1 |
| s0 := sp.Y*src.Stride + sx0 |
| s1 := sp.Y*src.Stride + sx1 |
| var ddelta, sdelta int |
| if r.Min.Y <= sp.Y { |
| ddelta = dst.Stride |
| sdelta = src.Stride |
| } else { |
| // If the source start point is higher than the destination start point, then we compose the rows |
| // in bottom-up order instead of top-down. Unlike the drawCopyOver function, we don't have to |
| // check the x co-ordinates because the built-in copy function can handle overlapping slices. |
| d0 += (nrows - 1) * dst.Stride |
| d1 += (nrows - 1) * dst.Stride |
| s0 += (nrows - 1) * src.Stride |
| s1 += (nrows - 1) * src.Stride |
| ddelta = -dst.Stride |
| sdelta = -src.Stride |
| } |
| for ; nrows > 0; nrows-- { |
| copy(dst.Pix[d0:d1], src.Pix[s0:s1]) |
| d0 += ddelta |
| d1 += ddelta |
| s0 += sdelta |
| s1 += sdelta |
| } |
| } |
| |
| func drawRGBA(dst *image.RGBA, r image.Rectangle, src image.Image, sp image.Point, mask image.Image, mp image.Point, op Op) { |
| x0, x1, dx := r.Min.X, r.Max.X, 1 |
| y0, y1, dy := r.Min.Y, r.Max.Y, 1 |
| if image.Image(dst) == src && r.Overlaps(r.Add(sp.Sub(r.Min))) { |
| if sp.Y < r.Min.Y || sp.Y == r.Min.Y && sp.X < r.Min.X { |
| x0, x1, dx = x1-1, x0-1, -1 |
| y0, y1, dy = y1-1, y0-1, -1 |
| } |
| } |
| |
| sy := sp.Y + y0 - r.Min.Y |
| my := mp.Y + y0 - r.Min.Y |
| for y := y0; y != y1; y, sy, my = y+dy, sy+dy, my+dy { |
| sx := sp.X + x0 - r.Min.X |
| mx := mp.X + x0 - r.Min.X |
| dpix := dst.Pix[y*dst.Stride : (y+1)*dst.Stride] |
| for x := x0; x != x1; x, sx, mx = x+dx, sx+dx, mx+dx { |
| ma := uint32(m) |
| if mask != nil { |
| _, _, _, ma = mask.At(mx, my).RGBA() |
| } |
| sr, sg, sb, sa := src.At(sx, sy).RGBA() |
| var dr, dg, db, da uint32 |
| if op == Over { |
| rgba := dpix[x] |
| dr = uint32(rgba.R) |
| dg = uint32(rgba.G) |
| db = uint32(rgba.B) |
| da = uint32(rgba.A) |
| // dr, dg, db and da are all 8-bit color at the moment, ranging in [0,255]. |
| // We work in 16-bit color, and so would normally do: |
| // dr |= dr << 8 |
| // and similarly for dg, db and da, but instead we multiply a |
| // (which is a 16-bit color, ranging in [0,65535]) by 0x101. |
| // This yields the same result, but is fewer arithmetic operations. |
| a := (m - (sa * ma / m)) * 0x101 |
| dr = (dr*a + sr*ma) / m |
| dg = (dg*a + sg*ma) / m |
| db = (db*a + sb*ma) / m |
| da = (da*a + sa*ma) / m |
| } else { |
| dr = sr * ma / m |
| dg = sg * ma / m |
| db = sb * ma / m |
| da = sa * ma / m |
| } |
| dpix[x] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)} |
| } |
| } |
| } |