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// Copyright 2010 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package image
var (
// Black is an opaque black ColorImage.
Black = ColorImage{Gray16Color{0}}
// White is an opaque white ColorImage.
White = ColorImage{Gray16Color{0xffff}}
// Transparent is a fully transparent ColorImage.
Transparent = ColorImage{Alpha16Color{0}}
// Opaque is a fully opaque ColorImage.
Opaque = ColorImage{Alpha16Color{0xffff}}
)
// A ColorImage is a practically infinite-sized Image of uniform Color.
// It implements both the Color and Image interfaces.
type ColorImage struct {
C Color
}
func (c ColorImage) RGBA() (r, g, b, a uint32) {
return c.C.RGBA()
}
func (c ColorImage) ColorModel() ColorModel {
return ColorModelFunc(func(Color) Color { return c.C })
}
func (c ColorImage) Bounds() Rectangle { return Rectangle{ZP, Point{1e9, 1e9}} }
func (c ColorImage) At(x, y int) Color { return c.C }
// Opaque scans the entire image and returns whether or not it is fully opaque.
func (c ColorImage) Opaque() bool {
_, _, _, a := c.C.RGBA()
return a == 0xffff
}