| // Copyright 2010 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package image |
| |
| var ( |
| // Black is an opaque black ColorImage. |
| Black = ColorImage{Gray16Color{0}} |
| // White is an opaque white ColorImage. |
| White = ColorImage{Gray16Color{0xffff}} |
| // Transparent is a fully transparent ColorImage. |
| Transparent = ColorImage{Alpha16Color{0}} |
| // Opaque is a fully opaque ColorImage. |
| Opaque = ColorImage{Alpha16Color{0xffff}} |
| ) |
| |
| // A ColorImage is a practically infinite-sized Image of uniform Color. |
| // It implements both the Color and Image interfaces. |
| type ColorImage struct { |
| C Color |
| } |
| |
| func (c ColorImage) RGBA() (r, g, b, a uint32) { |
| return c.C.RGBA() |
| } |
| |
| func (c ColorImage) ColorModel() ColorModel { |
| return ColorModelFunc(func(Color) Color { return c.C }) |
| } |
| |
| func (c ColorImage) Bounds() Rectangle { return Rectangle{ZP, Point{1e9, 1e9}} } |
| |
| func (c ColorImage) At(x, y int) Color { return c.C } |
| |
| // Opaque scans the entire image and returns whether or not it is fully opaque. |
| func (c ColorImage) Opaque() bool { |
| _, _, _, a := c.C.RGBA() |
| return a == 0xffff |
| } |