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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// The vector package implements a container for managing sequences
// of elements. Vectors grow and shrink dynamically as necessary.
package vector
// Vector is the container itself.
// The zero value for Vector is an empty vector ready to use.
type Vector struct {
a []interface{};
bootstrap [8]interface{};
}
func (p *Vector) realloc(length, capacity int) (b []interface{}) {
if length <= cap(p.bootstrap) && capacity <= cap(p.bootstrap) {
// don't allocate; use pre-allocated bootstrap array
b = p.bootstrap[0:length]
} else {
b = make([]interface{}, length, capacity)
}
copy(b, p.a);
p.a = b;
return;
}
// Insert n elements at position i.
func (p *Vector) expand(i, n int) {
a := p.a;
// make sure we have enough space
len0 := len(a);
len1 := len0 + n;
if len1 <= cap(a) {
// enough space - just expand
a = a[0:len1]
} else {
// not enough space - double capacity
capb := cap(a) * 2;
if capb < len1 {
// still not enough - use required length
capb = len1
}
// capb >= len1
a = p.realloc(len1, capb);
}
// make a hole
for j := len0 - 1; j >= i; j-- {
a[j+n] = a[j]
}
p.a = a;
}
// Resize changes the length and capacity of a vector.
// If the new length is shorter than the current length, Resize discards
// trailing elements. If the new length is longer than the current length,
// Resize adds nil elements. The capacity parameter is ignored unless the
// new length or capacity is longer that the current capacity. The resized
// vector's capacity may be larger than the requested capacity.
func (p *Vector) Resize(length, capacity int) *Vector {
a := p.a;
if length > cap(a) || capacity > cap(a) {
// not enough space or larger capacity requested explicitly
a = p.realloc(length, capacity)
} else if length < len(a) {
// clear trailing elements
for i := range a[length:] {
a[length+i] = nil
}
}
p.a = a[0:length];
return p;
}
// Len returns the number of elements in the vector.
func (p *Vector) Len() int { return len(p.a) }
// Cap returns the capacity of the vector; that is, the
// maximum length the vector can grow without resizing.
func (p *Vector) Cap() int { return cap(p.a) }
// At returns the i'th element of the vector.
func (p *Vector) At(i int) interface{} { return p.a[i] }
// Set sets the i'th element of the vector to value x.
func (p *Vector) Set(i int, x interface{}) { p.a[i] = x }
// Last returns the element in the vector of highest index.
func (p *Vector) Last() interface{} { return p.a[len(p.a)-1] }
// Data returns all the elements as a slice.
func (p *Vector) Data() []interface{} {
arr := make([]interface{}, p.Len());
for i, v := range p.a {
arr[i] = v
}
return arr;
}
// Insert inserts into the vector an element of value x before
// the current element at index i.
func (p *Vector) Insert(i int, x interface{}) {
p.expand(i, 1);
p.a[i] = x;
}
// Delete deletes the i'th element of the vector. The gap is closed so the old
// element at index i+1 has index i afterwards.
func (p *Vector) Delete(i int) {
a := p.a;
n := len(a);
copy(a[i:n-1], a[i+1:n]);
a[n-1] = nil; // support GC, nil out entry
p.a = a[0 : n-1];
}
// InsertVector inserts into the vector the contents of the Vector
// x such that the 0th element of x appears at index i after insertion.
func (p *Vector) InsertVector(i int, x *Vector) {
p.expand(i, len(x.a));
copy(p.a[i:i+len(x.a)], x.a);
}
// Cut deletes elements i through j-1, inclusive.
func (p *Vector) Cut(i, j int) {
a := p.a;
n := len(a);
m := n - (j - i);
copy(a[i:m], a[j:n]);
for k := m; k < n; k++ {
a[k] = nil // support GC, nil out entries
}
p.a = a[0:m];
}
// Slice returns a new Vector by slicing the old one to extract slice [i:j].
// The elements are copied. The original vector is unchanged.
func (p *Vector) Slice(i, j int) *Vector {
s := new(Vector).Resize(j-i, 0); // will fail in Init() if j < i
copy(s.a, p.a[i:j]);
return s;
}
// Do calls function f for each element of the vector, in order.
// The function should not change the indexing of the vector underfoot.
func (p *Vector) Do(f func(elem interface{})) {
for i := 0; i < len(p.a); i++ {
f(p.a[i]) // not too safe if f changes the Vector
}
}
// Convenience wrappers
// Push appends x to the end of the vector.
func (p *Vector) Push(x interface{}) { p.Insert(len(p.a), x) }
// Pop deletes the last element of the vector.
func (p *Vector) Pop() interface{} {
i := len(p.a) - 1;
x := p.a[i];
p.a[i] = nil; // support GC, nil out entry
p.a = p.a[0:i];
return x;
}
// AppendVector appends the entire Vector x to the end of this vector.
func (p *Vector) AppendVector(x *Vector) { p.InsertVector(len(p.a), x) }
// Partial sort.Interface support
// LessInterface provides partial support of the sort.Interface.
type LessInterface interface {
Less(y interface{}) bool;
}
// Less returns a boolean denoting whether the i'th element is less than the j'th element.
func (p *Vector) Less(i, j int) bool { return p.a[i].(LessInterface).Less(p.a[j]) }
// Swap exchanges the elements at indexes i and j.
func (p *Vector) Swap(i, j int) {
a := p.a;
a[i], a[j] = a[j], a[i];
}
// Iterate over all elements; driver for range
func (p *Vector) iterate(c chan<- interface{}) {
for _, v := range p.a {
c <- v
}
close(c);
}
// Channel iterator for range.
func (p *Vector) Iter() <-chan interface{} {
c := make(chan interface{});
go p.iterate(c);
return c;
}