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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package draw provides basic graphics and drawing primitives,
// in the style of the Plan 9 graphics library
// (see http://plan9.bell-labs.com/magic/man2html/2/draw)
// and the X Render extension.
package draw
// BUG(rsc): This is a toy library and not ready for production use.
import "image"
// A draw.Image is an image.Image with a Set method to change a single pixel.
type Image interface {
image.Image;
Set(x, y int, c image.Color);
}
// Draw aligns r.Min in dst with pt in src and mask
// and then replaces the rectangle r in dst with the
// result of the Porter-Duff compositing operation
// ``(src in mask) over dst.'' If mask is nil, the operation
// simplifies to ``src over dst.''
// The implementation is simple and slow.
func Draw(dst Image, r Rectangle, src, mask image.Image, pt Point) {
// Plenty of room for optimizations here.
dx, dy := src.Width(), src.Height();
if mask != nil {
if dx > mask.Width() {
dx = mask.Width()
}
if dy > mask.Width() {
dy = mask.Width()
}
}
dx -= pt.X;
dy -= pt.Y;
if r.Dx() > dx {
r.Max.X = r.Min.X + dx
}
if r.Dy() > dy {
r.Max.Y = r.Min.Y + dy
}
x0, x1, dx := r.Min.X, r.Max.X, 1;
y0, y1, dy := r.Min.Y, r.Max.Y, 1;
if image.Image(dst) == src && r.Overlaps(r.Add(pt.Sub(r.Min))) {
// Rectangles overlap: process backward?
if pt.Y < r.Min.Y || pt.Y == r.Min.Y && pt.X < r.Min.X {
x0, x1, dx = x1-1, x0-1, -1;
y0, y1, dy = y1-1, y0-1, -1;
}
}
var out *image.RGBA64Color;
for y := y0; y != y1; y += dy {
for x := x0; x != x1; x += dx {
sx := pt.X + x - r.Min.X;
sy := pt.Y + y - r.Min.Y;
if mask == nil {
dst.Set(x, y, src.At(sx, sy));
continue;
}
_, _, _, ma := mask.At(sx, sy).RGBA();
switch ma {
case 0:
continue
case 0xFFFFFFFF:
dst.Set(x, y, src.At(sx, sy))
default:
dr, dg, db, da := dst.At(x, y).RGBA();
dr >>= 16;
dg >>= 16;
db >>= 16;
da >>= 16;
sr, sg, sb, sa := src.At(sx, sy).RGBA();
sr >>= 16;
sg >>= 16;
sb >>= 16;
sa >>= 16;
ma >>= 16;
const M = 1<<16 - 1;
a := sa * ma / M;
dr = (dr*(M-a) + sr*ma) / M;
dg = (dg*(M-a) + sg*ma) / M;
db = (db*(M-a) + sb*ma) / M;
da = (da*(M-a) + sa*ma) / M;
if out == nil {
out = new(image.RGBA64Color)
}
out.R = uint16(dr);
out.G = uint16(dg);
out.B = uint16(db);
out.A = uint16(da);
dst.Set(x, y, out);
}
}
}
}
// Border aligns r.Min in dst with sp in src and then replaces pixels
// in a w-pixel border around r in dst with the result of the Porter-Duff compositing
// operation ``src over dst.'' If w is positive, the border extends w pixels inside r.
// If w is negative, the border extends w pixels outside r.
func Border(dst Image, r Rectangle, w int, src image.Image, sp Point) {
i := w;
if i > 0 {
// inside r
Draw(dst, Rect(r.Min.X, r.Min.Y, r.Max.X, r.Min.Y+i), src, nil, sp); // top
Draw(dst, Rect(r.Min.X, r.Min.Y+i, r.Min.X+i, r.Max.Y-i), src, nil, sp.Add(Pt(0, i))); // left
Draw(dst, Rect(r.Max.X-i, r.Min.Y+i, r.Max.X, r.Max.Y-i), src, nil, sp.Add(Pt(r.Dx()-i, i))); // right
Draw(dst, Rect(r.Min.X, r.Max.Y-i, r.Max.X, r.Max.Y), src, nil, sp.Add(Pt(0, r.Dy()-i))); // bottom
return;
}
// outside r;
i = -i;
Draw(dst, Rect(r.Min.X-i, r.Min.Y-i, r.Max.X+i, r.Min.Y), src, nil, sp.Add(Pt(-i, -i))); // top
Draw(dst, Rect(r.Min.X-i, r.Min.Y, r.Min.X, r.Max.Y), src, nil, sp.Add(Pt(-i, 0))); // left
Draw(dst, Rect(r.Max.X, r.Min.Y, r.Max.X+i, r.Max.Y), src, nil, sp.Add(Pt(r.Dx(), 0))); // right
Draw(dst, Rect(r.Min.X-i, r.Max.Y, r.Max.X+i, r.Max.Y+i), src, nil, sp.Add(Pt(-i, 0))); // bottom
}