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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Time-related runtime and pieces of package time.
package time
#include "runtime.h"
#include "defs_GOOS_GOARCH.h"
#include "os_GOOS.h"
#include "arch_GOARCH.h"
#include "malloc.h"
static Timers timers;
static void addtimer(Timer*);
static bool deltimer(Timer*);
// Package time APIs.
// Godoc uses the comments in package time, not these.
// time.now is implemented in assembly.
// Sleep puts the current goroutine to sleep for at least ns nanoseconds.
func Sleep(ns int64) {
g->status = Gwaiting;
g->waitreason = "sleep";
runtime·tsleep(ns);
}
// startTimer adds t to the timer heap.
func startTimer(t *Timer) {
addtimer(t);
}
// stopTimer removes t from the timer heap if it is there.
// It returns true if t was removed, false if t wasn't even there.
func stopTimer(t *Timer) (stopped bool) {
stopped = deltimer(t);
}
// C runtime.
static void timerproc(void);
static void siftup(int32);
static void siftdown(int32);
// Ready the goroutine e.data.
static void
ready(int64 now, Eface e)
{
USED(now);
runtime·ready(e.data);
}
// Put the current goroutine to sleep for ns nanoseconds.
// The caller must have set g->status and g->waitreason.
void
runtime·tsleep(int64 ns)
{
Timer t;
if(ns <= 0)
return;
t.when = runtime·nanotime() + ns;
t.period = 0;
t.f = ready;
t.arg.data = g;
addtimer(&t);
runtime·gosched();
}
// Add a timer to the heap and start or kick the timer proc
// if the new timer is earlier than any of the others.
static void
addtimer(Timer *t)
{
int32 n;
Timer **nt;
runtime·lock(&timers);
if(timers.len >= timers.cap) {
// Grow slice.
n = 16;
if(n <= timers.cap)
n = timers.cap*3 / 2;
nt = runtime·malloc(n*sizeof nt[0]);
runtime·memmove(nt, timers.t, timers.len*sizeof nt[0]);
runtime·free(timers.t);
timers.t = nt;
timers.cap = n;
}
t->i = timers.len++;
timers.t[t->i] = t;
siftup(t->i);
if(t->i == 0) {
// siftup moved to top: new earliest deadline.
if(timers.sleeping) {
timers.sleeping = false;
runtime·notewakeup(&timers.waitnote);
}
if(timers.rescheduling) {
timers.rescheduling = false;
runtime·ready(timers.timerproc);
}
}
if(timers.timerproc == nil)
timers.timerproc = runtime·newproc1((byte*)timerproc, nil, 0, 0, addtimer);
runtime·unlock(&timers);
}
// Delete timer t from the heap.
// Do not need to update the timerproc:
// if it wakes up early, no big deal.
static bool
deltimer(Timer *t)
{
int32 i;
runtime·lock(&timers);
// t may not be registered anymore and may have
// a bogus i (typically 0, if generated by Go).
// Verify it before proceeding.
i = t->i;
if(i < 0 || i >= timers.len || timers.t[i] != t) {
runtime·unlock(&timers);
return false;
}
timers.len--;
if(i == timers.len) {
timers.t[i] = nil;
} else {
timers.t[i] = timers.t[timers.len];
timers.t[timers.len] = nil;
timers.t[i]->i = i;
siftup(i);
siftdown(i);
}
runtime·unlock(&timers);
return true;
}
// Timerproc runs the time-driven events.
// It sleeps until the next event in the timers heap.
// If addtimer inserts a new earlier event, addtimer
// wakes timerproc early.
static void
timerproc(void)
{
int64 delta, now;
Timer *t;
void (*f)(int64, Eface);
Eface arg;
for(;;) {
runtime·lock(&timers);
now = runtime·nanotime();
for(;;) {
if(timers.len == 0) {
delta = -1;
break;
}
t = timers.t[0];
delta = t->when - now;
if(delta > 0)
break;
if(t->period > 0) {
// leave in heap but adjust next time to fire
t->when += t->period * (1 + -delta/t->period);
siftdown(0);
} else {
// remove from heap
timers.t[0] = timers.t[--timers.len];
timers.t[0]->i = 0;
siftdown(0);
t->i = -1; // mark as removed
}
f = t->f;
arg = t->arg;
runtime·unlock(&timers);
f(now, arg);
runtime·lock(&timers);
}
if(delta < 0) {
// No timers left - put goroutine to sleep.
timers.rescheduling = true;
g->status = Gwaiting;
g->waitreason = "timer goroutine (idle)";
runtime·unlock(&timers);
runtime·gosched();
continue;
}
// At least one timer pending. Sleep until then.
timers.sleeping = true;
runtime·noteclear(&timers.waitnote);
runtime·unlock(&timers);
runtime·entersyscall();
runtime·notetsleep(&timers.waitnote, delta);
runtime·exitsyscall();
}
}
// heap maintenance algorithms.
static void
siftup(int32 i)
{
int32 p;
Timer **t, *tmp;
t = timers.t;
while(i > 0) {
p = (i-1)/2; // parent
if(t[i]->when >= t[p]->when)
break;
tmp = t[i];
t[i] = t[p];
t[p] = tmp;
t[i]->i = i;
t[p]->i = p;
i = p;
}
}
static void
siftdown(int32 i)
{
int32 c, len;
Timer **t, *tmp;
t = timers.t;
len = timers.len;
for(;;) {
c = i*2 + 1; // left child
if(c >= len) {
break;
}
if(c+1 < len && t[c+1]->when < t[c]->when)
c++;
if(t[c]->when >= t[i]->when)
break;
tmp = t[i];
t[i] = t[c];
t[c] = tmp;
t[i]->i = i;
t[c]->i = c;
i = c;
}
}