| // Copyright 2011 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // Package color implements a basic color library. |
| package color |
| |
| // Color can convert itself to alpha-premultiplied 16-bits per channel RGBA. |
| // The conversion may be lossy. |
| type Color interface { |
| // RGBA returns the alpha-premultiplied red, green, blue and alpha values |
| // for the color. Each value ranges within [0, 0xFFFF], but is represented |
| // by a uint32 so that multiplying by a blend factor up to 0xFFFF will not |
| // overflow. |
| RGBA() (r, g, b, a uint32) |
| } |
| |
| // RGBA represents a traditional 32-bit alpha-premultiplied color, |
| // having 8 bits for each of red, green, blue and alpha. |
| type RGBA struct { |
| R, G, B, A uint8 |
| } |
| |
| func (c RGBA) RGBA() (r, g, b, a uint32) { |
| r = uint32(c.R) |
| r |= r << 8 |
| g = uint32(c.G) |
| g |= g << 8 |
| b = uint32(c.B) |
| b |= b << 8 |
| a = uint32(c.A) |
| a |= a << 8 |
| return |
| } |
| |
| // RGBA64 represents a 64-bit alpha-premultiplied color, |
| // having 16 bits for each of red, green, blue and alpha. |
| type RGBA64 struct { |
| R, G, B, A uint16 |
| } |
| |
| func (c RGBA64) RGBA() (r, g, b, a uint32) { |
| return uint32(c.R), uint32(c.G), uint32(c.B), uint32(c.A) |
| } |
| |
| // NRGBA represents a non-alpha-premultiplied 32-bit color. |
| type NRGBA struct { |
| R, G, B, A uint8 |
| } |
| |
| func (c NRGBA) RGBA() (r, g, b, a uint32) { |
| r = uint32(c.R) |
| r |= r << 8 |
| r *= uint32(c.A) |
| r /= 0xff |
| g = uint32(c.G) |
| g |= g << 8 |
| g *= uint32(c.A) |
| g /= 0xff |
| b = uint32(c.B) |
| b |= b << 8 |
| b *= uint32(c.A) |
| b /= 0xff |
| a = uint32(c.A) |
| a |= a << 8 |
| return |
| } |
| |
| // NRGBA64 represents a non-alpha-premultiplied 64-bit color, |
| // having 16 bits for each of red, green, blue and alpha. |
| type NRGBA64 struct { |
| R, G, B, A uint16 |
| } |
| |
| func (c NRGBA64) RGBA() (r, g, b, a uint32) { |
| r = uint32(c.R) |
| r *= uint32(c.A) |
| r /= 0xffff |
| g = uint32(c.G) |
| g *= uint32(c.A) |
| g /= 0xffff |
| b = uint32(c.B) |
| b *= uint32(c.A) |
| b /= 0xffff |
| a = uint32(c.A) |
| return |
| } |
| |
| // Alpha represents an 8-bit alpha color. |
| type Alpha struct { |
| A uint8 |
| } |
| |
| func (c Alpha) RGBA() (r, g, b, a uint32) { |
| a = uint32(c.A) |
| a |= a << 8 |
| return a, a, a, a |
| } |
| |
| // Alpha16 represents a 16-bit alpha color. |
| type Alpha16 struct { |
| A uint16 |
| } |
| |
| func (c Alpha16) RGBA() (r, g, b, a uint32) { |
| a = uint32(c.A) |
| return a, a, a, a |
| } |
| |
| // Gray represents an 8-bit grayscale color. |
| type Gray struct { |
| Y uint8 |
| } |
| |
| func (c Gray) RGBA() (r, g, b, a uint32) { |
| y := uint32(c.Y) |
| y |= y << 8 |
| return y, y, y, 0xffff |
| } |
| |
| // Gray16 represents a 16-bit grayscale color. |
| type Gray16 struct { |
| Y uint16 |
| } |
| |
| func (c Gray16) RGBA() (r, g, b, a uint32) { |
| y := uint32(c.Y) |
| return y, y, y, 0xffff |
| } |
| |
| // Model can convert any Color to one from its own color model. The conversion |
| // may be lossy. |
| type Model interface { |
| Convert(c Color) Color |
| } |
| |
| // ModelFunc returns a Model that invokes f to implement the conversion. |
| func ModelFunc(f func(Color) Color) Model { |
| // Note: using *modelFunc as the implementation |
| // means that callers can still use comparisons |
| // like m == RGBAModel. This is not possible if |
| // we use the func value directly, because funcs |
| // are no longer comparable. |
| return &modelFunc{f} |
| } |
| |
| type modelFunc struct { |
| f func(Color) Color |
| } |
| |
| func (m *modelFunc) Convert(c Color) Color { |
| return m.f(c) |
| } |
| |
| // Models for the standard color types. |
| var ( |
| RGBAModel Model = ModelFunc(rgbaModel) |
| RGBA64Model Model = ModelFunc(rgba64Model) |
| NRGBAModel Model = ModelFunc(nrgbaModel) |
| NRGBA64Model Model = ModelFunc(nrgba64Model) |
| AlphaModel Model = ModelFunc(alphaModel) |
| Alpha16Model Model = ModelFunc(alpha16Model) |
| GrayModel Model = ModelFunc(grayModel) |
| Gray16Model Model = ModelFunc(gray16Model) |
| ) |
| |
| func rgbaModel(c Color) Color { |
| if _, ok := c.(RGBA); ok { |
| return c |
| } |
| r, g, b, a := c.RGBA() |
| return RGBA{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8), uint8(a >> 8)} |
| } |
| |
| func rgba64Model(c Color) Color { |
| if _, ok := c.(RGBA64); ok { |
| return c |
| } |
| r, g, b, a := c.RGBA() |
| return RGBA64{uint16(r), uint16(g), uint16(b), uint16(a)} |
| } |
| |
| func nrgbaModel(c Color) Color { |
| if _, ok := c.(NRGBA); ok { |
| return c |
| } |
| r, g, b, a := c.RGBA() |
| if a == 0xffff { |
| return NRGBA{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8), 0xff} |
| } |
| if a == 0 { |
| return NRGBA{0, 0, 0, 0} |
| } |
| // Since Color.RGBA returns a alpha-premultiplied color, we should have r <= a && g <= a && b <= a. |
| r = (r * 0xffff) / a |
| g = (g * 0xffff) / a |
| b = (b * 0xffff) / a |
| return NRGBA{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8), uint8(a >> 8)} |
| } |
| |
| func nrgba64Model(c Color) Color { |
| if _, ok := c.(NRGBA64); ok { |
| return c |
| } |
| r, g, b, a := c.RGBA() |
| if a == 0xffff { |
| return NRGBA64{uint16(r), uint16(g), uint16(b), 0xffff} |
| } |
| if a == 0 { |
| return NRGBA64{0, 0, 0, 0} |
| } |
| // Since Color.RGBA returns a alpha-premultiplied color, we should have r <= a && g <= a && b <= a. |
| r = (r * 0xffff) / a |
| g = (g * 0xffff) / a |
| b = (b * 0xffff) / a |
| return NRGBA64{uint16(r), uint16(g), uint16(b), uint16(a)} |
| } |
| |
| func alphaModel(c Color) Color { |
| if _, ok := c.(Alpha); ok { |
| return c |
| } |
| _, _, _, a := c.RGBA() |
| return Alpha{uint8(a >> 8)} |
| } |
| |
| func alpha16Model(c Color) Color { |
| if _, ok := c.(Alpha16); ok { |
| return c |
| } |
| _, _, _, a := c.RGBA() |
| return Alpha16{uint16(a)} |
| } |
| |
| func grayModel(c Color) Color { |
| if _, ok := c.(Gray); ok { |
| return c |
| } |
| r, g, b, _ := c.RGBA() |
| y := (299*r + 587*g + 114*b + 500) / 1000 |
| return Gray{uint8(y >> 8)} |
| } |
| |
| func gray16Model(c Color) Color { |
| if _, ok := c.(Gray16); ok { |
| return c |
| } |
| r, g, b, _ := c.RGBA() |
| y := (299*r + 587*g + 114*b + 500) / 1000 |
| return Gray16{uint16(y)} |
| } |
| |
| // Palette is a palette of colors. |
| type Palette []Color |
| |
| func diff(a, b uint32) uint32 { |
| if a > b { |
| return a - b |
| } |
| return b - a |
| } |
| |
| // Convert returns the palette color closest to c in Euclidean R,G,B space. |
| func (p Palette) Convert(c Color) Color { |
| if len(p) == 0 { |
| return nil |
| } |
| return p[p.Index(c)] |
| } |
| |
| // Index returns the index of the palette color closest to c in Euclidean |
| // R,G,B space. |
| func (p Palette) Index(c Color) int { |
| cr, cg, cb, _ := c.RGBA() |
| // Shift by 1 bit to avoid potential uint32 overflow in sum-squared-difference. |
| cr >>= 1 |
| cg >>= 1 |
| cb >>= 1 |
| ret, bestSSD := 0, uint32(1<<32-1) |
| for i, v := range p { |
| vr, vg, vb, _ := v.RGBA() |
| vr >>= 1 |
| vg >>= 1 |
| vb >>= 1 |
| dr, dg, db := diff(cr, vr), diff(cg, vg), diff(cb, vb) |
| ssd := (dr * dr) + (dg * dg) + (db * db) |
| if ssd < bestSSD { |
| if ssd == 0 { |
| return i |
| } |
| ret, bestSSD = i, ssd |
| } |
| } |
| return ret |
| } |
| |
| // Standard colors. |
| var ( |
| Black = Gray16{0} |
| White = Gray16{0xffff} |
| Transparent = Alpha16{0} |
| Opaque = Alpha16{0xffff} |
| ) |