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// Copyright 2014 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
//go:build ignore
// Generate Windows callback assembly file.
package main
import (
"bytes"
"fmt"
"os"
)
const maxCallback = 2000
func genasm386Amd64() {
var buf bytes.Buffer
buf.WriteString(`// Code generated by wincallback.go using 'go generate'. DO NOT EDIT.
//go:build 386 || amd64
#include "textflag.h"
// runtime·callbackasm is called by external code to
// execute Go implemented callback function. It is not
// called from the start, instead runtime·compilecallback
// always returns address into runtime·callbackasm offset
// appropriately so different callbacks start with different
// CALL instruction in runtime·callbackasm. This determines
// which Go callback function is executed later on.
TEXT runtime·callbackasm(SB),NOSPLIT|NOFRAME,$0
`)
for i := 0; i < maxCallback; i++ {
buf.WriteString("\tCALL\truntime·callbackasm1(SB)\n")
}
filename := fmt.Sprintf("zcallback_windows.s")
err := os.WriteFile(filename, buf.Bytes(), 0666)
if err != nil {
fmt.Fprintf(os.Stderr, "wincallback: %s\n", err)
os.Exit(2)
}
}
func genasmArm() {
var buf bytes.Buffer
buf.WriteString(`// Code generated by wincallback.go using 'go generate'. DO NOT EDIT.
// External code calls into callbackasm at an offset corresponding
// to the callback index. Callbackasm is a table of MOV and B instructions.
// The MOV instruction loads R12 with the callback index, and the
// B instruction branches to callbackasm1.
// callbackasm1 takes the callback index from R12 and
// indexes into an array that stores information about each callback.
// It then calls the Go implementation for that callback.
#include "textflag.h"
TEXT runtime·callbackasm(SB),NOSPLIT|NOFRAME,$0
`)
for i := 0; i < maxCallback; i++ {
fmt.Fprintf(&buf, "\tMOVW\t$%d, R12\n", i)
buf.WriteString("\tB\truntime·callbackasm1(SB)\n")
}
err := os.WriteFile("zcallback_windows_arm.s", buf.Bytes(), 0666)
if err != nil {
fmt.Fprintf(os.Stderr, "wincallback: %s\n", err)
os.Exit(2)
}
}
func genasmArm64() {
var buf bytes.Buffer
buf.WriteString(`// Code generated by wincallback.go using 'go generate'. DO NOT EDIT.
// External code calls into callbackasm at an offset corresponding
// to the callback index. Callbackasm is a table of MOV and B instructions.
// The MOV instruction loads R12 with the callback index, and the
// B instruction branches to callbackasm1.
// callbackasm1 takes the callback index from R12 and
// indexes into an array that stores information about each callback.
// It then calls the Go implementation for that callback.
#include "textflag.h"
TEXT runtime·callbackasm(SB),NOSPLIT|NOFRAME,$0
`)
for i := 0; i < maxCallback; i++ {
fmt.Fprintf(&buf, "\tMOVD\t$%d, R12\n", i)
buf.WriteString("\tB\truntime·callbackasm1(SB)\n")
}
err := os.WriteFile("zcallback_windows_arm64.s", buf.Bytes(), 0666)
if err != nil {
fmt.Fprintf(os.Stderr, "wincallback: %s\n", err)
os.Exit(2)
}
}
func gengo() {
var buf bytes.Buffer
fmt.Fprintf(&buf, `// Code generated by wincallback.go using 'go generate'. DO NOT EDIT.
package runtime
const cb_max = %d // maximum number of windows callbacks allowed
`, maxCallback)
err := os.WriteFile("zcallback_windows.go", buf.Bytes(), 0666)
if err != nil {
fmt.Fprintf(os.Stderr, "wincallback: %s\n", err)
os.Exit(2)
}
}
func main() {
genasm386Amd64()
genasmArm()
genasmArm64()
gengo()
}