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// Copyright 2023 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package runtime
import (
"runtime/internal/atomic"
"unsafe"
)
// A Pinner is a set of Go objects each pinned to a fixed location in memory. The
// [Pinner.Pin] method pins one object, while [Pinner.Unpin] unpins all pinned
// objects. See their comments for more information.
type Pinner struct {
*pinner
}
// Pin pins a Go object, preventing it from being moved or freed by the garbage
// collector until the [Pinner.Unpin] method has been called.
//
// A pointer to a pinned object can be directly stored in C memory or can be
// contained in Go memory passed to C functions. If the pinned object itself
// contains pointers to Go objects, these objects must be pinned separately if they
// are going to be accessed from C code.
//
// The argument must be a pointer of any type or an [unsafe.Pointer].
// It's safe to call Pin on non-Go pointers, in which case Pin will do nothing.
func (p *Pinner) Pin(pointer any) {
if p.pinner == nil {
// Check the pinner cache first.
mp := acquirem()
if pp := mp.p.ptr(); pp != nil {
p.pinner = pp.pinnerCache
pp.pinnerCache = nil
}
releasem(mp)
if p.pinner == nil {
// Didn't get anything from the pinner cache.
p.pinner = new(pinner)
p.refs = p.refStore[:0]
// We set this finalizer once and never clear it. Thus, if the
// pinner gets cached, we'll reuse it, along with its finalizer.
// This lets us avoid the relatively expensive SetFinalizer call
// when reusing from the cache. The finalizer however has to be
// resilient to an empty pinner being finalized, which is done
// by checking p.refs' length.
SetFinalizer(p.pinner, func(i *pinner) {
if len(i.refs) != 0 {
i.unpin() // only required to make the test idempotent
pinnerLeakPanic()
}
})
}
}
ptr := pinnerGetPtr(&pointer)
if setPinned(ptr, true) {
p.refs = append(p.refs, ptr)
}
}
// Unpin unpins all pinned objects of the [Pinner].
func (p *Pinner) Unpin() {
p.pinner.unpin()
mp := acquirem()
if pp := mp.p.ptr(); pp != nil && pp.pinnerCache == nil {
// Put the pinner back in the cache, but only if the
// cache is empty. If application code is reusing Pinners
// on its own, we want to leave the backing store in place
// so reuse is more efficient.
pp.pinnerCache = p.pinner
p.pinner = nil
}
releasem(mp)
}
const (
pinnerSize = 64
pinnerRefStoreSize = (pinnerSize - unsafe.Sizeof([]unsafe.Pointer{})) / unsafe.Sizeof(unsafe.Pointer(nil))
)
type pinner struct {
refs []unsafe.Pointer
refStore [pinnerRefStoreSize]unsafe.Pointer
}
func (p *pinner) unpin() {
if p == nil || p.refs == nil {
return
}
for i := range p.refs {
setPinned(p.refs[i], false)
}
// The following two lines make all pointers to references
// in p.refs unreachable, either by deleting them or dropping
// p.refs' backing store (if it was not backed by refStore).
p.refStore = [pinnerRefStoreSize]unsafe.Pointer{}
p.refs = p.refStore[:0]
}
func pinnerGetPtr(i *any) unsafe.Pointer {
e := efaceOf(i)
etyp := e._type
if etyp == nil {
panic(errorString("runtime.Pinner: argument is nil"))
}
if kind := etyp.Kind_ & kindMask; kind != kindPtr && kind != kindUnsafePointer {
panic(errorString("runtime.Pinner: argument is not a pointer: " + toRType(etyp).string()))
}
if inUserArenaChunk(uintptr(e.data)) {
// Arena-allocated objects are not eligible for pinning.
panic(errorString("runtime.Pinner: object was allocated into an arena"))
}
return e.data
}
// isPinned checks if a Go pointer is pinned.
// nosplit, because it's called from nosplit code in cgocheck.
//
//go:nosplit
func isPinned(ptr unsafe.Pointer) bool {
span := spanOfHeap(uintptr(ptr))
if span == nil {
// this code is only called for Go pointer, so this must be a
// linker-allocated global object.
return true
}
pinnerBits := span.getPinnerBits()
// these pinnerBits might get unlinked by a concurrently running sweep, but
// that's OK because gcBits don't get cleared until the following GC cycle
// (nextMarkBitArenaEpoch)
if pinnerBits == nil {
return false
}
objIndex := span.objIndex(uintptr(ptr))
pinState := pinnerBits.ofObject(objIndex)
KeepAlive(ptr) // make sure ptr is alive until we are done so the span can't be freed
return pinState.isPinned()
}
// setPinned marks or unmarks a Go pointer as pinned, when the ptr is a Go pointer.
// It will be ignored while try to pin a non-Go pointer,
// and it will be panic while try to unpin a non-Go pointer,
// which should not happen in normal usage.
func setPinned(ptr unsafe.Pointer, pin bool) bool {
span := spanOfHeap(uintptr(ptr))
if span == nil {
if !pin {
panic(errorString("tried to unpin non-Go pointer"))
}
// This is a linker-allocated, zero size object or other object,
// nothing to do, silently ignore it.
return false
}
// ensure that the span is swept, b/c sweeping accesses the specials list
// w/o locks.
mp := acquirem()
span.ensureSwept()
KeepAlive(ptr) // make sure ptr is still alive after span is swept
objIndex := span.objIndex(uintptr(ptr))
lock(&span.speciallock) // guard against concurrent calls of setPinned on same span
pinnerBits := span.getPinnerBits()
if pinnerBits == nil {
pinnerBits = span.newPinnerBits()
span.setPinnerBits(pinnerBits)
}
pinState := pinnerBits.ofObject(objIndex)
if pin {
if pinState.isPinned() {
// multiple pins on same object, set multipin bit
pinState.setMultiPinned(true)
// and increase the pin counter
// TODO(mknyszek): investigate if systemstack is necessary here
systemstack(func() {
offset := objIndex * span.elemsize
span.incPinCounter(offset)
})
} else {
// set pin bit
pinState.setPinned(true)
}
} else {
// unpin
if pinState.isPinned() {
if pinState.isMultiPinned() {
var exists bool
// TODO(mknyszek): investigate if systemstack is necessary here
systemstack(func() {
offset := objIndex * span.elemsize
exists = span.decPinCounter(offset)
})
if !exists {
// counter is 0, clear multipin bit
pinState.setMultiPinned(false)
}
} else {
// no multipins recorded. unpin object.
pinState.setPinned(false)
}
} else {
// unpinning unpinned object, bail out
throw("runtime.Pinner: object already unpinned")
}
}
unlock(&span.speciallock)
releasem(mp)
return true
}
type pinState struct {
bytep *uint8
byteVal uint8
mask uint8
}
// nosplit, because it's called by isPinned, which is nosplit
//
//go:nosplit
func (v *pinState) isPinned() bool {
return (v.byteVal & v.mask) != 0
}
func (v *pinState) isMultiPinned() bool {
return (v.byteVal & (v.mask << 1)) != 0
}
func (v *pinState) setPinned(val bool) {
v.set(val, false)
}
func (v *pinState) setMultiPinned(val bool) {
v.set(val, true)
}
// set sets the pin bit of the pinState to val. If multipin is true, it
// sets/unsets the multipin bit instead.
func (v *pinState) set(val bool, multipin bool) {
mask := v.mask
if multipin {
mask <<= 1
}
if val {
atomic.Or8(v.bytep, mask)
} else {
atomic.And8(v.bytep, ^mask)
}
}
// pinnerBits is the same type as gcBits but has different methods.
type pinnerBits gcBits
// ofObject returns the pinState of the n'th object.
// nosplit, because it's called by isPinned, which is nosplit
//
//go:nosplit
func (p *pinnerBits) ofObject(n uintptr) pinState {
bytep, mask := (*gcBits)(p).bitp(n * 2)
byteVal := atomic.Load8(bytep)
return pinState{bytep, byteVal, mask}
}
func (s *mspan) pinnerBitSize() uintptr {
return divRoundUp(uintptr(s.nelems)*2, 8)
}
// newPinnerBits returns a pointer to 8 byte aligned bytes to be used for this
// span's pinner bits. newPinneBits is used to mark objects that are pinned.
// They are copied when the span is swept.
func (s *mspan) newPinnerBits() *pinnerBits {
return (*pinnerBits)(newMarkBits(uintptr(s.nelems) * 2))
}
// nosplit, because it's called by isPinned, which is nosplit
//
//go:nosplit
func (s *mspan) getPinnerBits() *pinnerBits {
return (*pinnerBits)(atomic.Loadp(unsafe.Pointer(&s.pinnerBits)))
}
func (s *mspan) setPinnerBits(p *pinnerBits) {
atomicstorep(unsafe.Pointer(&s.pinnerBits), unsafe.Pointer(p))
}
// refreshPinnerBits replaces pinnerBits with a fresh copy in the arenas for the
// next GC cycle. If it does not contain any pinned objects, pinnerBits of the
// span is set to nil.
func (s *mspan) refreshPinnerBits() {
p := s.getPinnerBits()
if p == nil {
return
}
hasPins := false
bytes := alignUp(s.pinnerBitSize(), 8)
// Iterate over each 8-byte chunk and check for pins. Note that
// newPinnerBits guarantees that pinnerBits will be 8-byte aligned, so we
// don't have to worry about edge cases, irrelevant bits will simply be
// zero.
for _, x := range unsafe.Slice((*uint64)(unsafe.Pointer(&p.x)), bytes/8) {
if x != 0 {
hasPins = true
break
}
}
if hasPins {
newPinnerBits := s.newPinnerBits()
memmove(unsafe.Pointer(&newPinnerBits.x), unsafe.Pointer(&p.x), bytes)
s.setPinnerBits(newPinnerBits)
} else {
s.setPinnerBits(nil)
}
}
// incPinCounter is only called for multiple pins of the same object and records
// the _additional_ pins.
func (span *mspan) incPinCounter(offset uintptr) {
var rec *specialPinCounter
ref, exists := span.specialFindSplicePoint(offset, _KindSpecialPinCounter)
if !exists {
lock(&mheap_.speciallock)
rec = (*specialPinCounter)(mheap_.specialPinCounterAlloc.alloc())
unlock(&mheap_.speciallock)
// splice in record, fill in offset.
rec.special.offset = uint16(offset)
rec.special.kind = _KindSpecialPinCounter
rec.special.next = *ref
*ref = (*special)(unsafe.Pointer(rec))
spanHasSpecials(span)
} else {
rec = (*specialPinCounter)(unsafe.Pointer(*ref))
}
rec.counter++
}
// decPinCounter decreases the counter. If the counter reaches 0, the counter
// special is deleted and false is returned. Otherwise true is returned.
func (span *mspan) decPinCounter(offset uintptr) bool {
ref, exists := span.specialFindSplicePoint(offset, _KindSpecialPinCounter)
if !exists {
throw("runtime.Pinner: decreased non-existing pin counter")
}
counter := (*specialPinCounter)(unsafe.Pointer(*ref))
counter.counter--
if counter.counter == 0 {
*ref = counter.special.next
if span.specials == nil {
spanHasNoSpecials(span)
}
lock(&mheap_.speciallock)
mheap_.specialPinCounterAlloc.free(unsafe.Pointer(counter))
unlock(&mheap_.speciallock)
return false
}
return true
}
// only for tests
func pinnerGetPinCounter(addr unsafe.Pointer) *uintptr {
_, span, objIndex := findObject(uintptr(addr), 0, 0)
offset := objIndex * span.elemsize
t, exists := span.specialFindSplicePoint(offset, _KindSpecialPinCounter)
if !exists {
return nil
}
counter := (*specialPinCounter)(unsafe.Pointer(*t))
return &counter.counter
}
// to be able to test that the GC panics when a pinned pointer is leaking, this
// panic function is a variable, that can be overwritten by a test.
var pinnerLeakPanic = func() {
panic(errorString("runtime.Pinner: found leaking pinned pointer; forgot to call Unpin()?"))
}