| // Copyright 2012 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| package runtime_test | |
| import ( | |
| "math/rand" | |
| . "runtime" | |
| "testing" | |
| "unsafe" | |
| ) | |
| type MyNode struct { | |
| LFNode | |
| data int | |
| } | |
| func fromMyNode(node *MyNode) *LFNode { | |
| return (*LFNode)(unsafe.Pointer(node)) | |
| } | |
| func toMyNode(node *LFNode) *MyNode { | |
| return (*MyNode)(unsafe.Pointer(node)) | |
| } | |
| var global interface{} | |
| func TestLFStack(t *testing.T) { | |
| stack := new(uint64) | |
| global = stack // force heap allocation | |
| // Need to keep additional references to nodes, the stack is not all that type-safe. | |
| var nodes []*MyNode | |
| // Check the stack is initially empty. | |
| if LFStackPop(stack) != nil { | |
| t.Fatalf("stack is not empty") | |
| } | |
| // Push one element. | |
| node := &MyNode{data: 42} | |
| nodes = append(nodes, node) | |
| LFStackPush(stack, fromMyNode(node)) | |
| // Push another. | |
| node = &MyNode{data: 43} | |
| nodes = append(nodes, node) | |
| LFStackPush(stack, fromMyNode(node)) | |
| // Pop one element. | |
| node = toMyNode(LFStackPop(stack)) | |
| if node == nil { | |
| t.Fatalf("stack is empty") | |
| } | |
| if node.data != 43 { | |
| t.Fatalf("no lifo") | |
| } | |
| // Pop another. | |
| node = toMyNode(LFStackPop(stack)) | |
| if node == nil { | |
| t.Fatalf("stack is empty") | |
| } | |
| if node.data != 42 { | |
| t.Fatalf("no lifo") | |
| } | |
| // Check the stack is empty again. | |
| if LFStackPop(stack) != nil { | |
| t.Fatalf("stack is not empty") | |
| } | |
| if *stack != 0 { | |
| t.Fatalf("stack is not empty") | |
| } | |
| } | |
| var stress []*MyNode | |
| func TestLFStackStress(t *testing.T) { | |
| const K = 100 | |
| P := 4 * GOMAXPROCS(-1) | |
| N := 100000 | |
| if testing.Short() { | |
| N /= 10 | |
| } | |
| // Create 2 stacks. | |
| stacks := [2]*uint64{new(uint64), new(uint64)} | |
| // Need to keep additional references to nodes, | |
| // the lock-free stack is not type-safe. | |
| stress = nil | |
| // Push K elements randomly onto the stacks. | |
| sum := 0 | |
| for i := 0; i < K; i++ { | |
| sum += i | |
| node := &MyNode{data: i} | |
| stress = append(stress, node) | |
| LFStackPush(stacks[i%2], fromMyNode(node)) | |
| } | |
| c := make(chan bool, P) | |
| for p := 0; p < P; p++ { | |
| go func() { | |
| r := rand.New(rand.NewSource(rand.Int63())) | |
| // Pop a node from a random stack, then push it onto a random stack. | |
| for i := 0; i < N; i++ { | |
| node := toMyNode(LFStackPop(stacks[r.Intn(2)])) | |
| if node != nil { | |
| LFStackPush(stacks[r.Intn(2)], fromMyNode(node)) | |
| } | |
| } | |
| c <- true | |
| }() | |
| } | |
| for i := 0; i < P; i++ { | |
| <-c | |
| } | |
| // Pop all elements from both stacks, and verify that nothing lost. | |
| sum2 := 0 | |
| cnt := 0 | |
| for i := 0; i < 2; i++ { | |
| for { | |
| node := toMyNode(LFStackPop(stacks[i])) | |
| if node == nil { | |
| break | |
| } | |
| cnt++ | |
| sum2 += node.data | |
| node.Next = 0 | |
| } | |
| } | |
| if cnt != K { | |
| t.Fatalf("Wrong number of nodes %d/%d", cnt, K) | |
| } | |
| if sum2 != sum { | |
| t.Fatalf("Wrong sum %d/%d", sum2, sum) | |
| } | |
| // Let nodes be collected now. | |
| stress = nil | |
| } |