| // Copyright 2009 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| // This file implements runtime support for signal handling. | |
| package runtime | |
| import _ "unsafe" | |
| const qsize = 64 | |
| var sig struct { | |
| q noteQueue | |
| inuse bool | |
| lock mutex | |
| note note | |
| sleeping bool | |
| } | |
| type noteData struct { | |
| s [_ERRMAX]byte | |
| n int // n bytes of s are valid | |
| } | |
| type noteQueue struct { | |
| lock mutex | |
| data [qsize]noteData | |
| ri int | |
| wi int | |
| full bool | |
| } | |
| // It is not allowed to allocate memory in the signal handler. | |
| func (q *noteQueue) push(item *byte) bool { | |
| lock(&q.lock) | |
| if q.full { | |
| unlock(&q.lock) | |
| return false | |
| } | |
| s := gostringnocopy(item) | |
| copy(q.data[q.wi].s[:], s) | |
| q.data[q.wi].n = len(s) | |
| q.wi++ | |
| if q.wi == qsize { | |
| q.wi = 0 | |
| } | |
| if q.wi == q.ri { | |
| q.full = true | |
| } | |
| unlock(&q.lock) | |
| return true | |
| } | |
| func (q *noteQueue) pop() string { | |
| lock(&q.lock) | |
| q.full = false | |
| if q.ri == q.wi { | |
| unlock(&q.lock) | |
| return "" | |
| } | |
| note := &q.data[q.ri] | |
| item := string(note.s[:note.n]) | |
| q.ri++ | |
| if q.ri == qsize { | |
| q.ri = 0 | |
| } | |
| unlock(&q.lock) | |
| return item | |
| } | |
| // Called from sighandler to send a signal back out of the signal handling thread. | |
| // Reports whether the signal was sent. If not, the caller typically crashes the program. | |
| func sendNote(s *byte) bool { | |
| if !sig.inuse { | |
| return false | |
| } | |
| // Add signal to outgoing queue. | |
| if !sig.q.push(s) { | |
| return false | |
| } | |
| lock(&sig.lock) | |
| if sig.sleeping { | |
| sig.sleeping = false | |
| notewakeup(&sig.note) | |
| } | |
| unlock(&sig.lock) | |
| return true | |
| } | |
| // sigRecvPrepareForFixup is a no-op on plan9. (This would only be | |
| // called while GC is disabled.) | |
| // | |
| //go:nosplit | |
| func sigRecvPrepareForFixup() { | |
| } | |
| // Called to receive the next queued signal. | |
| // Must only be called from a single goroutine at a time. | |
| //go:linkname signal_recv os/signal.signal_recv | |
| func signal_recv() string { | |
| for { | |
| note := sig.q.pop() | |
| if note != "" { | |
| return note | |
| } | |
| lock(&sig.lock) | |
| sig.sleeping = true | |
| noteclear(&sig.note) | |
| unlock(&sig.lock) | |
| notetsleepg(&sig.note, -1) | |
| } | |
| } | |
| // signalWaitUntilIdle waits until the signal delivery mechanism is idle. | |
| // This is used to ensure that we do not drop a signal notification due | |
| // to a race between disabling a signal and receiving a signal. | |
| // This assumes that signal delivery has already been disabled for | |
| // the signal(s) in question, and here we are just waiting to make sure | |
| // that all the signals have been delivered to the user channels | |
| // by the os/signal package. | |
| //go:linkname signalWaitUntilIdle os/signal.signalWaitUntilIdle | |
| func signalWaitUntilIdle() { | |
| for { | |
| lock(&sig.lock) | |
| sleeping := sig.sleeping | |
| unlock(&sig.lock) | |
| if sleeping { | |
| return | |
| } | |
| Gosched() | |
| } | |
| } | |
| // Must only be called from a single goroutine at a time. | |
| //go:linkname signal_enable os/signal.signal_enable | |
| func signal_enable(s uint32) { | |
| if !sig.inuse { | |
| // This is the first call to signal_enable. Initialize. | |
| sig.inuse = true // enable reception of signals; cannot disable | |
| noteclear(&sig.note) | |
| } | |
| } | |
| // Must only be called from a single goroutine at a time. | |
| //go:linkname signal_disable os/signal.signal_disable | |
| func signal_disable(s uint32) { | |
| } | |
| // Must only be called from a single goroutine at a time. | |
| //go:linkname signal_ignore os/signal.signal_ignore | |
| func signal_ignore(s uint32) { | |
| } | |
| //go:linkname signal_ignored os/signal.signal_ignored | |
| func signal_ignored(s uint32) bool { | |
| return false | |
| } |