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// Copyright 2018 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package math
import (
"math/bits"
)
// reduceThreshold is the maximum value of x where the reduction using Pi/4
// in 3 float64 parts still gives accurate results. This threshold
// is set by y*C being representable as a float64 without error
// where y is given by y = floor(x * (4 / Pi)) and C is the leading partial
// terms of 4/Pi. Since the leading terms (PI4A and PI4B in sin.go) have 30
// and 32 trailing zero bits, y should have less than 30 significant bits.
// y < 1<<30 -> floor(x*4/Pi) < 1<<30 -> x < (1<<30 - 1) * Pi/4
// So, conservatively we can take x < 1<<29.
// Above this threshold Payne-Hanek range reduction must be used.
const reduceThreshold = 1 << 29
// trigReduce implements Payne-Hanek range reduction by Pi/4
// for x > 0. It returns the integer part mod 8 (j) and
// the fractional part (z) of x / (Pi/4).
// The implementation is based on:
// "ARGUMENT REDUCTION FOR HUGE ARGUMENTS: Good to the Last Bit"
// K. C. Ng et al, March 24, 1992
// The simulated multi-precision calculation of x*B uses 64-bit integer arithmetic.
func trigReduce(x float64) (j uint64, z float64) {
const PI4 = Pi / 4
if x < PI4 {
return 0, x
}
// Extract out the integer and exponent such that,
// x = ix * 2 ** exp.
ix := Float64bits(x)
exp := int(ix>>shift&mask) - bias - shift
ix &^= mask << shift
ix |= 1 << shift
// Use the exponent to extract the 3 appropriate uint64 digits from mPi4,
// B ~ (z0, z1, z2), such that the product leading digit has the exponent -61.
// Note, exp >= -53 since x >= PI4 and exp < 971 for maximum float64.
digit, bitshift := uint(exp+61)/64, uint(exp+61)%64
z0 := (mPi4[digit] << bitshift) | (mPi4[digit+1] >> (64 - bitshift))
z1 := (mPi4[digit+1] << bitshift) | (mPi4[digit+2] >> (64 - bitshift))
z2 := (mPi4[digit+2] << bitshift) | (mPi4[digit+3] >> (64 - bitshift))
// Multiply mantissa by the digits and extract the upper two digits (hi, lo).
z2hi, _ := bits.Mul64(z2, ix)
z1hi, z1lo := bits.Mul64(z1, ix)
z0lo := z0 * ix
lo, c := bits.Add64(z1lo, z2hi, 0)
hi, _ := bits.Add64(z0lo, z1hi, c)
// The top 3 bits are j.
j = hi >> 61
// Extract the fraction and find its magnitude.
hi = hi<<3 | lo>>61
lz := uint(bits.LeadingZeros64(hi))
e := uint64(bias - (lz + 1))
// Clear implicit mantissa bit and shift into place.
hi = (hi << (lz + 1)) | (lo >> (64 - (lz + 1)))
hi >>= 64 - shift
// Include the exponent and convert to a float.
hi |= e << shift
z = Float64frombits(hi)
// Map zeros to origin.
if j&1 == 1 {
j++
j &= 7
z--
}
// Multiply the fractional part by pi/4.
return j, z * PI4
}
// mPi4 is the binary digits of 4/pi as a uint64 array,
// that is, 4/pi = Sum mPi4[i]*2^(-64*i)
// 19 64-bit digits and the leading one bit give 1217 bits
// of precision to handle the largest possible float64 exponent.
var mPi4 = [...]uint64{
0x0000000000000001,
0x45f306dc9c882a53,
0xf84eafa3ea69bb81,
0xb6c52b3278872083,
0xfca2c757bd778ac3,
0x6e48dc74849ba5c0,
0x0c925dd413a32439,
0xfc3bd63962534e7d,
0xd1046bea5d768909,
0xd338e04d68befc82,
0x7323ac7306a673e9,
0x3908bf177bf25076,
0x3ff12fffbc0b301f,
0xde5e2316b414da3e,
0xda6cfd9e4f96136e,
0x9e8c7ecd3cbfd45a,
0xea4f758fd7cbe2f6,
0x7a0e73ef14a525d4,
0xd7f6bf623f1aba10,
0xac06608df8f6d757,
}