| // Copyright 2025 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| //go:build goexperiment.simd |
| |
| package archsimd |
| |
| import "unsafe" |
| |
| // Implementation of all the {Int,Uint}{8,16} load and store slice part |
| // functions and methods for 128-bit and 256-bit vectors. |
| |
| /* pointer-punning functions for chunked slice part loads. */ |
| |
| func int16atP8(p *int8) *int16 { |
| return (*int16)(unsafe.Pointer(p)) |
| } |
| |
| func int32atP8(p *int8) *int32 { |
| return (*int32)(unsafe.Pointer(p)) |
| } |
| |
| func int64atP8(p *int8) *int64 { |
| return (*int64)(unsafe.Pointer(p)) |
| } |
| |
| func int32atP16(p *int16) *int32 { |
| return (*int32)(unsafe.Pointer(p)) |
| } |
| |
| func int64atP16(p *int16) *int64 { |
| return (*int64)(unsafe.Pointer(p)) |
| } |
| |
| func int64atP32(p *int32) *int64 { |
| return (*int64)(unsafe.Pointer(p)) |
| } |
| |
| func int32atP64(p *int64) *int32 { |
| return (*int32)(unsafe.Pointer(p)) |
| } |
| |
| /* These two masks are used by generated code */ |
| |
| var vecMask64 = [16]int64{ |
| -1, -1, -1, -1, |
| -1, -1, -1, -1, |
| 0, 0, 0, 0, |
| 0, 0, 0, 0, |
| } |
| |
| var vecMask32 = [32]int32{ |
| -1, -1, -1, -1, |
| -1, -1, -1, -1, |
| -1, -1, -1, -1, |
| -1, -1, -1, -1, |
| 0, 0, 0, 0, |
| 0, 0, 0, 0, |
| 0, 0, 0, 0, |
| 0, 0, 0, 0, |
| } |
| |
| /* 256-bit int vector loads and stores made from 128-bit parts */ |
| |
| // LoadInt8x32SlicePart loads a Int8x32 from the slice s. |
| // If s has fewer than 32 elements, the remaining elements of the vector are filled with zeroes. |
| // If s has 32 or more elements, the function is equivalent to LoadInt8x32Slice. |
| func LoadInt8x32SlicePart(s []int8) Int8x32 { |
| l := len(s) |
| if l >= 32 { |
| return LoadInt8x32Slice(s) |
| } |
| var x Int8x32 |
| if l == 0 { |
| return x |
| } |
| if l > 16 { |
| return x.SetLo(LoadInt8x16Slice(s)).SetHi(LoadInt8x16SlicePart(s[16:])) |
| } else { |
| return x.SetLo(LoadInt8x16SlicePart(s)) |
| } |
| } |
| |
| // LoadInt16x16SlicePart loads a Int16x16 from the slice s. |
| // If s has fewer than 16 elements, the remaining elements of the vector are filled with zeroes. |
| // If s has 16 or more elements, the function is equivalent to LoadInt16x16Slice. |
| func LoadInt16x16SlicePart(s []int16) Int16x16 { |
| l := len(s) |
| if l >= 16 { |
| return LoadInt16x16Slice(s) |
| } |
| var x Int16x16 |
| if l == 0 { |
| return x |
| } |
| if l > 8 { |
| return x.SetLo(LoadInt16x8Slice(s)).SetHi(LoadInt16x8SlicePart(s[8:])) |
| } else { |
| return x.SetLo(LoadInt16x8SlicePart(s)) |
| } |
| } |
| |
| // StoreSlicePart stores the elements of x into the slice s. |
| // It stores as many elements as will fit in s. |
| // If s has 32 or more elements, the method is equivalent to x.StoreSlice. |
| func (x Int8x32) StoreSlicePart(s []int8) { |
| l := len(s) |
| if l >= 32 { |
| x.StoreSlice(s) |
| return |
| } |
| if l == 0 { |
| return |
| } |
| if l > 16 { |
| x.GetLo().StoreSlice(s) |
| x.GetHi().StoreSlicePart(s[16:]) |
| } else { // fits in one |
| x.GetLo().StoreSlicePart(s) |
| } |
| } |
| |
| // StoreSlicePart stores the elements of x into the slice s. |
| // It stores as many elements as will fit in s. |
| // If s has 16 or more elements, the method is equivalent to x.StoreSlice. |
| func (x Int16x16) StoreSlicePart(s []int16) { |
| l := len(s) |
| if l >= 16 { |
| x.StoreSlice(s) |
| return |
| } |
| if l == 0 { |
| return |
| } |
| if l > 8 { |
| x.GetLo().StoreSlice(s) |
| x.GetHi().StoreSlicePart(s[8:]) |
| } else { // fits in one |
| x.GetLo().StoreSlicePart(s) |
| } |
| } |
| |
| /* 128-bit vector load and store slice parts for 8 and 16-bit int elements */ |
| |
| // LoadInt8x16SlicePart loads a Int8x16 from the slice s. |
| // If s has fewer than 16 elements, the remaining elements of the vector are filled with zeroes. |
| // If s has 16 or more elements, the function is equivalent to LoadInt8x16Slice. |
| func LoadInt8x16SlicePart(s []int8) Int8x16 { |
| l := len(s) |
| if l >= 16 { |
| return LoadInt8x16Slice(s) |
| } |
| var x Int8x16 |
| if l == 0 { |
| return x |
| } |
| if l >= 8 { // 8-15 |
| x = x.AsInt64x2().SetElem(0, *int64atP8(&s[0])).AsInt8x16() |
| if l >= 12 { // 12, 13, 14, 15 |
| x = x.AsInt32x4().SetElem(8/4, *int32atP8(&s[8])).AsInt8x16() |
| if l >= 14 { |
| x = x.AsInt16x8().SetElem(12/2, *int16atP8(&s[12])).AsInt8x16() |
| if l == 15 { |
| x = x.SetElem(14, s[14]) |
| } |
| } else if l == 13 { |
| x = x.SetElem(12, s[12]) |
| } |
| } else if l >= 10 { // 10, 11 |
| x = x.AsInt16x8().SetElem(8/2, *int16atP8(&s[8])).AsInt8x16() |
| if l == 11 { |
| x = x.SetElem(10, s[10]) |
| } |
| } else if l == 9 { |
| x = x.SetElem(8, s[8]) |
| } |
| } else if l >= 4 { // 4-7 |
| x = x.AsInt32x4().SetElem(0, *int32atP8(&s[0])).AsInt8x16() |
| if l >= 6 { |
| x = x.AsInt16x8().SetElem(4/2, *int16atP8(&s[4])).AsInt8x16() |
| if l == 7 { |
| x = x.SetElem(6, s[6]) |
| } |
| } else if l == 5 { |
| x = x.SetElem(4, s[4]) |
| } |
| } else if l >= 2 { // 2,3 |
| x = x.AsInt16x8().SetElem(0, *int16atP8(&s[0])).AsInt8x16() |
| if l == 3 { |
| x = x.SetElem(2, s[2]) |
| } |
| } else { // l == 1 |
| x = x.SetElem(0, s[0]) |
| } |
| return x |
| } |
| |
| // StoreSlicePart stores the elements of x into the slice s. |
| // It stores as many elements as will fit in s. |
| // If s has 16 or more elements, the method is equivalent to x.StoreSlice. |
| func (x Int8x16) StoreSlicePart(s []int8) { |
| l := len(s) |
| if l >= 16 { |
| x.StoreSlice(s) |
| return |
| } |
| if l == 0 { |
| return |
| } |
| if l >= 8 { // 8-15 |
| *int64atP8(&s[0]) = x.AsInt64x2().GetElem(0) |
| if l >= 12 { // 12, 13, 14, 15 |
| *int32atP8(&s[8]) = x.AsInt32x4().GetElem(8 / 4) |
| if l >= 14 { |
| *int16atP8(&s[12]) = x.AsInt16x8().GetElem(12 / 2) |
| if l == 15 { |
| s[14] = x.GetElem(14) |
| } |
| } else if l == 13 { |
| s[12] = x.GetElem(12) |
| } |
| } else if l >= 10 { // 10, 11 |
| *int16atP8(&s[8]) = x.AsInt16x8().GetElem(8 / 2) |
| if l == 11 { |
| s[10] = x.GetElem(10) |
| } |
| } else if l == 9 { |
| s[8] = x.GetElem(8) |
| } |
| } else if l >= 4 { // 4-7 |
| *int32atP8(&s[0]) = x.AsInt32x4().GetElem(0) |
| if l >= 6 { |
| *int16atP8(&s[4]) = x.AsInt16x8().GetElem(4 / 2) |
| if l == 7 { |
| s[6] = x.GetElem(6) |
| } |
| } else if l == 5 { |
| s[4] = x.GetElem(4) |
| } |
| } else if l >= 2 { // 2,3 |
| *int16atP8(&s[0]) = x.AsInt16x8().GetElem(0) |
| if l == 3 { |
| s[2] = x.GetElem(2) |
| } |
| } else { // l == 1 |
| s[0] = x.GetElem(0) |
| } |
| } |
| |
| // LoadInt16x8SlicePart loads a Int16x8 from the slice s. |
| // If s has fewer than 8 elements, the remaining elements of the vector are filled with zeroes. |
| // If s has 8 or more elements, the function is equivalent to LoadInt16x8Slice. |
| func LoadInt16x8SlicePart(s []int16) Int16x8 { |
| l := len(s) |
| if l >= 8 { |
| return LoadInt16x8Slice(s) |
| } |
| var x Int16x8 |
| if l == 0 { |
| return x |
| } |
| if l >= 4 { // 4-7 |
| x = x.AsInt64x2().SetElem(0, *int64atP16(&s[0])).AsInt16x8() |
| if l >= 6 { |
| x = x.AsInt32x4().SetElem(4/2, *int32atP16(&s[4])).AsInt16x8() |
| if l == 7 { |
| x = x.SetElem(6, s[6]) |
| } |
| } else if l == 5 { |
| x = x.SetElem(4, s[4]) |
| } |
| } else if l >= 2 { // 2,3 |
| x = x.AsInt32x4().SetElem(0, *int32atP16(&s[0])).AsInt16x8() |
| if l == 3 { |
| x = x.SetElem(2, s[2]) |
| } |
| } else { // l == 1 |
| x = x.SetElem(0, s[0]) |
| } |
| return x |
| } |
| |
| // StoreSlicePart stores the elements of x into the slice s. |
| // It stores as many elements as will fit in s. |
| // If s has 8 or more elements, the method is equivalent to x.StoreSlice. |
| func (x Int16x8) StoreSlicePart(s []int16) { |
| l := len(s) |
| if l >= 8 { |
| x.StoreSlice(s) |
| return |
| } |
| if l == 0 { |
| return |
| } |
| if l >= 4 { // 4-7 |
| *int64atP16(&s[0]) = x.AsInt64x2().GetElem(0) |
| if l >= 6 { |
| *int32atP16(&s[4]) = x.AsInt32x4().GetElem(4 / 2) |
| if l == 7 { |
| s[6] = x.GetElem(6) |
| } |
| } else if l == 5 { |
| s[4] = x.GetElem(4) |
| } |
| } else if l >= 2 { // 2,3 |
| *int32atP16(&s[0]) = x.AsInt32x4().GetElem(0) |
| if l == 3 { |
| s[2] = x.GetElem(2) |
| } |
| } else { // l == 1 |
| s[0] = x.GetElem(0) |
| } |
| return |
| } |