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// Copyright 2021 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package markdown
import (
"bytes"
"fmt"
"strings"
)
type List struct {
Position
Bullet rune
Start int
Loose bool
Items []Block // always *Item
}
type Item struct {
Position
Blocks []Block
width int
}
func (b *List) PrintHTML(buf *bytes.Buffer) {
if b.Bullet == '.' || b.Bullet == ')' {
buf.WriteString("<ol")
if b.Start != 1 {
fmt.Fprintf(buf, " start=\"%d\"", b.Start)
}
buf.WriteString(">\n")
} else {
buf.WriteString("<ul>\n")
}
for _, c := range b.Items {
c.PrintHTML(buf)
}
if b.Bullet == '.' || b.Bullet == ')' {
buf.WriteString("</ol>\n")
} else {
buf.WriteString("</ul>\n")
}
}
func (b *List) printMarkdown(buf *bytes.Buffer, s mdState) {
if buf.Len() > 0 && buf.Bytes()[buf.Len()-1] != '\n' {
buf.WriteByte('\n')
}
s.bullet = b.Bullet
s.num = b.Start
for i, item := range b.Items {
if i > 0 && b.Loose {
buf.WriteByte('\n')
}
item.printMarkdown(buf, s)
s.num++
}
}
func (b *Item) printMarkdown(buf *bytes.Buffer, s mdState) {
var marker string
if s.bullet == '.' || s.bullet == ')' {
marker = fmt.Sprintf("%d%c ", s.num, s.bullet)
} else {
marker = fmt.Sprintf("%c ", s.bullet)
}
marker = strings.Repeat(" ", b.width-len(marker)) + marker
s.prefix1 = s.prefix + marker
s.prefix += strings.Repeat(" ", len(marker))
printMarkdownBlocks(b.Blocks, buf, s)
}
func (b *Item) PrintHTML(buf *bytes.Buffer) {
buf.WriteString("<li>")
if len(b.Blocks) > 0 {
if _, ok := b.Blocks[0].(*Text); !ok {
buf.WriteString("\n")
}
}
for i, c := range b.Blocks {
c.PrintHTML(buf)
if i+1 < len(b.Blocks) {
if _, ok := c.(*Text); ok {
buf.WriteString("\n")
}
}
}
buf.WriteString("</li>\n")
}
type listBuilder struct {
bullet rune
num int
loose bool
item *itemBuilder
todo func() line
}
func (b *listBuilder) build(p buildState) Block {
blocks := p.blocks()
pos := p.pos()
// list can have wrong pos b/c extend dance.
pos.EndLine = blocks[len(blocks)-1].Pos().EndLine
Loose:
for i, c := range blocks {
c := c.(*Item)
if i+1 < len(blocks) {
if blocks[i+1].Pos().StartLine-c.EndLine > 1 {
b.loose = true
break Loose
}
}
for j, d := range c.Blocks {
endLine := d.Pos().EndLine
if j+1 < len(c.Blocks) {
if c.Blocks[j+1].Pos().StartLine-endLine > 1 {
b.loose = true
break Loose
}
}
}
}
if !b.loose {
for _, c := range blocks {
c := c.(*Item)
for i, d := range c.Blocks {
if p, ok := d.(*Paragraph); ok {
c.Blocks[i] = p.Text
}
}
}
}
return &List{
pos,
b.bullet,
b.num,
b.loose,
p.blocks(),
}
}
func (b *itemBuilder) build(p buildState) Block {
b.list.item = nil
return &Item{p.pos(), p.blocks(), b.width}
}
func (c *listBuilder) extend(p *parseState, s line) (line, bool) {
d := c.item
if d != nil && s.trimSpace(d.width, d.width, true) || d == nil && s.isBlank() {
return s, true
}
return s, false
}
func (c *itemBuilder) extend(p *parseState, s line) (line, bool) {
if s.isBlank() && !c.haveContent {
return s, false
}
if s.isBlank() {
// Goldmark does this and apparently commonmark.js too.
// Not sure why it is necessary.
return line{}, true
}
if !s.isBlank() {
c.haveContent = true
}
return s, true
}
func newListItem(p *parseState, s line) (line, bool) {
if list, ok := p.curB().(*listBuilder); ok && list.todo != nil {
s = list.todo()
list.todo = nil
return s, true
}
if p.startListItem(&s) {
return s, true
}
return s, false
}
func (p *parseState) startListItem(s *line) bool {
t := *s
n := 0
for i := 0; i < 3; i++ {
if !t.trimSpace(1, 1, false) {
break
}
n++
}
bullet := t.peek()
var num int
Switch:
switch bullet {
default:
return false
case '-', '*', '+':
t.trim(bullet)
n++
case '0', '1', '2', '3', '4', '5', '6', '7', '8', '9':
for j := t.i; ; j++ {
if j >= len(t.text) {
return false
}
c := t.text[j]
if c == '.' || c == ')' {
// success
bullet = c
j++
n += j - t.i
t.i = j
break Switch
}
if c < '0' || '9' < c {
return false
}
if j-t.i >= 9 {
return false
}
num = num*10 + int(c) - '0'
}
}
if !t.trimSpace(1, 1, true) {
return false
}
n++
tt := t
m := 0
for i := 0; i < 3 && tt.trimSpace(1, 1, false); i++ {
m++
}
if !tt.trimSpace(1, 1, true) {
n += m
t = tt
}
// point of no return
var list *listBuilder
if c, ok := p.nextB().(*listBuilder); ok {
list = c
}
if list == nil || list.bullet != rune(bullet) {
// “When the first list item in a list interrupts a paragraph—that is,
// when it starts on a line that would otherwise count as
// paragraph continuation text—then (a) the lines Ls must
// not begin with a blank line,
// and (b) if the list item is ordered, the start number must be 1.”
if list == nil && p.para() != nil && (t.isBlank() || (bullet == '.' || bullet == ')') && num != 1) {
// Goldmark and Dingus both seem to get this wrong
// (or the words above don't mean what we think they do).
// when the paragraph that could be continued
// is inside a block quote.
// See testdata/extra.txt 117.md.
p.corner = true
return false
}
list = &listBuilder{bullet: rune(bullet), num: num}
p.addBlock(list)
}
b := &itemBuilder{list: list, width: n, haveContent: !t.isBlank()}
list.todo = func() line {
p.addBlock(b)
list.item = b
return t
}
return true
}
// GitHub task list extension
func (p *parseState) taskList(list *List) {
for _, item := range list.Items {
item := item.(*Item)
if len(item.Blocks) == 0 {
continue
}
var text *Text
switch b := item.Blocks[0].(type) {
default:
continue
case *Paragraph:
text = b.Text
case *Text:
text = b
}
if len(text.Inline) < 1 {
continue
}
pl, ok := text.Inline[0].(*Plain)
if !ok {
continue
}
s := pl.Text
if len(s) < 4 || s[0] != '[' || s[2] != ']' || (s[1] != ' ' && s[1] != 'x' && s[1] != 'X') {
continue
}
if s[3] != ' ' && s[3] != '\t' {
p.corner = true // goldmark does not require the space
continue
}
text.Inline = append([]Inline{&Task{Checked: s[1] == 'x' || s[1] == 'X'},
&Plain{Text: s[len("[x]"):]}}, text.Inline[1:]...)
}
}
func ins(first Inline, x []Inline) []Inline {
x = append(x, nil)
copy(x[1:], x)
x[0] = first
return x
}
type Task struct {
Checked bool
}
func (x *Task) Inline() {
}
func (x *Task) PrintHTML(buf *bytes.Buffer) {
buf.WriteString("<input ")
if x.Checked {
buf.WriteString(`checked="" `)
}
buf.WriteString(`disabled="" type="checkbox">`)
}
func (x *Task) printMarkdown(buf *bytes.Buffer) {
x.PrintText(buf)
}
func (x *Task) PrintText(buf *bytes.Buffer) {
buf.WriteByte('[')
if x.Checked {
buf.WriteByte('x')
} else {
buf.WriteByte(' ')
}
buf.WriteByte(']')
buf.WriteByte(' ')
}
func listCorner(list *List) bool {
for _, item := range list.Items {
item := item.(*Item)
if len(item.Blocks) == 0 {
// Goldmark mishandles what follows; see testdata/extra.txt 111.md.
return true
}
switch item.Blocks[0].(type) {
case *List, *ThematicBreak, *CodeBlock:
// Goldmark mishandles a list with various block items inside it.
return true
}
}
return false
}