blob: 968bd7bb2554af9d3f6e189982d609469ae20c3c [file] [log] [blame]
// Copyright 2024 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package ld
// This file provides helper functions for updating/rewriting the UUID
// load command within a Go go binary generated on Darwin using
// external linking. Why is it necessary to update the UUID load
// command? See issue #64947 for more detail, but the short answer is
// that newer versions of the Macos toolchain (the newer linker in
// particular) appear to compute the UUID based not just on the
// content of the object files being linked but also on things like
// the timestamps/paths of the objects; this makes it
// difficult/impossible to support reproducible builds. Since we try
// hard to maintain build reproducibility for Go, the APIs here
// compute a new UUID (based on the Go build ID) and write it to the
// final executable generated by the external linker.
import (
"cmd/internal/hash"
imacho "cmd/internal/macho"
"debug/macho"
"io"
"os"
)
// uuidFromGoBuildId hashes the Go build ID and returns a slice of 16
// bytes suitable for use as the payload in a Macho LC_UUID load
// command.
func uuidFromGoBuildId(buildID string) []byte {
if buildID == "" {
return make([]byte, 16)
}
hashedBuildID := hash.Sum32([]byte(buildID))
rv := hashedBuildID[:16]
// RFC 4122 conformance (see RFC 4122 Sections 4.2.2, 4.1.3). We
// want the "version" of this UUID to appear as 'hashed' as opposed
// to random or time-based. This is something of a fiction since
// we're not actually hashing using MD5 or SHA1, but it seems better
// to use this UUID flavor than any of the others. This is similar
// to how other linkers handle this (for example this code in lld:
// https://github.com/llvm/llvm-project/blob/2a3a79ce4c2149d7787d56f9841b66cacc9061d0/lld/MachO/Writer.cpp#L524).
rv[6] &= 0x0f
rv[6] |= 0x30
rv[8] &= 0x3f
rv[8] |= 0xc0
return rv
}
// machoRewriteUuid copies over the contents of the Macho executable
// exef into the output file outexe, and in the process updates the
// LC_UUID command to a new value recomputed from the Go build id.
func machoRewriteUuid(ctxt *Link, exef *os.File, exem *macho.File, outexe string) error {
outf, err := os.OpenFile(outexe, os.O_RDWR|os.O_CREATE|os.O_TRUNC, 0755)
if err != nil {
return err
}
defer outf.Close()
// Copy over the file.
if _, err := io.Copy(outf, exef); err != nil {
return err
}
// Locate the portion of the binary containing the load commands.
cmdOffset := imacho.FileHeaderSize(exem)
if _, err := outf.Seek(cmdOffset, 0); err != nil {
return err
}
// Read the load commands, looking for the LC_UUID cmd. If/when we
// locate it, overwrite it with a new value produced by
// uuidFromGoBuildId.
reader := imacho.NewLoadCmdUpdater(outf, exem.ByteOrder, cmdOffset)
for i := uint32(0); i < exem.Ncmd; i++ {
cmd, err := reader.Next()
if err != nil {
return err
}
if cmd.Cmd == imacho.LC_UUID {
var u uuidCmd
if err := reader.ReadAt(0, &u); err != nil {
return err
}
clear(u.Uuid[:])
copy(u.Uuid[:], buildinfo)
if err := reader.WriteAt(0, &u); err != nil {
return err
}
break
}
}
// We're done
return nil
}