| <!--{ | |
| "Title": "The Go image package", | |
| "Template": true | |
| }--> | |
| <p> | |
| The <a href="/pkg/image/">image</a> and | |
| <a href="/pkg/image/color/">image/color</a> packages define a number of types: | |
| <code>color.Color</code> and <code>color.Model</code> describe colors, | |
| <code>image.Point</code> and <code>image.Rectangle</code> describe basic 2-D | |
| geometry, and <code>image.Image</code> brings the two concepts together to | |
| represent a rectangular grid of colors. A | |
| <a href="/doc/articles/image_draw.html">separate article</a> covers image | |
| composition with the <a href="/pkg/image/draw/">image/draw</a> package. | |
| </p> | |
| <p> | |
| <b>Colors and Color Models</b> | |
| </p> | |
| <p> | |
| <a href="/pkg/image/color/#Color">Color</a> is an interface that defines the minimal | |
| method set of any type that can be considered a color: one that can be converted | |
| to red, green, blue and alpha values. The conversion may be lossy, such as | |
| converting from CMYK or YCbCr color spaces. | |
| </p> | |
| {{code "/src/pkg/image/color/color.go" `/type Color interface/` `/^}/`}} | |
| <p> | |
| There are three important subtleties about the return values. First, the red, | |
| green and blue are alpha-premultiplied: a fully saturated red that is also 25% | |
| transparent is represented by RGBA returning a 75% r. Second, the channels have | |
| a 16-bit effective range: 100% red is represented by RGBA returning an r of | |
| 65535, not 255, so that converting from CMYK or YCbCr is not as lossy. Third, | |
| the type returned is <code>uint32</code>, even though the maximum value is 65535, to | |
| guarantee that multiplying two values together won't overflow. Such | |
| multiplications occur when blending two colors according to an alpha mask from a | |
| third color, in the style of | |
| <a href="https://en.wikipedia.org/wiki/Alpha_compositing">Porter and Duff's</a> | |
| classic algebra: | |
| </p> | |
| <pre> | |
| dstr, dstg, dstb, dsta := dst.RGBA() | |
| srcr, srcg, srcb, srca := src.RGBA() | |
| _, _, _, m := mask.RGBA() | |
| const M = 1<<16 - 1 | |
| // The resultant red value is a blend of dstr and srcr, and ranges in [0, M]. | |
| // The calculation for green, blue and alpha is similar. | |
| dstr = (dstr*(M-m) + srcr*m) / M | |
| </pre> | |
| <p> | |
| The last line of that code snippet would have been more complicated if we worked | |
| with non-alpha-premultiplied colors, which is why <code>Color</code> uses | |
| alpha-premultiplied values. | |
| </p> | |
| <p> | |
| The image/color package also defines a number of concrete types that implement | |
| the <code>Color</code> interface. For example, | |
| <a href="/pkg/image/color/#RGBA"><code>RGBA</code></a> is a struct that represents | |
| the classic "8 bits per channel" color. | |
| </p> | |
| {{code "/src/pkg/image/color/color.go" `/type RGBA struct/` `/^}/`}} | |
| <p> | |
| Note that the <code>R</code> field of an <code>RGBA</code> is an 8-bit | |
| alpha-premultiplied color in the range [0, 255]. <code>RGBA</code> satisfies the | |
| <code>Color</code> interface by multiplying that value by 0x101 to generate a | |
| 16-bit alpha-premultiplied color in the range [0, 65535]. Similarly, the | |
| <a href="/pkg/image/color/#NRGBA"><code>NRGBA</code></a> struct type represents | |
| an 8-bit non-alpha-premultiplied color, as used by the PNG image format. When | |
| manipulating an <code>NRGBA</code>'s fields directly, the values are | |
| non-alpha-premultiplied, but when calling the <code>RGBA</code> method, the | |
| return values are alpha-premultiplied. | |
| </p> | |
| <p> | |
| A <a href="/pkg/image/color/#Model"><code>Model</code></a> is simply | |
| something that can convert <code>Color</code>s to other <code>Color</code>s, possibly lossily. For | |
| example, the <code>GrayModel</code> can convert any <code>Color</code> to a | |
| desaturated <a href="/pkg/image/color/#Gray"><code>Gray</code></a>. A | |
| <code>Palette</code> can convert any <code>Color</code> to one from a | |
| limited palette. | |
| </p> | |
| {{code "/src/pkg/image/color/color.go" `/type Model interface/` `/^}/`}} | |
| {{code "/src/pkg/image/color/color.go" `/type Palette \[\]Color/`}} | |
| <p> | |
| <b>Points and Rectangles</b> | |
| </p> | |
| <p> | |
| A <a href="/pkg/image/#Point"><code>Point</code></a> is an (x, y) co-ordinate | |
| on the integer grid, with axes increasing right and down. It is neither a pixel | |
| nor a grid square. A <code>Point</code> has no intrinsic width, height or | |
| color, but the visualizations below use a small colored square. | |
| </p> | |
| {{code "/src/pkg/image/geom.go" `/type Point struct/` `/^}/`}} | |
| <p> | |
| <img src="image-package-01.png" width="400" height="300"> | |
| </p> | |
| {{code "/doc/progs/image_package1.go" `/p := image.Point/`}} | |
| <p> | |
| A <a href="/pkg/image/#Rectangle"><code>Rectangle</code></a> is an axis-aligned | |
| rectangle on the integer grid, defined by its top-left and bottom-right | |
| <code>Point</code>. A <code>Rectangle</code> also has no intrinsic color, but | |
| the visualizations below outline rectangles with a thin colored line, and call | |
| out their <code>Min</code> and <code>Max</code> <code>Point</code>s. | |
| </p> | |
| {{code "/src/pkg/image/geom.go" `/type Rectangle struct/` `/^}/`}} | |
| <p> | |
| For convenience, <code>image.Rect(x0, y0, x1, y1)</code> is equivalent to | |
| <code>image.Rectangle{image.Point{x0, y0}, image.Point{x1, y1}}</code>, but is | |
| much easier to type. | |
| </p> | |
| <p> | |
| A <code>Rectangle</code> is inclusive at the top-left and exclusive at the | |
| bottom-right. For a <code>Point p</code> and a <code>Rectangle r</code>, | |
| <code>p.In(r)</code> if and only if | |
| <code>r.Min.X <= p.X && p.X < r.Max.X</code>, and similarly for <code>Y</code>. This is analagous to how | |
| a slice <code>s[i0:i1]</code> is inclusive at the low end and exclusive at the | |
| high end. (Unlike arrays and slices, a <code>Rectangle</code> often has a | |
| non-zero origin.) | |
| </p> | |
| <p> | |
| <img src="image-package-02.png" width="400" height="300"> | |
| </p> | |
| {{code "/doc/progs/image_package2.go" `/r := image.Rect/` `/fmt.Println/`}} | |
| <p> | |
| Adding a <code>Point</code> to a <code>Rectangle</code> translates the | |
| <code>Rectangle</code>. Points and Rectangles are not restricted to be in the | |
| bottom-right quadrant. | |
| </p> | |
| <p> | |
| <img src="image-package-03.png" width="400" height="300"> | |
| </p> | |
| {{code "/doc/progs/image_package3.go" `/r := image.Rect/` `/fmt.Println/`}} | |
| <p> | |
| Intersecting two Rectangles yields another Rectangle, which may be empty. | |
| </p> | |
| <p> | |
| <img src="image-package-04.png" width="400" height="300"> | |
| </p> | |
| {{code "/doc/progs/image_package4.go" `/r := image.Rect/` `/fmt.Printf/`}} | |
| <p> | |
| Points and Rectangles are passed and returned by value. A function that takes a | |
| <code>Rectangle</code> argument will be as efficient as a function that takes | |
| two <code>Point</code> arguments, or four <code>int</code> arguments. | |
| </p> | |
| <p> | |
| <b>Images</b> | |
| </p> | |
| <p> | |
| An <a href="/pkg/image/#Image">Image</a> maps every grid square in a | |
| <code>Rectangle</code> to a <code>Color</code> from a <code>Model</code>. | |
| "The pixel at (x, y)" refers to the color of the grid square defined by the | |
| points (x, y), (x+1, y), (x+1, y+1) and (x, y+1). | |
| </p> | |
| {{code "/src/pkg/image/image.go" `/type Image interface/` `/^}/`}} | |
| <p> | |
| A common mistake is assuming that an <code>Image</code>'s bounds start at (0, | |
| 0). For example, an animated GIF contains a sequence of Images, and each | |
| <code>Image</code> after the first typically only holds pixel data for the area | |
| that changed, and that area doesn't necessarily start at (0, 0). The correct | |
| way to iterate over an <code>Image</code> m's pixels looks like: | |
| </p> | |
| <pre> | |
| b := m.Bounds() | |
| for y := b.Min.Y; y < b.Max.Y; y++ { | |
| for x := b.Min.X; y < b.Max.X; x++ { | |
| doStuffWith(m.At(x, y)) | |
| } | |
| } | |
| </pre> | |
| <p> | |
| <code>Image</code> implementations do not have to be based on an in-memory | |
| slice of pixel data. For example, a | |
| <a href="/pkg/image/#Uniform"><code>Uniform</code></a> is an | |
| <code>Image</code> of enormous bounds and uniform color, whose in-memory | |
| representation is simply that color. | |
| </p> | |
| {{code "/src/pkg/image/names.go" `/type Uniform struct/` `/^}/`}} | |
| <p> | |
| Typically, though, programs will want an image based on a slice. Struct types | |
| like <a href="/pkg/image/#RGBA"><code>RGBA</code></a> and | |
| <a href="/pkg/image/#Gray"><code>Gray</code></a> (which other packages refer | |
| to as <code>image.RGBA</code> and <code>image.Gray</code>) hold slices of pixel | |
| data and implement the <code>Image</code> interface. | |
| </p> | |
| {{code "/src/pkg/image/image.go" `/type RGBA struct/` `/^}/`}} | |
| <p> | |
| These types also provide a <code>Set(x, y int, c color.Color)</code> method | |
| that allows modifying the image one pixel at a time. | |
| </p> | |
| {{code "/doc/progs/image_package5.go" `/m := image.New/` `/m.Set/`}} | |
| <p> | |
| If you're reading or writing a lot of pixel data, it can be more efficient, but | |
| more complicated, to access these struct type's <code>Pix</code> field directly. | |
| </p> | |
| <p> | |
| The slice-based <code>Image</code> implementations also provide a | |
| <code>SubImage</code> method, which returns an <code>Image</code> backed by the | |
| same array. Modifying the pixels of a sub-image will affect the pixels of the | |
| original image, analagous to how modifying the contents of a sub-slice | |
| <code>s[i0:i1]</code> will affect the contents of the original slice | |
| <code>s</code>. | |
| </p> | |
| <img src="image-package-05.png" width="400" height="300"> | |
| {{code "/doc/progs/image_package6.go" `/m0 := image.New/` `/fmt.Println\(m0.Stride/`}} | |
| <p> | |
| For low-level code that works on an image's <code>Pix</code> field, be aware | |
| that ranging over <code>Pix</code> can affect pixels outside an image's bounds. | |
| In the example above, the pixels covered by <code>m1.Pix</code> are shaded in | |
| blue. Higher-level code, such as the <code>At</code> and <code>Set</code> | |
| methods or the <a href="/pkg/image/draw/">image/draw package</a>, will clip | |
| their operations to the image's bounds. | |
| </p> | |
| <p> | |
| <b>Image Formats</b> | |
| </p> | |
| <p> | |
| The standard package library supports a number of common image formats, such as | |
| GIF, JPEG and PNG. If you know the format of a source image file, you can | |
| decode from an <a href="/pkg/io/#Reader"><code>io.Reader</code></a> directly. | |
| </p> | |
| <pre> | |
| import ( | |
| "image/jpeg" | |
| "image/png" | |
| "io" | |
| ) | |
| // convertJPEGToPNG converts from JPEG to PNG. | |
| func convertJPEGToPNG(w io.Writer, r io.Reader) error { | |
| img, err := jpeg.Decode(r) | |
| if err != nil { | |
| return err | |
| } | |
| return png.Encode(w, img) | |
| } | |
| </pre> | |
| <p> | |
| If you have image data of unknown format, the | |
| <a href="/pkg/image/#Decode"><code>image.Decode</code></a> function can detect | |
| the format. The set of recognized formats is constructed at run time and is not | |
| limited to those in the standard package library. An image format package | |
| typically registers its format in an init function, and the main package will | |
| "underscore import" such a package solely for the side effect of format | |
| registration. | |
| </p> | |
| <pre> | |
| import ( | |
| "image" | |
| "image/png" | |
| "io" | |
| _ "code.google.com/p/vp8-go/webp" | |
| _ "image/jpeg" | |
| ) | |
| // convertToPNG converts from any recognized format to PNG. | |
| func convertToPNG(w io.Writer, r io.Reader) error { | |
| img, _, err := image.Decode(r) | |
| if err != nil { | |
| return err | |
| } | |
| return png.Encode(w, img) | |
| } | |
| </pre> |