| <!--{ | |
| "Title": "Gobs of data", | |
| "Template": true | |
| }--> | |
| <p> | |
| To transmit a data structure across a network or to store it in a file, it must | |
| be encoded and then decoded again. There are many encodings available, of | |
| course: <a href="http://www.json.org/">JSON</a>, | |
| <a href="http://www.w3.org/XML/">XML</a>, Google's | |
| <a href="http://code.google.com/p/protobuf">protocol buffers</a>, and more. | |
| And now there's another, provided by Go's <a href="/pkg/encoding/gob/">gob</a> | |
| package. | |
| </p> | |
| <p> | |
| Why define a new encoding? It's a lot of work and redundant at that. Why not | |
| just use one of the existing formats? Well, for one thing, we do! Go has | |
| <a href="/pkg/">packages</a> supporting all the encodings just mentioned (the | |
| <a href="http://code.google.com/p/goprotobuf">protocol buffer package</a> is in | |
| a separate repository but it's one of the most frequently downloaded). And for | |
| many purposes, including communicating with tools and systems written in other | |
| languages, they're the right choice. | |
| </p> | |
| <p> | |
| But for a Go-specific environment, such as communicating between two servers | |
| written in Go, there's an opportunity to build something much easier to use and | |
| possibly more efficient. | |
| </p> | |
| <p> | |
| Gobs work with the language in a way that an externally-defined, | |
| language-independent encoding cannot. At the same time, there are lessons to be | |
| learned from the existing systems. | |
| </p> | |
| <p> | |
| <b>Goals</b> | |
| </p> | |
| <p> | |
| The gob package was designed with a number of goals in mind. | |
| </p> | |
| <p> | |
| First, and most obvious, it had to be very easy to use. First, because Go has | |
| reflection, there is no need for a separate interface definition language or | |
| "protocol compiler". The data structure itself is all the package should need | |
| to figure out how to encode and decode it. On the other hand, this approach | |
| means that gobs will never work as well with other languages, but that's OK: | |
| gobs are unashamedly Go-centric. | |
| </p> | |
| <p> | |
| Efficiency is also important. Textual representations, exemplified by XML and | |
| JSON, are too slow to put at the center of an efficient communications network. | |
| A binary encoding is necessary. | |
| </p> | |
| <p> | |
| Gob streams must be self-describing. Each gob stream, read from the beginning, | |
| contains sufficient information that the entire stream can be parsed by an | |
| agent that knows nothing a priori about its contents. This property means that | |
| you will always be able to decode a gob stream stored in a file, even long | |
| after you've forgotten what data it represents. | |
| </p> | |
| <p> | |
| There were also some things to learn from our experiences with Google protocol | |
| buffers. | |
| </p> | |
| <p> | |
| <b>Protocol buffer misfeatures</b> | |
| </p> | |
| <p> | |
| Protocol buffers had a major effect on the design of gobs, but have three | |
| features that were deliberately avoided. (Leaving aside the property that | |
| protocol buffers aren't self-describing: if you don't know the data definition | |
| used to encode a protocol buffer, you might not be able to parse it.) | |
| </p> | |
| <p> | |
| First, protocol buffers only work on the data type we call a struct in Go. You | |
| can't encode an integer or array at the top level, only a struct with fields | |
| inside it. That seems a pointless restriction, at least in Go. If all you want | |
| to send is an array of integers, why should you have to put it into a | |
| struct first? | |
| </p> | |
| <p> | |
| Next, a protocol buffer definition may specify that fields <code>T.x</code> and | |
| <code>T.y</code> are required to be present whenever a value of type | |
| <code>T</code> is encoded or decoded. Although such required fields may seem | |
| like a good idea, they are costly to implement because the codec must maintain a | |
| separate data structure while encoding and decoding, to be able to report when | |
| required fields are missing. They're also a maintenance problem. Over time, one | |
| may want to modify the data definition to remove a required field, but that may | |
| cause existing clients of the data to crash. It's better not to have them in the | |
| encoding at all. (Protocol buffers also have optional fields. But if we don't | |
| have required fields, all fields are optional and that's that. There will be | |
| more to say about optional fields a little later.) | |
| </p> | |
| <p> | |
| The third protocol buffer misfeature is default values. If a protocol buffer | |
| omits the value for a "defaulted" field, then the decoded structure behaves as | |
| if the field were set to that value. This idea works nicely when you have | |
| getter and setter methods to control access to the field, but is harder to | |
| handle cleanly when the container is just a plain idiomatic struct. Required | |
| fields are also tricky to implement: where does one define the default values, | |
| what types do they have (is text UTF-8? uninterpreted bytes? how many bits in a | |
| float?) and despite the apparent simplicity, there were a number of | |
| complications in their design and implementation for protocol buffers. We | |
| decided to leave them out of gobs and fall back to Go's trivial but effective | |
| defaulting rule: unless you set something otherwise, it has the "zero value" | |
| for that type - and it doesn't need to be transmitted. | |
| </p> | |
| <p> | |
| So gobs end up looking like a sort of generalized, simplified protocol buffer. | |
| How do they work? | |
| </p> | |
| <p> | |
| <b>Values</b> | |
| </p> | |
| <p> | |
| The encoded gob data isn't about <code>int8</code>s and <code>uint16</code>s. | |
| Instead, somewhat analogous to constants in Go, its integer values are abstract, | |
| sizeless numbers, either signed or unsigned. When you encode an | |
| <code>int8</code>, its value is transmitted as an unsized, variable-length | |
| integer. When you encode an <code>int64</code>, its value is also transmitted as | |
| an unsized, variable-length integer. (Signed and unsigned are treated | |
| distinctly, but the same unsized-ness applies to unsigned values too.) If both | |
| have the value 7, the bits sent on the wire will be identical. When the receiver | |
| decodes that value, it puts it into the receiver's variable, which may be of | |
| arbitrary integer type. Thus an encoder may send a 7 that came from an | |
| <code>int8</code>, but the receiver may store it in an <code>int64</code>. This | |
| is fine: the value is an integer and as a long as it fits, everything works. (If | |
| it doesn't fit, an error results.) This decoupling from the size of the variable | |
| gives some flexibility to the encoding: we can expand the type of the integer | |
| variable as the software evolves, but still be able to decode old data. | |
| </p> | |
| <p> | |
| This flexibility also applies to pointers. Before transmission, all pointers are | |
| flattened. Values of type <code>int8</code>, <code>*int8</code>, | |
| <code>**int8</code>, <code>****int8</code>, etc. are all transmitted as an | |
| integer value, which may then be stored in <code>int</code> of any size, or | |
| <code>*int</code>, or <code>******int</code>, etc. Again, this allows for | |
| flexibility. | |
| </p> | |
| <p> | |
| Flexibility also happens because, when decoding a struct, only those fields | |
| that are sent by the encoder are stored in the destination. Given the value | |
| </p> | |
| {{code "/doc/progs/gobs1.go" `/type T/` `/STOP/`}} | |
| <p> | |
| the encoding of <code>t</code> sends only the 7 and 8. Because it's zero, the | |
| value of <code>Y</code> isn't even sent; there's no need to send a zero value. | |
| </p> | |
| <p> | |
| The receiver could instead decode the value into this structure: | |
| </p> | |
| {{code "/doc/progs/gobs1.go" `/type U/` `/STOP/`}} | |
| <p> | |
| and acquire a value of <code>u</code> with only <code>X</code> set (to the | |
| address of an <code>int8</code> variable set to 7); the <code>Z</code> field is | |
| ignored - where would you put it? When decoding structs, fields are matched by | |
| name and compatible type, and only fields that exist in both are affected. This | |
| simple approach finesses the "optional field" problem: as the type | |
| <code>T</code> evolves by adding fields, out of date receivers will still | |
| function with the part of the type they recognize. Thus gobs provide the | |
| important result of optional fields - extensibility - without any additional | |
| mechanism or notation. | |
| </p> | |
| <p> | |
| From integers we can build all the other types: bytes, strings, arrays, slices, | |
| maps, even floats. Floating-point values are represented by their IEEE 754 | |
| floating-point bit pattern, stored as an integer, which works fine as long as | |
| you know their type, which we always do. By the way, that integer is sent in | |
| byte-reversed order because common values of floating-point numbers, such as | |
| small integers, have a lot of zeros at the low end that we can avoid | |
| transmitting. | |
| </p> | |
| <p> | |
| One nice feature of gobs that Go makes possible is that they allow you to define | |
| your own encoding by having your type satisfy the | |
| <a href="/pkg/encoding/gob/#GobEncoder">GobEncoder</a> and | |
| <a href="/pkg/encoding/gob/#GobDecoder">GobDecoder</a> interfaces, in a manner | |
| analogous to the <a href="/pkg/encoding/json/">JSON</a> package's | |
| <a href="/pkg/encoding/json/#Marshaler">Marshaler</a> and | |
| <a href="/pkg/encoding/json/#Unmarshaler">Unmarshaler</a> and also to the | |
| <a href="/pkg/fmt/#Stringer">Stringer</a> interface from | |
| <a href="/pkg/fmt/">package fmt</a>. This facility makes it possible to | |
| represent special features, enforce constraints, or hide secrets when you | |
| transmit data. See the <a href="/pkg/encoding/gob/">documentation</a> for | |
| details. | |
| </p> | |
| <p> | |
| <b>Types on the wire</b> | |
| </p> | |
| <p> | |
| The first time you send a given type, the gob package includes in the data | |
| stream a description of that type. In fact, what happens is that the encoder is | |
| used to encode, in the standard gob encoding format, an internal struct that | |
| describes the type and gives it a unique number. (Basic types, plus the layout | |
| of the type description structure, are predefined by the software for | |
| bootstrapping.) After the type is described, it can be referenced by its type | |
| number. | |
| </p> | |
| <p> | |
| Thus when we send our first type <code>T</code>, the gob encoder sends a | |
| description of <code>T</code> and tags it with a type number, say 127. All | |
| values, including the first, are then prefixed by that number, so a stream of | |
| <code>T</code> values looks like: | |
| </p> | |
| <pre> | |
| ("define type id" 127, definition of type T)(127, T value)(127, T value), ... | |
| </pre> | |
| <p> | |
| These type numbers make it possible to describe recursive types and send values | |
| of those types. Thus gobs can encode types such as trees: | |
| </p> | |
| {{code "/doc/progs/gobs1.go" `/type Node/` `/STOP/`}} | |
| <p> | |
| (It's an exercise for the reader to discover how the zero-defaulting rule makes | |
| this work, even though gobs don't represent pointers.) | |
| </p> | |
| <p> | |
| With the type information, a gob stream is fully self-describing except for the | |
| set of bootstrap types, which is a well-defined starting point. | |
| </p> | |
| <p> | |
| <b>Compiling a machine</b> | |
| </p> | |
| <p> | |
| The first time you encode a value of a given type, the gob package builds a | |
| little interpreted machine specific to that data type. It uses reflection on | |
| the type to construct that machine, but once the machine is built it does not | |
| depend on reflection. The machine uses package unsafe and some trickery to | |
| convert the data into the encoded bytes at high speed. It could use reflection | |
| and avoid unsafe, but would be significantly slower. (A similar high-speed | |
| approach is taken by the protocol buffer support for Go, whose design was | |
| influenced by the implementation of gobs.) Subsequent values of the same type | |
| use the already-compiled machine, so they can be encoded right away. | |
| </p> | |
| <p> | |
| Decoding is similar but harder. When you decode a value, the gob package holds | |
| a byte slice representing a value of a given encoder-defined type to decode, | |
| plus a Go value into which to decode it. The gob package builds a machine for | |
| that pair: the gob type sent on the wire crossed with the Go type provided for | |
| decoding. Once that decoding machine is built, though, it's again a | |
| reflectionless engine that uses unsafe methods to get maximum speed. | |
| </p> | |
| <p> | |
| <b>Use</b> | |
| </p> | |
| <p> | |
| There's a lot going on under the hood, but the result is an efficient, | |
| easy-to-use encoding system for transmitting data. Here's a complete example | |
| showing differing encoded and decoded types. Note how easy it is to send and | |
| receive values; all you need to do is present values and variables to the | |
| <a href="/pkg/encoding/gob/">gob package</a> and it does all the work. | |
| </p> | |
| {{code "/doc/progs/gobs2.go" `/package main/` `$`}} | |
| <p> | |
| You can compile and run this example code in the | |
| <a href="http://play.golang.org/p/_-OJV-rwMq">Go Playground</a>. | |
| </p> | |
| <p> | |
| The <a href="/pkg/net/rpc/">rpc package</a> builds on gobs to turn this | |
| encode/decode automation into transport for method calls across the network. | |
| That's a subject for another article. | |
| </p> | |
| <p> | |
| <b>Details</b> | |
| </p> | |
| <p> | |
| The <a href="/pkg/encoding/gob/">gob package documentation</a>, especially the | |
| file <a href="/src/pkg/encoding/gob/doc.go">doc.go</a>, expands on many of the | |
| details described here and includes a full worked example showing how the | |
| encoding represents data. If you are interested in the innards of the gob | |
| implementation, that's a good place to start. | |
| </p> |