| // Copyright 2011 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| // This benchmark, taken from the shootout, tests garbage collector | |
| // performance by generating and discarding large binary trees. | |
| package go1 | |
| import "testing" | |
| type binaryNode struct { | |
| item int | |
| left, right *binaryNode | |
| } | |
| func bottomUpTree(item, depth int) *binaryNode { | |
| if depth <= 0 { | |
| return &binaryNode{item: item} | |
| } | |
| return &binaryNode{item, bottomUpTree(2*item-1, depth-1), bottomUpTree(2*item, depth-1)} | |
| } | |
| func (n *binaryNode) itemCheck() int { | |
| if n.left == nil { | |
| return n.item | |
| } | |
| return n.item + n.left.itemCheck() - n.right.itemCheck() | |
| } | |
| const minDepth = 4 | |
| func binarytree(n int) { | |
| maxDepth := n | |
| if minDepth+2 > n { | |
| maxDepth = minDepth + 2 | |
| } | |
| stretchDepth := maxDepth + 1 | |
| check := bottomUpTree(0, stretchDepth).itemCheck() | |
| //fmt.Printf("stretch tree of depth %d\t check: %d\n", stretchDepth, check) | |
| longLivedTree := bottomUpTree(0, maxDepth) | |
| for depth := minDepth; depth <= maxDepth; depth += 2 { | |
| iterations := 1 << uint(maxDepth-depth+minDepth) | |
| check = 0 | |
| for i := 1; i <= iterations; i++ { | |
| check += bottomUpTree(i, depth).itemCheck() | |
| check += bottomUpTree(-i, depth).itemCheck() | |
| } | |
| //fmt.Printf("%d\t trees of depth %d\t check: %d\n", iterations*2, depth, check) | |
| } | |
| longLivedTree.itemCheck() | |
| //fmt.Printf("long lived tree of depth %d\t check: %d\n", maxDepth, longLivedTree.itemCheck()) | |
| } | |
| func BenchmarkBinaryTree17(b *testing.B) { | |
| for i := 0; i < b.N; i++ { | |
| binarytree(17) | |
| } | |
| } |