|  | // Copyright 2010 The Go Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style | 
|  | // license that can be found in the LICENSE file. | 
|  |  | 
|  | package image | 
|  |  | 
|  | import ( | 
|  | "image/color" | 
|  | "strconv" | 
|  | ) | 
|  |  | 
|  | // A Point is an X, Y coordinate pair. The axes increase right and down. | 
|  | type Point struct { | 
|  | X, Y int | 
|  | } | 
|  |  | 
|  | // String returns a string representation of p like "(3,4)". | 
|  | func (p Point) String() string { | 
|  | return "(" + strconv.Itoa(p.X) + "," + strconv.Itoa(p.Y) + ")" | 
|  | } | 
|  |  | 
|  | // Add returns the vector p+q. | 
|  | func (p Point) Add(q Point) Point { | 
|  | return Point{p.X + q.X, p.Y + q.Y} | 
|  | } | 
|  |  | 
|  | // Sub returns the vector p-q. | 
|  | func (p Point) Sub(q Point) Point { | 
|  | return Point{p.X - q.X, p.Y - q.Y} | 
|  | } | 
|  |  | 
|  | // Mul returns the vector p*k. | 
|  | func (p Point) Mul(k int) Point { | 
|  | return Point{p.X * k, p.Y * k} | 
|  | } | 
|  |  | 
|  | // Div returns the vector p/k. | 
|  | func (p Point) Div(k int) Point { | 
|  | return Point{p.X / k, p.Y / k} | 
|  | } | 
|  |  | 
|  | // In reports whether p is in r. | 
|  | func (p Point) In(r Rectangle) bool { | 
|  | return r.Min.X <= p.X && p.X < r.Max.X && | 
|  | r.Min.Y <= p.Y && p.Y < r.Max.Y | 
|  | } | 
|  |  | 
|  | // Mod returns the point q in r such that p.X-q.X is a multiple of r's width | 
|  | // and p.Y-q.Y is a multiple of r's height. | 
|  | func (p Point) Mod(r Rectangle) Point { | 
|  | w, h := r.Dx(), r.Dy() | 
|  | p = p.Sub(r.Min) | 
|  | p.X = p.X % w | 
|  | if p.X < 0 { | 
|  | p.X += w | 
|  | } | 
|  | p.Y = p.Y % h | 
|  | if p.Y < 0 { | 
|  | p.Y += h | 
|  | } | 
|  | return p.Add(r.Min) | 
|  | } | 
|  |  | 
|  | // Eq reports whether p and q are equal. | 
|  | func (p Point) Eq(q Point) bool { | 
|  | return p == q | 
|  | } | 
|  |  | 
|  | // ZP is the zero Point. | 
|  | var ZP Point | 
|  |  | 
|  | // Pt is shorthand for Point{X, Y}. | 
|  | func Pt(X, Y int) Point { | 
|  | return Point{X, Y} | 
|  | } | 
|  |  | 
|  | // A Rectangle contains the points with Min.X <= X < Max.X, Min.Y <= Y < Max.Y. | 
|  | // It is well-formed if Min.X <= Max.X and likewise for Y. Points are always | 
|  | // well-formed. A rectangle's methods always return well-formed outputs for | 
|  | // well-formed inputs. | 
|  | // | 
|  | // A Rectangle is also an Image whose bounds are the rectangle itself. At | 
|  | // returns color.Opaque for points in the rectangle and color.Transparent | 
|  | // otherwise. | 
|  | type Rectangle struct { | 
|  | Min, Max Point | 
|  | } | 
|  |  | 
|  | // String returns a string representation of r like "(3,4)-(6,5)". | 
|  | func (r Rectangle) String() string { | 
|  | return r.Min.String() + "-" + r.Max.String() | 
|  | } | 
|  |  | 
|  | // Dx returns r's width. | 
|  | func (r Rectangle) Dx() int { | 
|  | return r.Max.X - r.Min.X | 
|  | } | 
|  |  | 
|  | // Dy returns r's height. | 
|  | func (r Rectangle) Dy() int { | 
|  | return r.Max.Y - r.Min.Y | 
|  | } | 
|  |  | 
|  | // Size returns r's width and height. | 
|  | func (r Rectangle) Size() Point { | 
|  | return Point{ | 
|  | r.Max.X - r.Min.X, | 
|  | r.Max.Y - r.Min.Y, | 
|  | } | 
|  | } | 
|  |  | 
|  | // Add returns the rectangle r translated by p. | 
|  | func (r Rectangle) Add(p Point) Rectangle { | 
|  | return Rectangle{ | 
|  | Point{r.Min.X + p.X, r.Min.Y + p.Y}, | 
|  | Point{r.Max.X + p.X, r.Max.Y + p.Y}, | 
|  | } | 
|  | } | 
|  |  | 
|  | // Sub returns the rectangle r translated by -p. | 
|  | func (r Rectangle) Sub(p Point) Rectangle { | 
|  | return Rectangle{ | 
|  | Point{r.Min.X - p.X, r.Min.Y - p.Y}, | 
|  | Point{r.Max.X - p.X, r.Max.Y - p.Y}, | 
|  | } | 
|  | } | 
|  |  | 
|  | // Inset returns the rectangle r inset by n, which may be negative. If either | 
|  | // of r's dimensions is less than 2*n then an empty rectangle near the center | 
|  | // of r will be returned. | 
|  | func (r Rectangle) Inset(n int) Rectangle { | 
|  | if r.Dx() < 2*n { | 
|  | r.Min.X = (r.Min.X + r.Max.X) / 2 | 
|  | r.Max.X = r.Min.X | 
|  | } else { | 
|  | r.Min.X += n | 
|  | r.Max.X -= n | 
|  | } | 
|  | if r.Dy() < 2*n { | 
|  | r.Min.Y = (r.Min.Y + r.Max.Y) / 2 | 
|  | r.Max.Y = r.Min.Y | 
|  | } else { | 
|  | r.Min.Y += n | 
|  | r.Max.Y -= n | 
|  | } | 
|  | return r | 
|  | } | 
|  |  | 
|  | // Intersect returns the largest rectangle contained by both r and s. If the | 
|  | // two rectangles do not overlap then the zero rectangle will be returned. | 
|  | func (r Rectangle) Intersect(s Rectangle) Rectangle { | 
|  | if r.Min.X < s.Min.X { | 
|  | r.Min.X = s.Min.X | 
|  | } | 
|  | if r.Min.Y < s.Min.Y { | 
|  | r.Min.Y = s.Min.Y | 
|  | } | 
|  | if r.Max.X > s.Max.X { | 
|  | r.Max.X = s.Max.X | 
|  | } | 
|  | if r.Max.Y > s.Max.Y { | 
|  | r.Max.Y = s.Max.Y | 
|  | } | 
|  | // Letting r0 and s0 be the values of r and s at the time that the method | 
|  | // is called, this next line is equivalent to: | 
|  | // | 
|  | // if max(r0.Min.X, s0.Min.X) >= min(r0.Max.X, s0.Max.X) || likewiseForY { etc } | 
|  | if r.Empty() { | 
|  | return ZR | 
|  | } | 
|  | return r | 
|  | } | 
|  |  | 
|  | // Union returns the smallest rectangle that contains both r and s. | 
|  | func (r Rectangle) Union(s Rectangle) Rectangle { | 
|  | if r.Empty() { | 
|  | return s | 
|  | } | 
|  | if s.Empty() { | 
|  | return r | 
|  | } | 
|  | if r.Min.X > s.Min.X { | 
|  | r.Min.X = s.Min.X | 
|  | } | 
|  | if r.Min.Y > s.Min.Y { | 
|  | r.Min.Y = s.Min.Y | 
|  | } | 
|  | if r.Max.X < s.Max.X { | 
|  | r.Max.X = s.Max.X | 
|  | } | 
|  | if r.Max.Y < s.Max.Y { | 
|  | r.Max.Y = s.Max.Y | 
|  | } | 
|  | return r | 
|  | } | 
|  |  | 
|  | // Empty reports whether the rectangle contains no points. | 
|  | func (r Rectangle) Empty() bool { | 
|  | return r.Min.X >= r.Max.X || r.Min.Y >= r.Max.Y | 
|  | } | 
|  |  | 
|  | // Eq reports whether r and s contain the same set of points. All empty | 
|  | // rectangles are considered equal. | 
|  | func (r Rectangle) Eq(s Rectangle) bool { | 
|  | return r == s || r.Empty() && s.Empty() | 
|  | } | 
|  |  | 
|  | // Overlaps reports whether r and s have a non-empty intersection. | 
|  | func (r Rectangle) Overlaps(s Rectangle) bool { | 
|  | return !r.Empty() && !s.Empty() && | 
|  | r.Min.X < s.Max.X && s.Min.X < r.Max.X && | 
|  | r.Min.Y < s.Max.Y && s.Min.Y < r.Max.Y | 
|  | } | 
|  |  | 
|  | // In reports whether every point in r is in s. | 
|  | func (r Rectangle) In(s Rectangle) bool { | 
|  | if r.Empty() { | 
|  | return true | 
|  | } | 
|  | // Note that r.Max is an exclusive bound for r, so that r.In(s) | 
|  | // does not require that r.Max.In(s). | 
|  | return s.Min.X <= r.Min.X && r.Max.X <= s.Max.X && | 
|  | s.Min.Y <= r.Min.Y && r.Max.Y <= s.Max.Y | 
|  | } | 
|  |  | 
|  | // Canon returns the canonical version of r. The returned rectangle has minimum | 
|  | // and maximum coordinates swapped if necessary so that it is well-formed. | 
|  | func (r Rectangle) Canon() Rectangle { | 
|  | if r.Max.X < r.Min.X { | 
|  | r.Min.X, r.Max.X = r.Max.X, r.Min.X | 
|  | } | 
|  | if r.Max.Y < r.Min.Y { | 
|  | r.Min.Y, r.Max.Y = r.Max.Y, r.Min.Y | 
|  | } | 
|  | return r | 
|  | } | 
|  |  | 
|  | // At implements the Image interface. | 
|  | func (r Rectangle) At(x, y int) color.Color { | 
|  | if (Point{x, y}).In(r) { | 
|  | return color.Opaque | 
|  | } | 
|  | return color.Transparent | 
|  | } | 
|  |  | 
|  | // Bounds implements the Image interface. | 
|  | func (r Rectangle) Bounds() Rectangle { | 
|  | return r | 
|  | } | 
|  |  | 
|  | // ColorModel implements the Image interface. | 
|  | func (r Rectangle) ColorModel() color.Model { | 
|  | return color.Alpha16Model | 
|  | } | 
|  |  | 
|  | // ZR is the zero Rectangle. | 
|  | var ZR Rectangle | 
|  |  | 
|  | // Rect is shorthand for Rectangle{Pt(x0, y0), Pt(x1, y1)}. The returned | 
|  | // rectangle has minimum and maximum coordinates swapped if necessary so that | 
|  | // it is well-formed. | 
|  | func Rect(x0, y0, x1, y1 int) Rectangle { | 
|  | if x0 > x1 { | 
|  | x0, x1 = x1, x0 | 
|  | } | 
|  | if y0 > y1 { | 
|  | y0, y1 = y1, y0 | 
|  | } | 
|  | return Rectangle{Point{x0, y0}, Point{x1, y1}} | 
|  | } |