runtime: detangle gcPaceScavenger from the pacer

Currently gcPaceScavenger is called by gcControllerState.commit, but it
manipulates global state which precludes testing. This change detangles
the two.

Change-Id: I10d8ebdf426d99ba49d2f2cb4fb64891e9fd6091
Reviewed-on: https://go-review.googlesource.com/c/go/+/309272
Reviewed-by: Michael Pratt <mpratt@google.com>
Trust: Michael Knyszek <mknyszek@google.com>
Run-TryBot: Michael Knyszek <mknyszek@google.com>
TryBot-Result: Go Bot <gobot@golang.org>
diff --git a/src/runtime/mgc.go b/src/runtime/mgc.go
index f937287..429b907 100644
--- a/src/runtime/mgc.go
+++ b/src/runtime/mgc.go
@@ -971,6 +971,7 @@
 
 	// Update GC trigger and pacing for the next cycle.
 	gcController.commit(nextTriggerRatio)
+	gcPaceScavenger(gcController.heapGoal, gcController.lastHeapGoal)
 
 	// Update timing memstats
 	now := nanotime()
diff --git a/src/runtime/mgcpacer.go b/src/runtime/mgcpacer.go
index 44b8704..73fe6e1 100644
--- a/src/runtime/mgcpacer.go
+++ b/src/runtime/mgcpacer.go
@@ -769,8 +769,6 @@
 			mheap_.pagesSweptBasis.Store(pagesSwept)
 		}
 	}
-
-	gcPaceScavenger()
 }
 
 // effectiveGrowthRatio returns the current effective heap growth
@@ -796,6 +794,8 @@
 // setGCPercent updates gcPercent and all related pacer state.
 // Returns the old value of gcPercent.
 //
+// Calls gcControllerState.commit.
+//
 // The world must be stopped, or mheap_.lock must be held.
 func (c *gcControllerState) setGCPercent(in int32) int32 {
 	assertWorldStoppedOrLockHeld(&mheap_.lock)
@@ -819,6 +819,7 @@
 	systemstack(func() {
 		lock(&mheap_.lock)
 		out = gcController.setGCPercent(in)
+		gcPaceScavenger(gcController.heapGoal, gcController.lastHeapGoal)
 		unlock(&mheap_.lock)
 	})
 
diff --git a/src/runtime/mgcscavenge.go b/src/runtime/mgcscavenge.go
index 2bb1998..fb9b5c8 100644
--- a/src/runtime/mgcscavenge.go
+++ b/src/runtime/mgcscavenge.go
@@ -105,7 +105,8 @@
 }
 
 // gcPaceScavenger updates the scavenger's pacing, particularly
-// its rate and RSS goal.
+// its rate and RSS goal. For this, it requires the current heapGoal,
+// and the heapGoal for the previous GC cycle.
 //
 // The RSS goal is based on the current heap goal with a small overhead
 // to accommodate non-determinism in the allocator.
@@ -113,18 +114,22 @@
 // The pacing is based on scavengePageRate, which applies to both regular and
 // huge pages. See that constant for more information.
 //
+// Must be called whenever GC pacing is updated.
+//
 // mheap_.lock must be held or the world must be stopped.
-func gcPaceScavenger() {
+func gcPaceScavenger(heapGoal, lastHeapGoal uint64) {
+	assertWorldStoppedOrLockHeld(&mheap_.lock)
+
 	// If we're called before the first GC completed, disable scavenging.
 	// We never scavenge before the 2nd GC cycle anyway (we don't have enough
 	// information about the heap yet) so this is fine, and avoids a fault
 	// or garbage data later.
-	if gcController.lastHeapGoal == 0 {
+	if lastHeapGoal == 0 {
 		mheap_.scavengeGoal = ^uint64(0)
 		return
 	}
 	// Compute our scavenging goal.
-	goalRatio := float64(atomic.Load64(&gcController.heapGoal)) / float64(gcController.lastHeapGoal)
+	goalRatio := float64(heapGoal) / float64(lastHeapGoal)
 	retainedGoal := uint64(float64(memstats.last_heap_inuse) * goalRatio)
 	// Add retainExtraPercent overhead to retainedGoal. This calculation
 	// looks strange but the purpose is to arrive at an integer division