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// Copyright 2019 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package loader
import (
"bytes"
"cmd/internal/bio"
"cmd/internal/dwarf"
"cmd/internal/objabi"
"cmd/internal/sys"
"cmd/oldlink/internal/sym"
"fmt"
"log"
"sort"
"strconv"
"strings"
)
var _ = fmt.Print
// Sym encapsulates a global symbol index, used to identify a specific
// Go symbol. The 0-valued Sym is corresponds to an invalid symbol.
type Sym int
// Relocs encapsulates the set of relocations on a given symbol; an
// instance of this type is returned by the Loader Relocs() method.
type Relocs struct {
Count int // number of relocs
li int // local index of symbol whose relocs we're examining
r *oReader // object reader for containing package
l *Loader // loader
ext *sym.Symbol // external symbol if not nil
}
// Reloc contains the payload for a specific relocation.
// TODO: replace this with sym.Reloc, once we change the
// relocation target from "*sym.Symbol" to "loader.Sym" in sym.Reloc.
type Reloc struct {
Off int32 // offset to rewrite
Size uint8 // number of bytes to rewrite: 0, 1, 2, or 4
Type objabi.RelocType // the relocation type
Add int64 // addend
Sym Sym // global index of symbol the reloc addresses
}
// oReader is a wrapper type of obj.Reader, along with some
// extra information.
// TODO: rename to objReader once the old one is gone?
type oReader struct {
//*goobj2.Reader
unit *sym.CompilationUnit
version int // version of static symbol
flags uint32 // read from object file
pkgprefix string
rcache []Sym // cache mapping local PkgNone symbol to resolved Sym
}
type objIdx struct {
r *oReader
i Sym // start index
e Sym // end index
}
type nameVer struct {
name string
v int
}
type bitmap []uint32
// set the i-th bit.
func (bm bitmap) Set(i Sym) {
n, r := uint(i)/32, uint(i)%32
bm[n] |= 1 << r
}
// whether the i-th bit is set.
func (bm bitmap) Has(i Sym) bool {
n, r := uint(i)/32, uint(i)%32
return bm[n]&(1<<r) != 0
}
func makeBitmap(n int) bitmap {
return make(bitmap, (n+31)/32)
}
// A Loader loads new object files and resolves indexed symbol references.
type Loader struct {
start map[*oReader]Sym // map from object file to its start index
objs []objIdx // sorted by start index (i.e. objIdx.i)
max Sym // current max index
extStart Sym // from this index on, the symbols are externally defined
extSyms []nameVer // externally defined symbols
builtinSyms []Sym // global index of builtin symbols
ocache int // index (into 'objs') of most recent lookup
symsByName [2]map[string]Sym // map symbol name to index, two maps are for ABI0 and ABIInternal
extStaticSyms map[nameVer]Sym // externally defined static symbols, keyed by name
overwrite map[Sym]Sym // overwrite[i]=j if symbol j overwrites symbol i
itablink map[Sym]struct{} // itablink[j] defined if j is go.itablink.*
objByPkg map[string]*oReader // map package path to its Go object reader
Syms []*sym.Symbol // indexed symbols. XXX we still make sym.Symbol for now.
anonVersion int // most recently assigned ext static sym pseudo-version
Reachable bitmap // bitmap of reachable symbols, indexed by global index
// Used to implement field tracking; created during deadcode if
// field tracking is enabled. Reachparent[K] contains the index of
// the symbol that triggered the marking of symbol K as live.
Reachparent []Sym
relocBatch []sym.Reloc // for bulk allocation of relocations
flags uint32
strictDupMsgs int // number of strict-dup warning/errors, when FlagStrictDups is enabled
}
const (
// Loader.flags
FlagStrictDups = 1 << iota
)
func NewLoader(flags uint32) *Loader {
log.Fatal("-newobj in oldlink should not be used")
panic("unreachable")
}
// Return the start index in the global index space for a given object file.
func (l *Loader) startIndex(r *oReader) Sym {
return l.start[r]
}
// Add a symbol with a given index, return if it is added.
func (l *Loader) AddSym(name string, ver int, i Sym, r *oReader, dupok bool, typ sym.SymKind) bool {
panic("unreachable")
}
// Add an external symbol (without index). Return the index of newly added
// symbol, or 0 if not added.
func (l *Loader) AddExtSym(name string, ver int) Sym {
static := ver >= sym.SymVerStatic
if static {
if _, ok := l.extStaticSyms[nameVer{name, ver}]; ok {
return 0
}
} else {
if _, ok := l.symsByName[ver][name]; ok {
return 0
}
}
i := l.max + 1
if static {
l.extStaticSyms[nameVer{name, ver}] = i
} else {
l.symsByName[ver][name] = i
}
l.max++
if l.extStart == 0 {
l.extStart = i
}
l.extSyms = append(l.extSyms, nameVer{name, ver})
l.growSyms(int(i))
return i
}
func (l *Loader) IsExternal(i Sym) bool {
return l.extStart != 0 && i >= l.extStart
}
// Ensure Syms slice has enough space.
func (l *Loader) growSyms(i int) {
n := len(l.Syms)
if n > i {
return
}
l.Syms = append(l.Syms, make([]*sym.Symbol, i+1-n)...)
}
// Convert a local index to a global index.
func (l *Loader) toGlobal(r *oReader, i int) Sym {
g := l.startIndex(r) + Sym(i)
if ov, ok := l.overwrite[g]; ok {
return ov
}
return g
}
// Convert a global index to a local index.
func (l *Loader) toLocal(i Sym) (*oReader, int) {
if ov, ok := l.overwrite[i]; ok {
i = ov
}
if l.IsExternal(i) {
return nil, int(i - l.extStart)
}
oc := l.ocache
if oc != 0 && i >= l.objs[oc].i && i <= l.objs[oc].e {
return l.objs[oc].r, int(i - l.objs[oc].i)
}
// Search for the local object holding index i.
// Below k is the first one that has its start index > i,
// so k-1 is the one we want.
k := sort.Search(len(l.objs), func(k int) bool {
return l.objs[k].i > i
})
l.ocache = k - 1
return l.objs[k-1].r, int(i - l.objs[k-1].i)
}
// Look up a symbol by name, return global index, or 0 if not found.
// This is more like Syms.ROLookup than Lookup -- it doesn't create
// new symbol.
func (l *Loader) Lookup(name string, ver int) Sym {
if ver >= sym.SymVerStatic || ver < 0 {
return l.extStaticSyms[nameVer{name, ver}]
}
return l.symsByName[ver][name]
}
// Returns whether i is a dup of another symbol, and i is not
// "primary", i.e. Lookup i by name will not return i.
func (l *Loader) IsDup(i Sym) bool {
panic("unreachable")
}
// Check that duplicate symbols have same contents.
func (l *Loader) checkdup(name string, i Sym, r *oReader, dup Sym) {
panic("unreachable")
}
func (l *Loader) NStrictDupMsgs() int { return l.strictDupMsgs }
// Number of total symbols.
func (l *Loader) NSym() int {
return int(l.max + 1)
}
// Number of defined Go symbols.
func (l *Loader) NDef() int {
return int(l.extStart)
}
// Returns the raw (unpatched) name of the i-th symbol.
func (l *Loader) RawSymName(i Sym) string {
panic("unreachable")
}
// Returns the (patched) name of the i-th symbol.
func (l *Loader) SymName(i Sym) string {
panic("unreachable")
}
// Returns the type of the i-th symbol.
func (l *Loader) SymType(i Sym) sym.SymKind {
panic("unreachable")
}
// Returns the attributes of the i-th symbol.
func (l *Loader) SymAttr(i Sym) uint8 {
panic("unreachable")
}
// Returns whether the i-th symbol has ReflectMethod attribute set.
func (l *Loader) IsReflectMethod(i Sym) bool {
panic("unreachable")
}
// Returns whether this is a Go type symbol.
func (l *Loader) IsGoType(i Sym) bool {
panic("unreachable")
}
// Returns whether this is a "go.itablink.*" symbol.
func (l *Loader) IsItabLink(i Sym) bool {
if _, ok := l.itablink[i]; ok {
return true
}
return false
}
// Returns the symbol content of the i-th symbol. i is global index.
func (l *Loader) Data(i Sym) []byte {
panic("unreachable")
}
// Returns the number of aux symbols given a global index.
func (l *Loader) NAux(i Sym) int {
panic("unreachable")
}
// Returns the referred symbol of the j-th aux symbol of the i-th
// symbol.
func (l *Loader) AuxSym(i Sym, j int) Sym {
panic("unreachable")
}
// ReadAuxSyms reads the aux symbol ids for the specified symbol into the
// slice passed as a parameter. If the slice capacity is not large enough, a new
// larger slice will be allocated. Final slice is returned.
func (l *Loader) ReadAuxSyms(symIdx Sym, dst []Sym) []Sym {
panic("unreachable")
}
// OuterSym gets the outer symbol for host object loaded symbols.
func (l *Loader) OuterSym(i Sym) Sym {
sym := l.Syms[i]
if sym != nil && sym.Outer != nil {
outer := sym.Outer
return l.Lookup(outer.Name, int(outer.Version))
}
return 0
}
// SubSym gets the subsymbol for host object loaded symbols.
func (l *Loader) SubSym(i Sym) Sym {
sym := l.Syms[i]
if sym != nil && sym.Sub != nil {
sub := sym.Sub
return l.Lookup(sub.Name, int(sub.Version))
}
return 0
}
// Initialize Reachable bitmap for running deadcode pass.
func (l *Loader) InitReachable() {
l.Reachable = makeBitmap(l.NSym())
}
// At method returns the j-th reloc for a global symbol.
func (relocs *Relocs) At(j int) Reloc {
panic("unreachable")
}
// ReadAll method reads all relocations for a symbol into the
// specified slice. If the slice capacity is not large enough, a new
// larger slice will be allocated. Final slice is returned.
func (relocs *Relocs) ReadAll(dst []Reloc) []Reloc {
panic("unreachable")
}
// Relocs returns a Relocs object for the given global sym.
func (l *Loader) Relocs(i Sym) Relocs {
panic("unreachable")
}
// Preload a package: add autolibs, add symbols to the symbol table.
// Does not read symbol data yet.
func (l *Loader) Preload(arch *sys.Arch, syms *sym.Symbols, f *bio.Reader, lib *sym.Library, unit *sym.CompilationUnit, length int64, pn string, flags int) {
panic("unreachable")
}
// Make sure referenced symbols are added. Most of them should already be added.
// This should only be needed for referenced external symbols.
func (l *Loader) LoadRefs(arch *sys.Arch, syms *sym.Symbols) {
for _, o := range l.objs[1:] {
loadObjRefs(l, o.r, arch, syms)
}
}
func loadObjRefs(l *Loader, r *oReader, arch *sys.Arch, syms *sym.Symbols) {
panic("unreachable")
}
func abiToVer(abi uint16, localSymVersion int) int {
panic("unreachable")
}
func preprocess(arch *sys.Arch, s *sym.Symbol) {
if s.Name != "" && s.Name[0] == '$' && len(s.Name) > 5 && s.Type == 0 && len(s.P) == 0 {
x, err := strconv.ParseUint(s.Name[5:], 16, 64)
if err != nil {
log.Panicf("failed to parse $-symbol %s: %v", s.Name, err)
}
s.Type = sym.SRODATA
s.Attr |= sym.AttrLocal
switch s.Name[:5] {
case "$f32.":
if uint64(uint32(x)) != x {
log.Panicf("$-symbol %s too large: %d", s.Name, x)
}
s.AddUint32(arch, uint32(x))
case "$f64.", "$i64.":
s.AddUint64(arch, x)
default:
log.Panicf("unrecognized $-symbol: %s", s.Name)
}
}
}
// Load full contents.
func (l *Loader) LoadFull(arch *sys.Arch, syms *sym.Symbols) {
// create all Symbols first.
l.growSyms(l.NSym())
nr := 0 // total number of sym.Reloc's we'll need
for _, o := range l.objs[1:] {
nr += loadObjSyms(l, syms, o.r)
}
// allocate a single large slab of relocations for all live symbols
l.relocBatch = make([]sym.Reloc, nr)
// external symbols
for i := l.extStart; i <= l.max; i++ {
if s := l.Syms[i]; s != nil {
s.Attr.Set(sym.AttrReachable, l.Reachable.Has(i))
continue // already loaded from external object
}
nv := l.extSyms[i-l.extStart]
if l.Reachable.Has(i) || strings.HasPrefix(nv.name, "gofile..") { // XXX file symbols are used but not marked
s := syms.Newsym(nv.name, nv.v)
preprocess(arch, s)
s.Attr.Set(sym.AttrReachable, l.Reachable.Has(i))
l.Syms[i] = s
}
}
// load contents of defined symbols
for _, o := range l.objs[1:] {
loadObjFull(l, o.r)
}
// Resolve ABI aliases for external symbols. This is only
// needed for internal cgo linking.
// (The old code does this in deadcode, but deadcode2 doesn't
// do this.)
for i := l.extStart; i <= l.max; i++ {
if s := l.Syms[i]; s != nil && s.Attr.Reachable() {
for ri := range s.R {
r := &s.R[ri]
if r.Sym != nil && r.Sym.Type == sym.SABIALIAS {
r.Sym = r.Sym.R[0].Sym
}
}
}
}
}
// ExtractSymbols grabs the symbols out of the loader for work that hasn't been
// ported to the new symbol type.
func (l *Loader) ExtractSymbols(syms *sym.Symbols) {
// Nil out overwritten symbols.
// Overwritten Go symbols aren't a problem (as they're lazy loaded), but
// symbols loaded from host object loaders are fully loaded, and we might
// have multiple symbols with the same name. This loop nils them out.
for oldI := range l.overwrite {
l.Syms[oldI] = nil
}
// Add symbols to the ctxt.Syms lookup table. This explicitly
// skips things created via loader.Create (marked with versions
// less than zero), since if we tried to add these we'd wind up
// with collisions. Along the way, update the version from the
// negative anon version to something larger than sym.SymVerStatic
// (needed so that sym.symbol.IsFileLocal() works properly).
anonVerReplacement := syms.IncVersion()
for _, s := range l.Syms {
if s == nil {
continue
}
if s.Name != "" && s.Version >= 0 {
syms.Add(s)
}
if s.Version < 0 {
s.Version = int16(anonVerReplacement)
}
}
}
// addNewSym adds a new sym.Symbol to the i-th index in the list of symbols.
func (l *Loader) addNewSym(i Sym, syms *sym.Symbols, name string, ver int, unit *sym.CompilationUnit, t sym.SymKind) *sym.Symbol {
s := syms.Newsym(name, ver)
if s.Type != 0 && s.Type != sym.SXREF {
fmt.Println("symbol already processed:", unit.Lib, i, s)
panic("symbol already processed")
}
if t == sym.SBSS && (s.Type == sym.SRODATA || s.Type == sym.SNOPTRBSS) {
t = s.Type
}
s.Type = t
s.Unit = unit
l.growSyms(int(i))
l.Syms[i] = s
return s
}
// loadObjSyms creates sym.Symbol objects for the live Syms in the
// object corresponding to object reader "r". Return value is the
// number of sym.Reloc entries required for all the new symbols.
func loadObjSyms(l *Loader, syms *sym.Symbols, r *oReader) int {
panic("unreachable")
}
// LoadSymbol loads a single symbol by name.
// This function should only be used by the host object loaders.
// NB: This function does NOT set the symbol as reachable.
func (l *Loader) LoadSymbol(name string, version int, syms *sym.Symbols) *sym.Symbol {
panic("unreachable")
}
// LookupOrCreate looks up a symbol by name, and creates one if not found.
// Either way, it will also create a sym.Symbol for it, if not already.
// This should only be called when interacting with parts of the linker
// that still works on sym.Symbols (i.e. internal cgo linking, for now).
func (l *Loader) LookupOrCreate(name string, version int, syms *sym.Symbols) *sym.Symbol {
i := l.Lookup(name, version)
if i != 0 {
// symbol exists
if int(i) < len(l.Syms) && l.Syms[i] != nil {
return l.Syms[i] // already loaded
}
if l.IsExternal(i) {
panic("Can't load an external symbol.")
}
return l.LoadSymbol(name, version, syms)
}
i = l.AddExtSym(name, version)
s := syms.Newsym(name, version)
l.Syms[i] = s
return s
}
// Create creates a symbol with the specified name, returning a
// sym.Symbol object for it. This method is intended for static/hidden
// symbols discovered while loading host objects. We can see more than
// one instance of a given static symbol with the same name/version,
// so we can't add them to the lookup tables "as is". Instead assign
// them fictitious (unique) versions, starting at -1 and decreasing by
// one for each newly created symbol, and record them in the
// extStaticSyms hash.
func (l *Loader) Create(name string, syms *sym.Symbols) *sym.Symbol {
i := l.max + 1
l.max++
if l.extStart == 0 {
l.extStart = i
}
// Assign a new unique negative version -- this is to mark the
// symbol so that it can be skipped when ExtractSymbols is adding
// ext syms to the sym.Symbols hash.
l.anonVersion--
ver := l.anonVersion
l.extSyms = append(l.extSyms, nameVer{name, ver})
l.growSyms(int(i))
s := syms.Newsym(name, ver)
l.Syms[i] = s
l.extStaticSyms[nameVer{name, ver}] = i
return s
}
func loadObjFull(l *Loader, r *oReader) {
panic("unreachable")
}
var emptyPkg = []byte(`"".`)
func patchDWARFName1(p []byte, r *oReader) ([]byte, int) {
// This is kind of ugly. Really the package name should not
// even be included here.
if len(p) < 1 || p[0] != dwarf.DW_ABRV_FUNCTION {
return p, -1
}
e := bytes.IndexByte(p, 0)
if e == -1 {
return p, -1
}
if !bytes.Contains(p[:e], emptyPkg) {
return p, -1
}
pkgprefix := []byte(r.pkgprefix)
patched := bytes.Replace(p[:e], emptyPkg, pkgprefix, -1)
return append(patched, p[e:]...), e
}
func patchDWARFName(s *sym.Symbol, r *oReader) {
patched, e := patchDWARFName1(s.P, r)
if e == -1 {
return
}
s.P = patched
s.Attr.Set(sym.AttrReadOnly, false)
delta := int64(len(s.P)) - s.Size
s.Size = int64(len(s.P))
for i := range s.R {
r := &s.R[i]
if r.Off > int32(e) {
r.Off += int32(delta)
}
}
}
// For debugging.
func (l *Loader) Dump() {
fmt.Println("objs")
for _, obj := range l.objs {
if obj.r != nil {
fmt.Println(obj.i, obj.r.unit.Lib)
}
}
fmt.Println("syms")
for i, s := range l.Syms {
if i == 0 {
continue
}
if s != nil {
fmt.Println(i, s, s.Type)
} else {
fmt.Println(i, l.SymName(Sym(i)), "<not loaded>")
}
}
fmt.Println("overwrite:", l.overwrite)
fmt.Println("symsByName")
for name, i := range l.symsByName[0] {
fmt.Println(i, name, 0)
}
for name, i := range l.symsByName[1] {
fmt.Println(i, name, 1)
}
}