| // Copyright 2009 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| //go:build unix || (js && wasm) || wasip1 | |
| package os | |
| import ( | |
| "errors" | |
| "syscall" | |
| "time" | |
| ) | |
| const ( | |
| // Special values for Process.Pid. | |
| pidUnset = 0 | |
| pidReleased = -1 | |
| ) | |
| func (p *Process) wait() (ps *ProcessState, err error) { | |
| // Which type of Process do we have? | |
| if p.handle != nil { | |
| // pidfd | |
| return p.pidfdWait() | |
| } else { | |
| // Regular PID | |
| return p.pidWait() | |
| } | |
| } | |
| func (p *Process) pidWait() (*ProcessState, error) { | |
| // TODO(go.dev/issue/67642): When there are concurrent Wait calls, one | |
| // may wait on the wrong process if the PID is reused after the | |
| // completes its wait. | |
| // | |
| // Checking for statusDone here would not be a complete fix, as the PID | |
| // could still be waited on and reused prior to blockUntilWaitable. | |
| switch p.pidStatus() { | |
| case statusReleased: | |
| return nil, syscall.EINVAL | |
| } | |
| // If we can block until Wait4 will succeed immediately, do so. | |
| ready, err := p.blockUntilWaitable() | |
| if err != nil { | |
| return nil, err | |
| } | |
| if ready { | |
| // Mark the process done now, before the call to Wait4, | |
| // so that Process.pidSignal will not send a signal. | |
| p.doRelease(statusDone) | |
| // Acquire a write lock on sigMu to wait for any | |
| // active call to the signal method to complete. | |
| p.sigMu.Lock() | |
| p.sigMu.Unlock() | |
| } | |
| var ( | |
| status syscall.WaitStatus | |
| rusage syscall.Rusage | |
| ) | |
| pid1, err := ignoringEINTR2(func() (int, error) { | |
| return syscall.Wait4(p.Pid, &status, 0, &rusage) | |
| }) | |
| if err != nil { | |
| return nil, NewSyscallError("wait", err) | |
| } | |
| p.doRelease(statusDone) | |
| return &ProcessState{ | |
| pid: pid1, | |
| status: status, | |
| rusage: &rusage, | |
| }, nil | |
| } | |
| func (p *Process) signal(sig Signal) error { | |
| s, ok := sig.(syscall.Signal) | |
| if !ok { | |
| return errors.New("os: unsupported signal type") | |
| } | |
| // Which type of Process do we have? | |
| if p.handle != nil { | |
| // pidfd | |
| return p.pidfdSendSignal(s) | |
| } else { | |
| // Regular PID | |
| return p.pidSignal(s) | |
| } | |
| } | |
| func (p *Process) pidSignal(s syscall.Signal) error { | |
| if p.Pid == pidReleased { | |
| return errProcessReleased | |
| } | |
| if p.Pid == pidUnset { | |
| return errors.New("os: process not initialized") | |
| } | |
| p.sigMu.RLock() | |
| defer p.sigMu.RUnlock() | |
| switch p.pidStatus() { | |
| case statusDone: | |
| return ErrProcessDone | |
| case statusReleased: | |
| return errProcessReleased | |
| } | |
| return convertESRCH(syscall.Kill(p.Pid, s)) | |
| } | |
| func convertESRCH(err error) error { | |
| if err == syscall.ESRCH { | |
| return ErrProcessDone | |
| } | |
| return err | |
| } | |
| func findProcess(pid int) (p *Process, err error) { | |
| h, err := pidfdFind(pid) | |
| if err == ErrProcessDone { | |
| // We can't return an error here since users are not expecting | |
| // it. Instead, return a process with a "done" state already | |
| // and let a subsequent Signal or Wait call catch that. | |
| return newDoneProcess(pid), nil | |
| } else if err != nil { | |
| // Ignore other errors from pidfdFind, as the callers | |
| // do not expect them. Fall back to using the PID. | |
| return newPIDProcess(pid), nil | |
| } | |
| // Use the handle. | |
| return newHandleProcess(pid, h), nil | |
| } | |
| func (p *ProcessState) userTime() time.Duration { | |
| return time.Duration(p.rusage.Utime.Nano()) * time.Nanosecond | |
| } | |
| func (p *ProcessState) systemTime() time.Duration { | |
| return time.Duration(p.rusage.Stime.Nano()) * time.Nanosecond | |
| } |