| // Copyright 2013 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| // Pool is no-op under race detector, so all these tests do not work. | |
| // +build !race | |
| package sync_test | |
| import ( | |
| "runtime" | |
| "runtime/debug" | |
| . "sync" | |
| "sync/atomic" | |
| "testing" | |
| "time" | |
| ) | |
| func TestPool(t *testing.T) { | |
| // disable GC so we can control when it happens. | |
| defer debug.SetGCPercent(debug.SetGCPercent(-1)) | |
| var p Pool | |
| if p.Get() != nil { | |
| t.Fatal("expected empty") | |
| } | |
| p.Put("a") | |
| p.Put("b") | |
| if g := p.Get(); g != "a" { | |
| t.Fatalf("got %#v; want a", g) | |
| } | |
| if g := p.Get(); g != "b" { | |
| t.Fatalf("got %#v; want b", g) | |
| } | |
| if g := p.Get(); g != nil { | |
| t.Fatalf("got %#v; want nil", g) | |
| } | |
| p.Put("c") | |
| debug.SetGCPercent(100) // to allow following GC to actually run | |
| runtime.GC() | |
| if g := p.Get(); g != nil { | |
| t.Fatalf("got %#v; want nil after GC", g) | |
| } | |
| } | |
| func TestPoolNew(t *testing.T) { | |
| // disable GC so we can control when it happens. | |
| defer debug.SetGCPercent(debug.SetGCPercent(-1)) | |
| i := 0 | |
| p := Pool{ | |
| New: func() interface{} { | |
| i++ | |
| return i | |
| }, | |
| } | |
| if v := p.Get(); v != 1 { | |
| t.Fatalf("got %v; want 1", v) | |
| } | |
| if v := p.Get(); v != 2 { | |
| t.Fatalf("got %v; want 2", v) | |
| } | |
| p.Put(42) | |
| if v := p.Get(); v != 42 { | |
| t.Fatalf("got %v; want 42", v) | |
| } | |
| if v := p.Get(); v != 3 { | |
| t.Fatalf("got %v; want 3", v) | |
| } | |
| } | |
| // Test that Pool does not hold pointers to previously cached resources. | |
| func TestPoolGC(t *testing.T) { | |
| testPool(t, true) | |
| } | |
| // Test that Pool releases resources on GC. | |
| func TestPoolRelease(t *testing.T) { | |
| testPool(t, false) | |
| } | |
| func testPool(t *testing.T, drain bool) { | |
| var p Pool | |
| const N = 100 | |
| loop: | |
| for try := 0; try < 3; try++ { | |
| var fin, fin1 uint32 | |
| for i := 0; i < N; i++ { | |
| v := new(string) | |
| runtime.SetFinalizer(v, func(vv *string) { | |
| atomic.AddUint32(&fin, 1) | |
| }) | |
| p.Put(v) | |
| } | |
| if drain { | |
| for i := 0; i < N; i++ { | |
| p.Get() | |
| } | |
| } | |
| for i := 0; i < 5; i++ { | |
| runtime.GC() | |
| time.Sleep(time.Duration(i*100+10) * time.Millisecond) | |
| // 1 pointer can remain on stack or elsewhere | |
| if fin1 = atomic.LoadUint32(&fin); fin1 >= N-1 { | |
| continue loop | |
| } | |
| } | |
| t.Fatalf("only %v out of %v resources are finalized on try %v", fin1, N, try) | |
| } | |
| } | |
| func TestPoolStress(t *testing.T) { | |
| const P = 10 | |
| N := int(1e6) | |
| if testing.Short() { | |
| N /= 100 | |
| } | |
| var p Pool | |
| done := make(chan bool) | |
| for i := 0; i < P; i++ { | |
| go func() { | |
| var v interface{} = 0 | |
| for j := 0; j < N; j++ { | |
| if v == nil { | |
| v = 0 | |
| } | |
| p.Put(v) | |
| v = p.Get() | |
| if v != nil && v.(int) != 0 { | |
| t.Fatalf("expect 0, got %v", v) | |
| } | |
| } | |
| done <- true | |
| }() | |
| } | |
| for i := 0; i < P; i++ { | |
| <-done | |
| } | |
| } | |
| func BenchmarkPool(b *testing.B) { | |
| var p Pool | |
| b.RunParallel(func(pb *testing.PB) { | |
| for pb.Next() { | |
| p.Put(1) | |
| p.Get() | |
| } | |
| }) | |
| } | |
| func BenchmarkPoolOverflow(b *testing.B) { | |
| var p Pool | |
| b.RunParallel(func(pb *testing.PB) { | |
| for pb.Next() { | |
| for b := 0; b < 100; b++ { | |
| p.Put(1) | |
| } | |
| for b := 0; b < 100; b++ { | |
| p.Get() | |
| } | |
| } | |
| }) | |
| } |