| // Copyright 2009 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| package sync | |
| import ( | |
| "sync/atomic" | |
| ) | |
| // Once is an object that will perform exactly one action. | |
| type Once struct { | |
| m Mutex | |
| done uint32 | |
| } | |
| // Do calls the function f if and only if Do is being called for the | |
| // first time for this instance of Once. In other words, given | |
| // var once Once | |
| // if once.Do(f) is called multiple times, only the first call will invoke f, | |
| // even if f has a different value in each invocation. A new instance of | |
| // Once is required for each function to execute. | |
| // | |
| // Do is intended for initialization that must be run exactly once. Since f | |
| // is niladic, it may be necessary to use a function literal to capture the | |
| // arguments to a function to be invoked by Do: | |
| // config.once.Do(func() { config.init(filename) }) | |
| // | |
| // Because no call to Do returns until the one call to f returns, if f causes | |
| // Do to be called, it will deadlock. | |
| // | |
| // If f panics, Do considers it to have returned; future calls of Do return | |
| // without calling f. | |
| // | |
| func (o *Once) Do(f func()) { | |
| if atomic.LoadUint32(&o.done) == 1 { | |
| return | |
| } | |
| // Slow-path. | |
| o.m.Lock() | |
| defer o.m.Unlock() | |
| if o.done == 0 { | |
| defer atomic.StoreUint32(&o.done, 1) | |
| f() | |
| } | |
| } |