| // Copyright 2011 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package os |
| |
| import ( |
| "internal/filepathlite" |
| "internal/syscall/windows" |
| "syscall" |
| ) |
| |
| const ( |
| PathSeparator = '\\' // OS-specific path separator |
| PathListSeparator = ';' // OS-specific path list separator |
| ) |
| |
| // IsPathSeparator reports whether c is a directory separator character. |
| func IsPathSeparator(c uint8) bool { |
| // NOTE: Windows accepts / as path separator. |
| return c == '\\' || c == '/' |
| } |
| |
| func dirname(path string) string { |
| vol := filepathlite.VolumeName(path) |
| i := len(path) - 1 |
| for i >= len(vol) && !IsPathSeparator(path[i]) { |
| i-- |
| } |
| dir := path[len(vol) : i+1] |
| last := len(dir) - 1 |
| if last > 0 && IsPathSeparator(dir[last]) { |
| dir = dir[:last] |
| } |
| if dir == "" { |
| dir = "." |
| } |
| return vol + dir |
| } |
| |
| // fixLongPath returns the extended-length (\\?\-prefixed) form of |
| // path when needed, in order to avoid the default 260 character file |
| // path limit imposed by Windows. If the path is short enough or already |
| // has the extended-length prefix, fixLongPath returns path unmodified. |
| // If the path is relative and joining it with the current working |
| // directory results in a path that is too long, fixLongPath returns |
| // the absolute path with the extended-length prefix. |
| // |
| // See https://learn.microsoft.com/en-us/windows/win32/fileio/naming-a-file#maximum-path-length-limitation |
| func fixLongPath(path string) string { |
| if windows.CanUseLongPaths { |
| return path |
| } |
| return addExtendedPrefix(path) |
| } |
| |
| // addExtendedPrefix adds the extended path prefix (\\?\) to path. |
| func addExtendedPrefix(path string) string { |
| if len(path) >= 4 { |
| if path[:4] == `\??\` { |
| // Already extended with \??\ |
| return path |
| } |
| if IsPathSeparator(path[0]) && IsPathSeparator(path[1]) && path[2] == '?' && IsPathSeparator(path[3]) { |
| // Already extended with \\?\ or any combination of directory separators. |
| return path |
| } |
| } |
| |
| // Do nothing (and don't allocate) if the path is "short". |
| // Empirically (at least on the Windows Server 2013 builder), |
| // the kernel is arbitrarily okay with < 248 bytes. That |
| // matches what the docs above say: |
| // "When using an API to create a directory, the specified |
| // path cannot be so long that you cannot append an 8.3 file |
| // name (that is, the directory name cannot exceed MAX_PATH |
| // minus 12)." Since MAX_PATH is 260, 260 - 12 = 248. |
| // |
| // The MSDN docs appear to say that a normal path that is 248 bytes long |
| // will work; empirically the path must be less then 248 bytes long. |
| pathLength := len(path) |
| if !filepathlite.IsAbs(path) { |
| // If the path is relative, we need to prepend the working directory |
| // plus a separator to the path before we can determine if it's too long. |
| // We don't want to call syscall.Getwd here, as that call is expensive to do |
| // every time fixLongPath is called with a relative path, so we use a cache. |
| // Note that getwdCache might be outdated if the working directory has been |
| // changed without using os.Chdir, i.e. using syscall.Chdir directly or cgo. |
| // This is fine, as the worst that can happen is that we fail to fix the path. |
| getwdCache.Lock() |
| if getwdCache.dir == "" { |
| // Init the working directory cache. |
| getwdCache.dir, _ = syscall.Getwd() |
| } |
| pathLength += len(getwdCache.dir) + 1 |
| getwdCache.Unlock() |
| } |
| |
| if pathLength < 248 { |
| // Don't fix. (This is how Go 1.7 and earlier worked, |
| // not automatically generating the \\?\ form) |
| return path |
| } |
| |
| var isUNC, isDevice bool |
| if len(path) >= 2 && IsPathSeparator(path[0]) && IsPathSeparator(path[1]) { |
| if len(path) >= 4 && path[2] == '.' && IsPathSeparator(path[3]) { |
| // Starts with //./ |
| isDevice = true |
| } else { |
| // Starts with // |
| isUNC = true |
| } |
| } |
| var prefix []uint16 |
| if isUNC { |
| // UNC path, prepend the \\?\UNC\ prefix. |
| prefix = []uint16{'\\', '\\', '?', '\\', 'U', 'N', 'C', '\\'} |
| } else if isDevice { |
| // Don't add the extended prefix to device paths, as it would |
| // change its meaning. |
| } else { |
| prefix = []uint16{'\\', '\\', '?', '\\'} |
| } |
| |
| p, err := syscall.UTF16FromString(path) |
| if err != nil { |
| return path |
| } |
| // Estimate the required buffer size using the path length plus the null terminator. |
| // pathLength includes the working directory. This should be accurate unless |
| // the working directory has changed without using os.Chdir. |
| n := uint32(pathLength) + 1 |
| var buf []uint16 |
| for { |
| buf = make([]uint16, n+uint32(len(prefix))) |
| n, err = syscall.GetFullPathName(&p[0], n, &buf[len(prefix)], nil) |
| if err != nil { |
| return path |
| } |
| if n <= uint32(len(buf)-len(prefix)) { |
| buf = buf[:n+uint32(len(prefix))] |
| break |
| } |
| } |
| if isUNC { |
| // Remove leading \\. |
| buf = buf[2:] |
| } |
| copy(buf, prefix) |
| return syscall.UTF16ToString(buf) |
| } |