| // Copyright 2026 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package spec |
| |
| // Add adds corresponding elements of two vectors. |
| // |
| // z[i] = x[i] + y[i] |
| func Add[E Nums, W Width](x, y Vec[E, W]) (z Vec[E, W]) { |
| return map2[E, W, E, W](x, y, func(x, y E) E { return x + y }) |
| } |
| |
| // DotProductPairs multiplies corresponding elements of x and y, and sums |
| // adjacent pairs, yielding a vector of half as many elements with twice the |
| // input element size. |
| // |
| // w[i] = x[i] * y[i] // Double width |
| // z[i] = w[2*i] + w[2*i+1] |
| // |
| //specgen:require z={xB}{xN*2}x{xL/2} |
| func DotProductPairs[E Nums, W Width, zE Nums](x, y Vec[E, W]) (z Vec[zE, W]) { |
| // TODO: How do we handle/specify overflow? x86 only supports this on signed |
| // types, and the only case that can overflow is if all four elements are |
| // MinInt16 (in which case the true result is MaxInt32+1, which wraps around |
| // to MinInt32). Unsigned types can overflow much more readily. |
| // |
| // Maybe we just leave overflow unspecified (or "architecture dependent"). |
| // In which case, we probably need a way to communicate that in the spec |
| // (designated panic?). |
| // |
| // We might also need a way to constraint this to same-signed E and zE, |
| // which the constraint language doesn't currently have a way to say, but we |
| // could add as a built-in projection function in the syntax. |
| z = makeVec[zE, W]() |
| for i := range z { |
| z[i] = zE(x[2*i])*zE(y[2*i]) + zE(x[2*i+1])*zE(y[2*i+1]) |
| } |
| return z |
| } |
| |
| // DotProductPairsSaturated multiplies corresponding elements of x and y, and |
| // sums adjacent pairs, all with saturation. It yields a vector of half as many |
| // elements with twice the input element size. |
| // |
| // w[i] = x[i] * y[i] // Double width, saturated |
| // z[i] = w[2*i] + w[2*i+1] // Saturated |
| // |
| //specgen:require y=Int{xN}x{xL} z=Int{xN*2}x{xL/2} |
| func DotProductPairsSaturated[xE Uints, xW Width, yE Ints, zE Ints](x Vec[xE, xW], y Vec[yE, xW]) (z Vec[zE, xW]) { |
| z = makeVec[zE, xW]() |
| for i := range z { |
| a := mulSaturatedUSS64(uint64(x[2*i]), int64(y[2*i])) |
| b := mulSaturatedUSS64(uint64(x[2*i+1]), int64(y[2*i+1])) |
| z[i] = saturateS[zE](addSaturatedSSS64(a, b)) |
| } |
| return z |
| } |