| // Copyright 2009 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| // Package draw provides image composition functions. | |
| // | |
| // See "The Go image/draw package" for an introduction to this package: | |
| // https://golang.org/doc/articles/image_draw.html | |
| package draw | |
| import ( | |
| "image" | |
| "image/color" | |
| "image/internal/imageutil" | |
| ) | |
| // m is the maximum color value returned by image.Color.RGBA. | |
| const m = 1<<16 - 1 | |
| // Image is an image.Image with a Set method to change a single pixel. | |
| type Image interface { | |
| image.Image | |
| Set(x, y int, c color.Color) | |
| } | |
| // Quantizer produces a palette for an image. | |
| type Quantizer interface { | |
| // Quantize appends up to cap(p) - len(p) colors to p and returns the | |
| // updated palette suitable for converting m to a paletted image. | |
| Quantize(p color.Palette, m image.Image) color.Palette | |
| } | |
| // Op is a Porter-Duff compositing operator. | |
| type Op int | |
| const ( | |
| // Over specifies ``(src in mask) over dst''. | |
| Over Op = iota | |
| // Src specifies ``src in mask''. | |
| Src | |
| ) | |
| // Draw implements the Drawer interface by calling the Draw function with this | |
| // Op. | |
| func (op Op) Draw(dst Image, r image.Rectangle, src image.Image, sp image.Point) { | |
| DrawMask(dst, r, src, sp, nil, image.Point{}, op) | |
| } | |
| // Drawer contains the Draw method. | |
| type Drawer interface { | |
| // Draw aligns r.Min in dst with sp in src and then replaces the | |
| // rectangle r in dst with the result of drawing src on dst. | |
| Draw(dst Image, r image.Rectangle, src image.Image, sp image.Point) | |
| } | |
| // FloydSteinberg is a Drawer that is the Src Op with Floyd-Steinberg error | |
| // diffusion. | |
| var FloydSteinberg Drawer = floydSteinberg{} | |
| type floydSteinberg struct{} | |
| func (floydSteinberg) Draw(dst Image, r image.Rectangle, src image.Image, sp image.Point) { | |
| clip(dst, &r, src, &sp, nil, nil) | |
| if r.Empty() { | |
| return | |
| } | |
| drawPaletted(dst, r, src, sp, true) | |
| } | |
| // clip clips r against each image's bounds (after translating into the | |
| // destination image's coordinate space) and shifts the points sp and mp by | |
| // the same amount as the change in r.Min. | |
| func clip(dst Image, r *image.Rectangle, src image.Image, sp *image.Point, mask image.Image, mp *image.Point) { | |
| orig := r.Min | |
| *r = r.Intersect(dst.Bounds()) | |
| *r = r.Intersect(src.Bounds().Add(orig.Sub(*sp))) | |
| if mask != nil { | |
| *r = r.Intersect(mask.Bounds().Add(orig.Sub(*mp))) | |
| } | |
| dx := r.Min.X - orig.X | |
| dy := r.Min.Y - orig.Y | |
| if dx == 0 && dy == 0 { | |
| return | |
| } | |
| sp.X += dx | |
| sp.Y += dy | |
| if mp != nil { | |
| mp.X += dx | |
| mp.Y += dy | |
| } | |
| } | |
| func processBackward(dst Image, r image.Rectangle, src image.Image, sp image.Point) bool { | |
| return image.Image(dst) == src && | |
| r.Overlaps(r.Add(sp.Sub(r.Min))) && | |
| (sp.Y < r.Min.Y || (sp.Y == r.Min.Y && sp.X < r.Min.X)) | |
| } | |
| // Draw calls DrawMask with a nil mask. | |
| func Draw(dst Image, r image.Rectangle, src image.Image, sp image.Point, op Op) { | |
| DrawMask(dst, r, src, sp, nil, image.Point{}, op) | |
| } | |
| // DrawMask aligns r.Min in dst with sp in src and mp in mask and then replaces the rectangle r | |
| // in dst with the result of a Porter-Duff composition. A nil mask is treated as opaque. | |
| func DrawMask(dst Image, r image.Rectangle, src image.Image, sp image.Point, mask image.Image, mp image.Point, op Op) { | |
| clip(dst, &r, src, &sp, mask, &mp) | |
| if r.Empty() { | |
| return | |
| } | |
| // Fast paths for special cases. If none of them apply, then we fall back to a general but slow implementation. | |
| switch dst0 := dst.(type) { | |
| case *image.RGBA: | |
| if op == Over { | |
| if mask == nil { | |
| switch src0 := src.(type) { | |
| case *image.Uniform: | |
| sr, sg, sb, sa := src0.RGBA() | |
| if sa == 0xffff { | |
| drawFillSrc(dst0, r, sr, sg, sb, sa) | |
| } else { | |
| drawFillOver(dst0, r, sr, sg, sb, sa) | |
| } | |
| return | |
| case *image.RGBA: | |
| drawCopyOver(dst0, r, src0, sp) | |
| return | |
| case *image.NRGBA: | |
| drawNRGBAOver(dst0, r, src0, sp) | |
| return | |
| case *image.YCbCr: | |
| // An image.YCbCr is always fully opaque, and so if the | |
| // mask is nil (i.e. fully opaque) then the op is | |
| // effectively always Src. Similarly for image.Gray and | |
| // image.CMYK. | |
| if imageutil.DrawYCbCr(dst0, r, src0, sp) { | |
| return | |
| } | |
| case *image.Gray: | |
| drawGray(dst0, r, src0, sp) | |
| return | |
| case *image.CMYK: | |
| drawCMYK(dst0, r, src0, sp) | |
| return | |
| } | |
| } else if mask0, ok := mask.(*image.Alpha); ok { | |
| switch src0 := src.(type) { | |
| case *image.Uniform: | |
| drawGlyphOver(dst0, r, src0, mask0, mp) | |
| return | |
| } | |
| } | |
| } else { | |
| if mask == nil { | |
| switch src0 := src.(type) { | |
| case *image.Uniform: | |
| sr, sg, sb, sa := src0.RGBA() | |
| drawFillSrc(dst0, r, sr, sg, sb, sa) | |
| return | |
| case *image.RGBA: | |
| drawCopySrc(dst0, r, src0, sp) | |
| return | |
| case *image.NRGBA: | |
| drawNRGBASrc(dst0, r, src0, sp) | |
| return | |
| case *image.YCbCr: | |
| if imageutil.DrawYCbCr(dst0, r, src0, sp) { | |
| return | |
| } | |
| case *image.Gray: | |
| drawGray(dst0, r, src0, sp) | |
| return | |
| case *image.CMYK: | |
| drawCMYK(dst0, r, src0, sp) | |
| return | |
| } | |
| } | |
| } | |
| drawRGBA(dst0, r, src, sp, mask, mp, op) | |
| return | |
| case *image.Paletted: | |
| if op == Src && mask == nil && !processBackward(dst, r, src, sp) { | |
| drawPaletted(dst0, r, src, sp, false) | |
| return | |
| } | |
| } | |
| x0, x1, dx := r.Min.X, r.Max.X, 1 | |
| y0, y1, dy := r.Min.Y, r.Max.Y, 1 | |
| if processBackward(dst, r, src, sp) { | |
| x0, x1, dx = x1-1, x0-1, -1 | |
| y0, y1, dy = y1-1, y0-1, -1 | |
| } | |
| var out color.RGBA64 | |
| sy := sp.Y + y0 - r.Min.Y | |
| my := mp.Y + y0 - r.Min.Y | |
| for y := y0; y != y1; y, sy, my = y+dy, sy+dy, my+dy { | |
| sx := sp.X + x0 - r.Min.X | |
| mx := mp.X + x0 - r.Min.X | |
| for x := x0; x != x1; x, sx, mx = x+dx, sx+dx, mx+dx { | |
| ma := uint32(m) | |
| if mask != nil { | |
| _, _, _, ma = mask.At(mx, my).RGBA() | |
| } | |
| switch { | |
| case ma == 0: | |
| if op == Over { | |
| // No-op. | |
| } else { | |
| dst.Set(x, y, color.Transparent) | |
| } | |
| case ma == m && op == Src: | |
| dst.Set(x, y, src.At(sx, sy)) | |
| default: | |
| sr, sg, sb, sa := src.At(sx, sy).RGBA() | |
| if op == Over { | |
| dr, dg, db, da := dst.At(x, y).RGBA() | |
| a := m - (sa * ma / m) | |
| out.R = uint16((dr*a + sr*ma) / m) | |
| out.G = uint16((dg*a + sg*ma) / m) | |
| out.B = uint16((db*a + sb*ma) / m) | |
| out.A = uint16((da*a + sa*ma) / m) | |
| } else { | |
| out.R = uint16(sr * ma / m) | |
| out.G = uint16(sg * ma / m) | |
| out.B = uint16(sb * ma / m) | |
| out.A = uint16(sa * ma / m) | |
| } | |
| // The third argument is &out instead of out (and out is | |
| // declared outside of the inner loop) to avoid the implicit | |
| // conversion to color.Color here allocating memory in the | |
| // inner loop if sizeof(color.RGBA64) > sizeof(uintptr). | |
| dst.Set(x, y, &out) | |
| } | |
| } | |
| } | |
| } | |
| func drawFillOver(dst *image.RGBA, r image.Rectangle, sr, sg, sb, sa uint32) { | |
| // The 0x101 is here for the same reason as in drawRGBA. | |
| a := (m - sa) * 0x101 | |
| i0 := dst.PixOffset(r.Min.X, r.Min.Y) | |
| i1 := i0 + r.Dx()*4 | |
| for y := r.Min.Y; y != r.Max.Y; y++ { | |
| for i := i0; i < i1; i += 4 { | |
| dr := &dst.Pix[i+0] | |
| dg := &dst.Pix[i+1] | |
| db := &dst.Pix[i+2] | |
| da := &dst.Pix[i+3] | |
| *dr = uint8((uint32(*dr)*a/m + sr) >> 8) | |
| *dg = uint8((uint32(*dg)*a/m + sg) >> 8) | |
| *db = uint8((uint32(*db)*a/m + sb) >> 8) | |
| *da = uint8((uint32(*da)*a/m + sa) >> 8) | |
| } | |
| i0 += dst.Stride | |
| i1 += dst.Stride | |
| } | |
| } | |
| func drawFillSrc(dst *image.RGBA, r image.Rectangle, sr, sg, sb, sa uint32) { | |
| sr8 := uint8(sr >> 8) | |
| sg8 := uint8(sg >> 8) | |
| sb8 := uint8(sb >> 8) | |
| sa8 := uint8(sa >> 8) | |
| // The built-in copy function is faster than a straightforward for loop to fill the destination with | |
| // the color, but copy requires a slice source. We therefore use a for loop to fill the first row, and | |
| // then use the first row as the slice source for the remaining rows. | |
| i0 := dst.PixOffset(r.Min.X, r.Min.Y) | |
| i1 := i0 + r.Dx()*4 | |
| for i := i0; i < i1; i += 4 { | |
| dst.Pix[i+0] = sr8 | |
| dst.Pix[i+1] = sg8 | |
| dst.Pix[i+2] = sb8 | |
| dst.Pix[i+3] = sa8 | |
| } | |
| firstRow := dst.Pix[i0:i1] | |
| for y := r.Min.Y + 1; y < r.Max.Y; y++ { | |
| i0 += dst.Stride | |
| i1 += dst.Stride | |
| copy(dst.Pix[i0:i1], firstRow) | |
| } | |
| } | |
| func drawCopyOver(dst *image.RGBA, r image.Rectangle, src *image.RGBA, sp image.Point) { | |
| dx, dy := r.Dx(), r.Dy() | |
| d0 := dst.PixOffset(r.Min.X, r.Min.Y) | |
| s0 := src.PixOffset(sp.X, sp.Y) | |
| var ( | |
| ddelta, sdelta int | |
| i0, i1, idelta int | |
| ) | |
| if r.Min.Y < sp.Y || r.Min.Y == sp.Y && r.Min.X <= sp.X { | |
| ddelta = dst.Stride | |
| sdelta = src.Stride | |
| i0, i1, idelta = 0, dx*4, +4 | |
| } else { | |
| // If the source start point is higher than the destination start point, or equal height but to the left, | |
| // then we compose the rows in right-to-left, bottom-up order instead of left-to-right, top-down. | |
| d0 += (dy - 1) * dst.Stride | |
| s0 += (dy - 1) * src.Stride | |
| ddelta = -dst.Stride | |
| sdelta = -src.Stride | |
| i0, i1, idelta = (dx-1)*4, -4, -4 | |
| } | |
| for ; dy > 0; dy-- { | |
| dpix := dst.Pix[d0:] | |
| spix := src.Pix[s0:] | |
| for i := i0; i != i1; i += idelta { | |
| sr := uint32(spix[i+0]) * 0x101 | |
| sg := uint32(spix[i+1]) * 0x101 | |
| sb := uint32(spix[i+2]) * 0x101 | |
| sa := uint32(spix[i+3]) * 0x101 | |
| dr := &dpix[i+0] | |
| dg := &dpix[i+1] | |
| db := &dpix[i+2] | |
| da := &dpix[i+3] | |
| // The 0x101 is here for the same reason as in drawRGBA. | |
| a := (m - sa) * 0x101 | |
| *dr = uint8((uint32(*dr)*a/m + sr) >> 8) | |
| *dg = uint8((uint32(*dg)*a/m + sg) >> 8) | |
| *db = uint8((uint32(*db)*a/m + sb) >> 8) | |
| *da = uint8((uint32(*da)*a/m + sa) >> 8) | |
| } | |
| d0 += ddelta | |
| s0 += sdelta | |
| } | |
| } | |
| func drawCopySrc(dst *image.RGBA, r image.Rectangle, src *image.RGBA, sp image.Point) { | |
| n, dy := 4*r.Dx(), r.Dy() | |
| d0 := dst.PixOffset(r.Min.X, r.Min.Y) | |
| s0 := src.PixOffset(sp.X, sp.Y) | |
| var ddelta, sdelta int | |
| if r.Min.Y <= sp.Y { | |
| ddelta = dst.Stride | |
| sdelta = src.Stride | |
| } else { | |
| // If the source start point is higher than the destination start | |
| // point, then we compose the rows in bottom-up order instead of | |
| // top-down. Unlike the drawCopyOver function, we don't have to check | |
| // the x coordinates because the built-in copy function can handle | |
| // overlapping slices. | |
| d0 += (dy - 1) * dst.Stride | |
| s0 += (dy - 1) * src.Stride | |
| ddelta = -dst.Stride | |
| sdelta = -src.Stride | |
| } | |
| for ; dy > 0; dy-- { | |
| copy(dst.Pix[d0:d0+n], src.Pix[s0:s0+n]) | |
| d0 += ddelta | |
| s0 += sdelta | |
| } | |
| } | |
| func drawNRGBAOver(dst *image.RGBA, r image.Rectangle, src *image.NRGBA, sp image.Point) { | |
| i0 := (r.Min.X - dst.Rect.Min.X) * 4 | |
| i1 := (r.Max.X - dst.Rect.Min.X) * 4 | |
| si0 := (sp.X - src.Rect.Min.X) * 4 | |
| yMax := r.Max.Y - dst.Rect.Min.Y | |
| y := r.Min.Y - dst.Rect.Min.Y | |
| sy := sp.Y - src.Rect.Min.Y | |
| for ; y != yMax; y, sy = y+1, sy+1 { | |
| dpix := dst.Pix[y*dst.Stride:] | |
| spix := src.Pix[sy*src.Stride:] | |
| for i, si := i0, si0; i < i1; i, si = i+4, si+4 { | |
| // Convert from non-premultiplied color to pre-multiplied color. | |
| sa := uint32(spix[si+3]) * 0x101 | |
| sr := uint32(spix[si+0]) * sa / 0xff | |
| sg := uint32(spix[si+1]) * sa / 0xff | |
| sb := uint32(spix[si+2]) * sa / 0xff | |
| dr := uint32(dpix[i+0]) | |
| dg := uint32(dpix[i+1]) | |
| db := uint32(dpix[i+2]) | |
| da := uint32(dpix[i+3]) | |
| // The 0x101 is here for the same reason as in drawRGBA. | |
| a := (m - sa) * 0x101 | |
| dpix[i+0] = uint8((dr*a/m + sr) >> 8) | |
| dpix[i+1] = uint8((dg*a/m + sg) >> 8) | |
| dpix[i+2] = uint8((db*a/m + sb) >> 8) | |
| dpix[i+3] = uint8((da*a/m + sa) >> 8) | |
| } | |
| } | |
| } | |
| func drawNRGBASrc(dst *image.RGBA, r image.Rectangle, src *image.NRGBA, sp image.Point) { | |
| i0 := (r.Min.X - dst.Rect.Min.X) * 4 | |
| i1 := (r.Max.X - dst.Rect.Min.X) * 4 | |
| si0 := (sp.X - src.Rect.Min.X) * 4 | |
| yMax := r.Max.Y - dst.Rect.Min.Y | |
| y := r.Min.Y - dst.Rect.Min.Y | |
| sy := sp.Y - src.Rect.Min.Y | |
| for ; y != yMax; y, sy = y+1, sy+1 { | |
| dpix := dst.Pix[y*dst.Stride:] | |
| spix := src.Pix[sy*src.Stride:] | |
| for i, si := i0, si0; i < i1; i, si = i+4, si+4 { | |
| // Convert from non-premultiplied color to pre-multiplied color. | |
| sa := uint32(spix[si+3]) * 0x101 | |
| sr := uint32(spix[si+0]) * sa / 0xff | |
| sg := uint32(spix[si+1]) * sa / 0xff | |
| sb := uint32(spix[si+2]) * sa / 0xff | |
| dpix[i+0] = uint8(sr >> 8) | |
| dpix[i+1] = uint8(sg >> 8) | |
| dpix[i+2] = uint8(sb >> 8) | |
| dpix[i+3] = uint8(sa >> 8) | |
| } | |
| } | |
| } | |
| func drawGray(dst *image.RGBA, r image.Rectangle, src *image.Gray, sp image.Point) { | |
| i0 := (r.Min.X - dst.Rect.Min.X) * 4 | |
| i1 := (r.Max.X - dst.Rect.Min.X) * 4 | |
| si0 := (sp.X - src.Rect.Min.X) * 1 | |
| yMax := r.Max.Y - dst.Rect.Min.Y | |
| y := r.Min.Y - dst.Rect.Min.Y | |
| sy := sp.Y - src.Rect.Min.Y | |
| for ; y != yMax; y, sy = y+1, sy+1 { | |
| dpix := dst.Pix[y*dst.Stride:] | |
| spix := src.Pix[sy*src.Stride:] | |
| for i, si := i0, si0; i < i1; i, si = i+4, si+1 { | |
| p := spix[si] | |
| dpix[i+0] = p | |
| dpix[i+1] = p | |
| dpix[i+2] = p | |
| dpix[i+3] = 255 | |
| } | |
| } | |
| } | |
| func drawCMYK(dst *image.RGBA, r image.Rectangle, src *image.CMYK, sp image.Point) { | |
| i0 := (r.Min.X - dst.Rect.Min.X) * 4 | |
| i1 := (r.Max.X - dst.Rect.Min.X) * 4 | |
| si0 := (sp.X - src.Rect.Min.X) * 4 | |
| yMax := r.Max.Y - dst.Rect.Min.Y | |
| y := r.Min.Y - dst.Rect.Min.Y | |
| sy := sp.Y - src.Rect.Min.Y | |
| for ; y != yMax; y, sy = y+1, sy+1 { | |
| dpix := dst.Pix[y*dst.Stride:] | |
| spix := src.Pix[sy*src.Stride:] | |
| for i, si := i0, si0; i < i1; i, si = i+4, si+4 { | |
| dpix[i+0], dpix[i+1], dpix[i+2] = | |
| color.CMYKToRGB(spix[si+0], spix[si+1], spix[si+2], spix[si+3]) | |
| dpix[i+3] = 255 | |
| } | |
| } | |
| } | |
| func drawGlyphOver(dst *image.RGBA, r image.Rectangle, src *image.Uniform, mask *image.Alpha, mp image.Point) { | |
| i0 := dst.PixOffset(r.Min.X, r.Min.Y) | |
| i1 := i0 + r.Dx()*4 | |
| mi0 := mask.PixOffset(mp.X, mp.Y) | |
| sr, sg, sb, sa := src.RGBA() | |
| for y, my := r.Min.Y, mp.Y; y != r.Max.Y; y, my = y+1, my+1 { | |
| for i, mi := i0, mi0; i < i1; i, mi = i+4, mi+1 { | |
| ma := uint32(mask.Pix[mi]) | |
| if ma == 0 { | |
| continue | |
| } | |
| ma |= ma << 8 | |
| dr := &dst.Pix[i+0] | |
| dg := &dst.Pix[i+1] | |
| db := &dst.Pix[i+2] | |
| da := &dst.Pix[i+3] | |
| // The 0x101 is here for the same reason as in drawRGBA. | |
| a := (m - (sa * ma / m)) * 0x101 | |
| *dr = uint8((uint32(*dr)*a + sr*ma) / m >> 8) | |
| *dg = uint8((uint32(*dg)*a + sg*ma) / m >> 8) | |
| *db = uint8((uint32(*db)*a + sb*ma) / m >> 8) | |
| *da = uint8((uint32(*da)*a + sa*ma) / m >> 8) | |
| } | |
| i0 += dst.Stride | |
| i1 += dst.Stride | |
| mi0 += mask.Stride | |
| } | |
| } | |
| func drawRGBA(dst *image.RGBA, r image.Rectangle, src image.Image, sp image.Point, mask image.Image, mp image.Point, op Op) { | |
| x0, x1, dx := r.Min.X, r.Max.X, 1 | |
| y0, y1, dy := r.Min.Y, r.Max.Y, 1 | |
| if image.Image(dst) == src && r.Overlaps(r.Add(sp.Sub(r.Min))) { | |
| if sp.Y < r.Min.Y || sp.Y == r.Min.Y && sp.X < r.Min.X { | |
| x0, x1, dx = x1-1, x0-1, -1 | |
| y0, y1, dy = y1-1, y0-1, -1 | |
| } | |
| } | |
| sy := sp.Y + y0 - r.Min.Y | |
| my := mp.Y + y0 - r.Min.Y | |
| sx0 := sp.X + x0 - r.Min.X | |
| mx0 := mp.X + x0 - r.Min.X | |
| sx1 := sx0 + (x1 - x0) | |
| i0 := dst.PixOffset(x0, y0) | |
| di := dx * 4 | |
| for y := y0; y != y1; y, sy, my = y+dy, sy+dy, my+dy { | |
| for i, sx, mx := i0, sx0, mx0; sx != sx1; i, sx, mx = i+di, sx+dx, mx+dx { | |
| ma := uint32(m) | |
| if mask != nil { | |
| _, _, _, ma = mask.At(mx, my).RGBA() | |
| } | |
| sr, sg, sb, sa := src.At(sx, sy).RGBA() | |
| if op == Over { | |
| dr := uint32(dst.Pix[i+0]) | |
| dg := uint32(dst.Pix[i+1]) | |
| db := uint32(dst.Pix[i+2]) | |
| da := uint32(dst.Pix[i+3]) | |
| // dr, dg, db and da are all 8-bit color at the moment, ranging in [0,255]. | |
| // We work in 16-bit color, and so would normally do: | |
| // dr |= dr << 8 | |
| // and similarly for dg, db and da, but instead we multiply a | |
| // (which is a 16-bit color, ranging in [0,65535]) by 0x101. | |
| // This yields the same result, but is fewer arithmetic operations. | |
| a := (m - (sa * ma / m)) * 0x101 | |
| dst.Pix[i+0] = uint8((dr*a + sr*ma) / m >> 8) | |
| dst.Pix[i+1] = uint8((dg*a + sg*ma) / m >> 8) | |
| dst.Pix[i+2] = uint8((db*a + sb*ma) / m >> 8) | |
| dst.Pix[i+3] = uint8((da*a + sa*ma) / m >> 8) | |
| } else { | |
| dst.Pix[i+0] = uint8(sr * ma / m >> 8) | |
| dst.Pix[i+1] = uint8(sg * ma / m >> 8) | |
| dst.Pix[i+2] = uint8(sb * ma / m >> 8) | |
| dst.Pix[i+3] = uint8(sa * ma / m >> 8) | |
| } | |
| } | |
| i0 += dy * dst.Stride | |
| } | |
| } | |
| // clamp clamps i to the interval [0, 0xffff]. | |
| func clamp(i int32) int32 { | |
| if i < 0 { | |
| return 0 | |
| } | |
| if i > 0xffff { | |
| return 0xffff | |
| } | |
| return i | |
| } | |
| // sqDiff returns the squared-difference of x and y, shifted by 2 so that | |
| // adding four of those won't overflow a uint32. | |
| // | |
| // x and y are both assumed to be in the range [0, 0xffff]. | |
| func sqDiff(x, y int32) uint32 { | |
| // This is an optimized code relying on the overflow/wrap around | |
| // properties of unsigned integers operations guaranteed by the language | |
| // spec. See sqDiff from the image/color package for more details. | |
| d := uint32(x - y) | |
| return (d * d) >> 2 | |
| } | |
| func drawPaletted(dst Image, r image.Rectangle, src image.Image, sp image.Point, floydSteinberg bool) { | |
| // TODO(nigeltao): handle the case where the dst and src overlap. | |
| // Does it even make sense to try and do Floyd-Steinberg whilst | |
| // walking the image backward (right-to-left bottom-to-top)? | |
| // If dst is an *image.Paletted, we have a fast path for dst.Set and | |
| // dst.At. The dst.Set equivalent is a batch version of the algorithm | |
| // used by color.Palette's Index method in image/color/color.go, plus | |
| // optional Floyd-Steinberg error diffusion. | |
| palette, pix, stride := [][4]int32(nil), []byte(nil), 0 | |
| if p, ok := dst.(*image.Paletted); ok { | |
| palette = make([][4]int32, len(p.Palette)) | |
| for i, col := range p.Palette { | |
| r, g, b, a := col.RGBA() | |
| palette[i][0] = int32(r) | |
| palette[i][1] = int32(g) | |
| palette[i][2] = int32(b) | |
| palette[i][3] = int32(a) | |
| } | |
| pix, stride = p.Pix[p.PixOffset(r.Min.X, r.Min.Y):], p.Stride | |
| } | |
| // quantErrorCurr and quantErrorNext are the Floyd-Steinberg quantization | |
| // errors that have been propagated to the pixels in the current and next | |
| // rows. The +2 simplifies calculation near the edges. | |
| var quantErrorCurr, quantErrorNext [][4]int32 | |
| if floydSteinberg { | |
| quantErrorCurr = make([][4]int32, r.Dx()+2) | |
| quantErrorNext = make([][4]int32, r.Dx()+2) | |
| } | |
| pxRGBA := func(x, y int) (r, g, b, a uint32) { return src.At(x, y).RGBA() } | |
| // Fast paths for special cases to avoid excessive use of the color.Color | |
| // interface which escapes to the heap but need to be discovered for | |
| // each pixel on r. See also https://golang.org/issues/15759. | |
| switch src0 := src.(type) { | |
| case *image.RGBA: | |
| pxRGBA = func(x, y int) (r, g, b, a uint32) { return src0.RGBAAt(x, y).RGBA() } | |
| case *image.NRGBA: | |
| pxRGBA = func(x, y int) (r, g, b, a uint32) { return src0.NRGBAAt(x, y).RGBA() } | |
| case *image.YCbCr: | |
| pxRGBA = func(x, y int) (r, g, b, a uint32) { return src0.YCbCrAt(x, y).RGBA() } | |
| } | |
| // Loop over each source pixel. | |
| out := color.RGBA64{A: 0xffff} | |
| for y := 0; y != r.Dy(); y++ { | |
| for x := 0; x != r.Dx(); x++ { | |
| // er, eg and eb are the pixel's R,G,B values plus the | |
| // optional Floyd-Steinberg error. | |
| sr, sg, sb, sa := pxRGBA(sp.X+x, sp.Y+y) | |
| er, eg, eb, ea := int32(sr), int32(sg), int32(sb), int32(sa) | |
| if floydSteinberg { | |
| er = clamp(er + quantErrorCurr[x+1][0]/16) | |
| eg = clamp(eg + quantErrorCurr[x+1][1]/16) | |
| eb = clamp(eb + quantErrorCurr[x+1][2]/16) | |
| ea = clamp(ea + quantErrorCurr[x+1][3]/16) | |
| } | |
| if palette != nil { | |
| // Find the closest palette color in Euclidean R,G,B,A space: | |
| // the one that minimizes sum-squared-difference. | |
| // TODO(nigeltao): consider smarter algorithms. | |
| bestIndex, bestSum := 0, uint32(1<<32-1) | |
| for index, p := range palette { | |
| sum := sqDiff(er, p[0]) + sqDiff(eg, p[1]) + sqDiff(eb, p[2]) + sqDiff(ea, p[3]) | |
| if sum < bestSum { | |
| bestIndex, bestSum = index, sum | |
| if sum == 0 { | |
| break | |
| } | |
| } | |
| } | |
| pix[y*stride+x] = byte(bestIndex) | |
| if !floydSteinberg { | |
| continue | |
| } | |
| er -= palette[bestIndex][0] | |
| eg -= palette[bestIndex][1] | |
| eb -= palette[bestIndex][2] | |
| ea -= palette[bestIndex][3] | |
| } else { | |
| out.R = uint16(er) | |
| out.G = uint16(eg) | |
| out.B = uint16(eb) | |
| out.A = uint16(ea) | |
| // The third argument is &out instead of out (and out is | |
| // declared outside of the inner loop) to avoid the implicit | |
| // conversion to color.Color here allocating memory in the | |
| // inner loop if sizeof(color.RGBA64) > sizeof(uintptr). | |
| dst.Set(r.Min.X+x, r.Min.Y+y, &out) | |
| if !floydSteinberg { | |
| continue | |
| } | |
| sr, sg, sb, sa = dst.At(r.Min.X+x, r.Min.Y+y).RGBA() | |
| er -= int32(sr) | |
| eg -= int32(sg) | |
| eb -= int32(sb) | |
| ea -= int32(sa) | |
| } | |
| // Propagate the Floyd-Steinberg quantization error. | |
| quantErrorNext[x+0][0] += er * 3 | |
| quantErrorNext[x+0][1] += eg * 3 | |
| quantErrorNext[x+0][2] += eb * 3 | |
| quantErrorNext[x+0][3] += ea * 3 | |
| quantErrorNext[x+1][0] += er * 5 | |
| quantErrorNext[x+1][1] += eg * 5 | |
| quantErrorNext[x+1][2] += eb * 5 | |
| quantErrorNext[x+1][3] += ea * 5 | |
| quantErrorNext[x+2][0] += er * 1 | |
| quantErrorNext[x+2][1] += eg * 1 | |
| quantErrorNext[x+2][2] += eb * 1 | |
| quantErrorNext[x+2][3] += ea * 1 | |
| quantErrorCurr[x+2][0] += er * 7 | |
| quantErrorCurr[x+2][1] += eg * 7 | |
| quantErrorCurr[x+2][2] += eb * 7 | |
| quantErrorCurr[x+2][3] += ea * 7 | |
| } | |
| // Recycle the quantization error buffers. | |
| if floydSteinberg { | |
| quantErrorCurr, quantErrorNext = quantErrorNext, quantErrorCurr | |
| for i := range quantErrorNext { | |
| quantErrorNext[i] = [4]int32{} | |
| } | |
| } | |
| } | |
| } |