| // Copyright 2012 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| // This example demonstrates a priority queue built using the heap interface. | |
| package heap_test | |
| import ( | |
| "container/heap" | |
| "fmt" | |
| ) | |
| // An Item is something we manage in a priority queue. | |
| type Item struct { | |
| value string // The value of the item; arbitrary. | |
| priority int // The priority of the item in the queue. | |
| // The index is needed by update and is maintained by the heap.Interface methods. | |
| index int // The index of the item in the heap. | |
| } | |
| // A PriorityQueue implements heap.Interface and holds Items. | |
| type PriorityQueue []*Item | |
| func (pq PriorityQueue) Len() int { return len(pq) } | |
| func (pq PriorityQueue) Less(i, j int) bool { | |
| // We want Pop to give us the highest, not lowest, priority so we use greater than here. | |
| return pq[i].priority > pq[j].priority | |
| } | |
| func (pq PriorityQueue) Swap(i, j int) { | |
| pq[i], pq[j] = pq[j], pq[i] | |
| pq[i].index = i | |
| pq[j].index = j | |
| } | |
| func (pq *PriorityQueue) Push(x interface{}) { | |
| n := len(*pq) | |
| item := x.(*Item) | |
| item.index = n | |
| *pq = append(*pq, item) | |
| } | |
| func (pq *PriorityQueue) Pop() interface{} { | |
| old := *pq | |
| n := len(old) | |
| item := old[n-1] | |
| item.index = -1 // for safety | |
| *pq = old[0 : n-1] | |
| return item | |
| } | |
| // update modifies the priority and value of an Item in the queue. | |
| func (pq *PriorityQueue) update(item *Item, value string, priority int) { | |
| item.value = value | |
| item.priority = priority | |
| heap.Fix(pq, item.index) | |
| } | |
| // This example creates a PriorityQueue with some items, adds and manipulates an item, | |
| // and then removes the items in priority order. | |
| func Example_priorityQueue() { | |
| // Some items and their priorities. | |
| items := map[string]int{ | |
| "banana": 3, "apple": 2, "pear": 4, | |
| } | |
| // Create a priority queue, put the items in it, and | |
| // establish the priority queue (heap) invariants. | |
| pq := make(PriorityQueue, len(items)) | |
| i := 0 | |
| for value, priority := range items { | |
| pq[i] = &Item{ | |
| value: value, | |
| priority: priority, | |
| index: i, | |
| } | |
| i++ | |
| } | |
| heap.Init(&pq) | |
| // Insert a new item and then modify its priority. | |
| item := &Item{ | |
| value: "orange", | |
| priority: 1, | |
| } | |
| heap.Push(&pq, item) | |
| pq.update(item, item.value, 5) | |
| // Take the items out; they arrive in decreasing priority order. | |
| for pq.Len() > 0 { | |
| item := heap.Pop(&pq).(*Item) | |
| fmt.Printf("%.2d:%s ", item.priority, item.value) | |
| } | |
| // Output: | |
| // 05:orange 04:pear 03:banana 02:apple | |
| } |